The October and November data was very sparse: four events in October and four in November, with two late-reported September events, and the few tournaments that did happen getting published online with a noticeable lag. (We still love you, Stefan.) So I combined them into one report, and yeah, that does mean they’ll only be treated as one time period on the data of future articles, if you’re one to care about those things.
2004-09-17 Bologna (74 players)
1. Dragon
2. U/B/R Psychatog
3. R/U/G Bazaar Madness
4. Welder-MUD
5. Trinistax
6. R/U/G Bazaar Madness
7. B/U/G/R Psychatog
8. R/U/G TnT
2004-09-26 Iserlohn (99 players)
1. Trinistax
2. Affinity
3. R/G Beats
4. Food Chain Goblins
5. Control Slaver
6. Trinistax
7. U/R/W Landstill
8. Welder-MUD
2004-10-10 Dulmen (77 players)
1. Reanimator
2. Vengeur Masque
3. Welder-MUD
4. Trinistax
5. Control Slaver
6. Trinistax
7. Salvagers
8. Suicide Black
2004-10-10 Padua (57 players)
1. U/R Fish
2. 4C Control
3. Elves
4. Food Chain Goblins
5. Trinistax
6. Dragon
7. U/R Scepter Control
8. Kiodo Counterburn
2004-10-23 SCG P9 II Richmond (88 players)
1. Oath of Druids
2. Stacker
3. Oath of Druids
4. Stacker
5. Control Slaver
6. Oath of Druids
7. Oath of Druids
8. Stacker
2004-10-24 Paris (90 players)
1. Nassif EBA (No, that’s not a typo.)
2. Trinistax
3. Dragon
4. Oath of Druids
5. Dragon
6. Control Slaver
7. Oath of Druids
8. Gobvantage
2004-11-06 SCG P9 III Chicago (138 players)
1. Stacker
2. 7/10 Split
3. Doomsday
4. Trinistax
5. Control Slaver
6. B/U/G/R Psychatog
7. Stacker (monored)
8. U/W Fish
2004-11-07 Milan (58 players)
1. U/B/R Psychatog
2. Oath of Druids
3. Oath of Druids
4. TPS
5. U/R Fish
6. TPS
7. Control Slaver
8. TPS
2004-11-14 Iserlohn (120 players)
1. Food Chain Goblins
2. Belcher
3. Control Slaver
4. Bazaar Madness
5. Welder MUD
6. Welder MUD
7. Belcher
8. Oath of Druids
2004-11-14 Turin (142 players)
1. TPS
2. Stacker
3. Stacker
4. Dragon
5. Welder Mud
6. Control Slaver
7. Stacker
8. Oath of Druids
10 tournaments totaled
(57,58,74,77,88,90,99,120,138,142 = 94 average players)
10 Oath of Druids (1,2,3,3,4,6,7,7,8,8)
8 Trinistax (1,2,4,4,5,5,6,6)
8 Stacker (1,2,2,3,4,7,7,8)
8 Control Slaver (3,5,5,5,5,6,6,7)
6 Welder-MUD (3,4,5,5,6,8)
5 Dragon (1,3,4,5,6)
4 Psychatog (1,2,6,7)
4 TPS (1,4,6,8)
3 Food Chain Goblins (1,4,4)
3 Bazaar Madness (3,4,6)
3 Fish (1,5,8)
2 Belcher (2,7)
1 Nassif EBA (1)
1 Reanimator (1)
1 4C Control (2)
1 7/10 Split (2)
1 Affinity (2)
1 Vengeur Masque (2)
1 Doomsday (3)
1 Elves (3)
1 R/G Beats (3)
1 Landstill (7)
1 Salvagers (7)
1 U/R Scepter Control (7)
1 Gobvantage (8)
1 Kiodo Counterburn (8)
1 Suicide Black (8)
1 TnT (8)
(1) State of the Metagame
Metagame Occurrence Percentages
(Archetypes under 0.5% average excluded.)
Mean% – May., Jun., Jul., Aug., Sep.,O-N.
11.2% – _8.3, _8.9, 11.1, 17.5, 14.1, _6.3 Storm Combo
10.7% – 14.6, 19.6, _9.7, _7.5, 10.9, _1.6 4C Control
_7.7% – 10.4, 10.7, _8.3, _2.5, _9.4, _5.0 Hulk Smash
_6.9% – _2.1, _7.2, _2.8, 12.5, _6.3, 10.0 Stacker
_6.2% – _2.1, _3.6, _6.9, 10.0, _4.7, 10.0 Stax
_5.8% – _6.3, _1.8, _1.4, _7.5, _7.8, 10.0 Control Slavery
_5.6% – _4.2, _8.9, _5.6, _2.5, _6.3, _6.3 Dragon
_5.4% – _2.1, _0.0, 13.9, _2.5, _6.3, _7.5 MUD / wMUD
_5.3% – _6.3, _0.0, _6.9, 10.0, _4.7, _3.8 Fish
_4.5% – _6.3, _5.4, _6.9, _0.0, _4.7, _3.8 Bazaar Madness (R/G, R/U/G)
_2.9% – _6.3, _5.4, _2.8, _2.5, _0.0, _0.0 GAT
_2.6% – _4.2, _7.2, _0.0, _0.0, _0.0, _3.8 FCG / Gobvantage
_2.4% – _4.2, _0.0, _2.8, _0.0, _6.3, _1.3 Landstill
_2.3% – _2.1, _5.4, _1.4, _2.5, _0.0, _2.6 Belcher
_2.3% – _2.1, _0.0, _0.0, _5.0, _6.3, _0.0 Mono-Blue
_2.3% – _2.1, _3.6, _4.2, _2.5, _1.6, _0.0 Workshop Slavery
_2.1% – _0.0, _0.0, _0.0, _0.0, _0.0, 12.5 Oath of Druids
_1.9% – _0.0, _5.4, _4.2, _0.0, _0.0, _1.3 Affinity
_1.7% – _4.2, _1.8, _0.0, _2.5, _0.0, _1.3 TnT
_1.4% – _2.1, _1.8, _0.0, _2.5, _0.0, _1.3 7/10 Split
_1.0% – _4.2, _0.0, _0.0, _0.0, _0.0, _1.3 R/G Beatz
_0.7% – _0.0, _0.0, _2.8, _0.0, _0.0, _1.3 Kiodo CounterBurn
_0.7% – _2.1, _0.0, _0.0, _2.5, _0.0, _0.0 U/G Madness
_0.6% – _2.1, _0.0, _0.0, _0.0, _1.6, _0.0 Oshawa Stompy
_0.5% – _0.0, _0.0, _0.0, _0.0, _3.1, _0.0 Modular
_0.5% – _0.0, _1.8, _0.0, _0.0, _0.0, _1.3 Vengeur Masque
_0.5% – _0.0, _0.0, _2.8, _0.0, _0.0, _0.0 Zombie Infestation
Data Period – # unique archetypes (per T8) [number of archetypes in each Top 8] = [average]
2004-May – 21 archetypes (3.5 / T8) 7,6,6,5,7,7 = 6.3
2004-Jun – 18 archetypes (2.6 / T8) 6,5,7,6,8,6,5 = 6.1
—–Fifth Dawn legal
2004-Jul – 19 archetypes (2.1 / T8) 7,7,6,5,7,6,5,6,6 = 6.1
2004-Aug – 19 archetypes (3.8 / T8) 7,8,7,8,5 = 7.0
2004-Sep – 20 archetypes (2.5 / T8) 7,7,8,6,8,6,7,6 = 6.9
—–Champions of Kamigawa legal
2004-Oct/Nov – 27 archetypes (2.7 / T8) 6,7,7,8,3,6,7,5,6,6 = 6.1
The most outstanding fluctuation, from the perspective of the numbers without context, is the decline in 4-Color Control and to a lesser extent Storm combo. When you add context, it’s still strange that the two highest-results-share decks suddenly drop in the same month (until the very latest morphling.de update before compiling this, there was no 4CC at all, and only a late-breaking correction by Steve Menendian brought in the Italian data with all the TPS results). Otherwise, the metagame is rather nicely continuing on its merry way, with most people playing the in-vogue decks. Except for Gabriel Nassif, who won a Paris event with an EBA version playing Shadowmage Infiltrator. I suggest that Type One players pause and take note when the best Constructed player in the world takes the format for a ride. Maybe he’ll even let you be his barns!
(2) Watch List
In terms of copies per Top 8:
May., Jun., Jul., Aug., Sep., O-N.
_4.0, _4.0, _3.1, _3.6, _3.4, _2.0 – 20 Yawgmoth’s Will
_4.2, _6.0, _9.8, 11.4, _7.5, _9.8 – 98 Mishra’s Workshop
13.8, 10.3, _8.0, _8.6, 13.3, _9.5 – 95 Mana Drain
_3.5, _6.1, _8.4, _9.6, _6.8, _9.2 – 92 Trinisphere
____, _0.4, _4.6, _8.2, _7.3, _7.3 – 73 Crucible of Worlds
_4.0, _4.6, _4.8, _6.4, _4.6, _3.9 – 39 Dark Ritual
_1.8, _1.9, _0.4, _1.8, _2.0, _2.2 – 22 Elvish Spirit Guide
There is a lot of grumbling about the restricted list in general for Type One, because the overall power level is just incredible. In one of the flak-fests of the past month, I heard someone (probably several someones) comment that to be on the watch list in Type One, all a card has to do is show up. I contend that Brass Man should never be on a watch list, but that is tangential; the overall point stands. What Pro Tour format has had problems so bad that it had to make B&R changes to keep control decks from running too wild?
The interesting thing is that this has not died down. In fact, if you read or skim through a TMD thread started after the December 1st announcement, it currently has about fifty replies, and the posts are getting longer, and including more quotes – typically a sign that a poster is trying to deal a lethal blow to someone’s argument. And this is after some of the most vocal posters in the pre-announcement arguments stepped out of the fray.
Currently, the issue is Workshop decks. Well-respected voices have made all of the following (paraphrased) statements:
(1) Restricting Workshop would just bring Ancient Tomb and City of Traitors to the forefront rather than solving the problem.
(2) Workshop-Trinisphere is a devastating first turn that is entirely too easy to pull off.
(3) Workshop-Trinisphere is a risky gamble because it can be easily Forced, or the Workshop Wastelanded, screwing the Workshop deck.
(4) Workshop isn’t the real problem, Trinisphere is what makes it impossible to fight back.
(5) Trinisphere (and other artifact lock cards) would be fair if people could almost never play it first turn.
(6) It is easy to fight back against Trinisphere by metagaming.
(7) Force of Will (plus Mana Drain) vs. Workshop is not a healthy metagame.
(8) Force of Will (plus Mana Drain) vs. Workshop is oversimplification of the metagame.
(9) Three mana on turn 1 should involve at least one restricted card.
I’m pretty sure there’s more, but I already have a headache. There are people who think nothing needs to be restricted, people who think Workshop but not Trinisphere should go, Trinisphere but not Workshop, Workshop and Trinisphere, Workshop or Trinisphere and Dark Ritual to keep combo from reappearing, on and on. This debate goes back and forth because people are operating with different opinions of what makes something worthy of restriction. As the one and only SCG Featured Writer who does not play the format he writes about*, I believe I can act as the dispassionate voice in this debate.
* : At least not more than once per calendar quarter.
Obviously Workshops are not metagame-dominant at the present time. They aren’t even at an all-time high in terms of copies per Top 8. The important difference not conveyed by the raw numbers is that the line between Workshop aggro and prison is blurrier than ever before, so the same number of Workshops indicates a higher number of prison components than August’s high water mark. Also, as recently as this summer, some lock components were sideboard material, but at present more of them are maindeck and sideboard space is used for other assets. This, too, increases the “palpability” of their appearances.
In terms of copies per Top 8:
May., Jun., Jul., Aug., Sep., O-N.
_7.5, _6.7, _8.8, 10.0, _9.3, 10.9 Chalice of the Void
____, _0.4, _4.6, _8.2, _7.3, _7.3 Crucible of Worlds
_2.0, _2.3, _7.0, _5.4, _4.6, _7.2 Smokestack
_1.0, _1.7, _3.0, _1.2, _2.5, _0.8 Sphere of Resistance
_2.0, _2.7, _6.1, _5.4, _5.0, _6.2 Tangle Wire
_3.5, _6.1, _8.4, _9.6, _6.8, _9.2 Trinisphere
_0.0, _0.0, _0.7, _0.0, _0.3, _0.0 Winter Orb
16.0, 19.9, 38.6, 39.8, 35.8, 41.6 TOTAL Lock Components
divided by:
_4.2, _6.0, _9.8, 11.4, _7.5, _9.8 Mishra’s Workshop
_3.8, _3.3, _3.9, _3.5, _4.8, _4.3 Lock Components per Workshop
This also conveniently illustrates that while we are not experiencing an all-time high of Trinisphere, Crucible of Worlds, or Mishra’s Workshop, we are at an all-time high of lock components, and we are at record or near-record levels of nearly all of the lock components at the same time, which partially explains why everyone is so grumpy about it. However, I already said that Workshop is not dominant despite this trend. If you glance earlier in the article, the decks above 5% metagame share are three Workshop archetypes, three Mana Drain archetypes, TPS (a Dark Ritual archetype), and Dragon (a Bazaar archetype). Of those, all but Oath are also above 5% when averaged over the last six months, but none are in the top three archetypes. While Workshop decks may be ascending, they haven’t yet shown “dominance”, at least not with Mana Drain decks performing at roughly the same levels. (I’ll leave “The Hidden Bipolarity of a Twenty-Archetype Metagame” for some other day.)
So what’s all the fuss if dominance is not the explanation? Traditionally, distortion is used as the add-on criteria when dominance doesn’t adequately demonstrate why a card needs restriction. Try, “Goblins weren’t the only viable deck in Extended, but Goblin Lackey was harmfully distorting what decks it was possible for people to play, so it had to get axed.” I think this is a pretty easy case to make, but a difficult one to draw the restrict/not restrict line on: every playable card affects what other people play, but which are harmfully distortionary?
The answer lies in demonstrably limiting archetypes that could otherwise be played. Since control is still represented and flourishing, weeding out old ideas and selecting the best new ones like Oath, it’s aggro we should focus on for this exercise. This is, of course, complicated by the fact that the most prominent aggro* of today’s Vintage is a Workshop deck, Stacker a.k.a. “a million other names like 5/3 or The Man Show”. Heisenberg didn’t know the half of it, seriously.
* : Arguably “aggro-prison” or “aggro-control” depending on your definitions and level of pickiness.
Since there’s no way to accurately speculate about how much aggro would show up with any given restriction combination, we can pretty much only argue about “conducive environments”, which is a term I just made up, but someone else probably coined a long time ago. In the present environment, aggro is subpar if it’s not Workshop-centric. Food Chain Goblins showed up out of nowhere this month after three months of nonexistence, but I give good odds that’s a fluke. (I am informed that FCG beats the “everloving piss out of [S]tax” by Ben Kowal, though, so that might have something to do with it.)
Typically, non-Workshop aggro and aggro-control are slaughtered by lock components like Trinisphere. When Stax came out, it was billed as the solution to 4-Gush GAT (before Trinisphere existed!), which should give you some idea how much modern aggro-control bends over in those matchups. And of course the chances of decks without FoW beating decks that theoretically open 16%+ of the time with a turn 1 Trinisphere* are slim to none. At least against Mana Drain you get to cast the spell before losing.
* : Just based on a card with four copies being drawn 40% of the time in the opening hand, 0.4 x 0.4 = 0.16, and that’s hardly the only way to get three mana. Someone clarify this in the forums if they actually know how to do the probabilities of drawing from a deck.
So we can say that Workshop creates an environment where a large class of archetypes is nearly impossible to succeed with. GAT and its cousins used to show up in North America, but that was when all my Workshop finishers came from Europe. Is that enough to prove distortion? Only the DCI can decide. Pro-Workshop debaters would take this opportunity to point out that Mana Drain has a similar effect on playability for most non-Blue decks, it’s just a less offensive card because counterspells are seen as friendlier than spells that literally lock you out of the game. The way I see it, both are valid arguments, and that’s why this debate is getting stuck: too many sacred cows and hidden assumptions are preventing anyone reaching a new consensus.
Since this is hardly the time of the year to make restriction recommendations, I’ll leave my final verdict for February, by which time I expect some new developments to have come about. But for now, can we please stop whining for just two months? No matter what side you’re on, let the evidence build up, and then flood Knut’s inbox with vitriolic screeds in early- to mid-February, at which point I’ll refer back to this summary of the debate-to-date and diagnose the patient, er, format. Then the DCI will ignore all of us and do the right thing anyway based on their own thinking. It’s that simple.
(3) Card Counts from Jeek
It should be noted that Jeek is a saint for recompiling these numbers when Menendian pointed me to more data at the last minute. I have no idea if that’s his real name, where he is, or if he’s making up all that stuff he talks about on IRC, but dude, his script corrects spelling errors in decklists!
142 Island
66 Mountain
31 Swamp
22 Forest
1 Plains
137 Polluted Delta
70 Flooded Strand
28 Wooded Foothills
9 Bloodstained Mire
8 Windswept Heath
110 Volcanic Island
84 Underground Sea
45 Tropical Island
26 Taiga
21 Tundra
8 Bayou
7 Badlands
4 Savannah
3 Scrubland[/author]“][author name="Scrubland"]Scrubland[/author]
67 Sol Ring
64 Black Lotus
63 Mox Sapphire
61 Mox Jet
56 Mox Ruby
55 Mox Pearl
54 Mox Emerald
53 Ancestral Recall
51 Strip Mine
48 Mana Crypt
44 Time Walk
33 Demonic Tutor
33 Tinker
30 Tolarian Academy
27 Memory Jar
27 Mystical Tutor
26 Mana Vault
25 Vampiric Tutor
22 Lotus Petal
20 Yawgmoth’s Will
14 Fact or Fiction
13 Wheel of Fortune
9 Library of Alexandria
8 Timetwister
7 Crop Rotation
7 Necropotence
6 Chrome Mox
5 Entomb
5 Mind Twist
5 Mind’s Desire
5 Windfall
5 Yawgmoth’s Bargain
4 Balance
4 Lion’s Eye Diamond
3 Enlightened Tutor
3 Grim Monolith
3 Gush
3 Time Spiral
2 Channel
2 Demonic Consultation
2 Fastbond
2 Regrowth
1 Black Vise
1 Frantic Search
1 Mox Diamond
1 Stroke of Genius
180 Force of Will
165 Wasteland
136 Brainstorm
123 Goblin Welder
109 Chalice of the Void
98 Mishra’s Workshop
96 Rack and Ruin
95 Mana Drain
93 Red Elemental Blast
92 Trinisphere
82 Tormod’s Crypt
79 Thirst for Knowledge
75 Duress
73 Crucible of Worlds
72 Smokestack
65 Intuition
64 Accumulated Knowledge
62 Tangle Wire
62 Triskelion
50 Metalworker
48 Fire / Ice
43 Sundering Titan
40 Blue Elemental Blast
40 Oath of Druids
39 Dark Ritual
38 Duplicant
38 Forbidden Orchard
37 Null Rod
37 Squee, Goblin Nabob
36 Blood Moon
35 Bazaar of Baghdad
35 Misdirection
35 Stifle
34 Ancient Tomb
34 Karn, Silver Golem
34 Pyrostatic Pillar
33 Energy Flux
30 City of Brass
30 Cunning Wish
30 Naturalize
29 Gorilla Shaman
28 Ground Seal
28 Mishra’s Factory
27 Deep Analysis
27 Juggernaut
26 Swords to Plowshares
24 Mana Leak
22 Elvish Spirit Guide
22 Gemstone Mine
21 Impulse
21 Mindslaver
20 Engineered Explosives
19 Hydroblast
19 Pyroblast
18 Worldgorger Dragon
16 Circular Logic
16 Darksteel Colossus
16 Goblin Lackey
16 Goblin Piledriver
16 Goblin Warchief
16 Hurkyl’s Recall
16 Phyrexian Negator
15 Akroma, Angel of Wrath
15 Artifact Mutation
15 Flametongue Kavu
15 Gaea’s Blessing
15 Platinum Angel
14 Chain of Vapor
14 Chill
14 Standstill
13 Animate Dead
13 Back to Basics
13 Daze
13 Necromancy
13 Seal of Cleansing
12 Basking Rootwalla
12 Chromatic Sphere
12 Food Chain
12 Goblin Recruiter
12 Goblin Ringleader
12 Grim Lavamancer
12 Shattering Pulse
12 Spiketail Hatchling
12 Survival of the Fittest
12 Tendrils of Agony
12 Wild Mongrel
11 Cloud of Faeries
11 Xantid Swarm
10 Arcane Laboratory
10 Control Magic
10 Curiosity
10 Defense Grid
10 Echoing Truth
10 Gempalm Incinerator
10 Lava Dart
10 Oxidize
10 Verdant Force
9 City of Traitors
9 Damping Matrix
9 Glimmervoid
9 Goblin Charbelcher
9 Lightning Bolt
9 Siege-Gang Commander
9 Su-Chi
9 Uktabi Orangutan
8 Careful Study
8 Exalted Angel
8 Land Grant
8 Masticore
8 Psychatog
8 Rebuild
8 Sphere of Resistance
8 Tinder Wall
8 Uba Mask
8 Unmask
7 Coffin Purge
7 Counterspell
7 Dance of the Dead
7 Darksteel Citadel
7 Iridescent Angel
7 Nevinyrral’s Disk
7 Pentavus
7 Pernicious Deed
7 Rancor
7 Skullclamp
7 Spirit of the Night
7 Viashino Heretic
6 Annul
6 Diabolic Edict
6 Disenchant
6 Jester’s Cap
6 Meddling Mage
6 Mind’s Eye
6 Morphling
6 Old Man of the Sea
6 Razormane Masticore
6 Roar of the Wurm
6 Sacred Ground
6 Shivan Reef
5 Ambassador Laquatus
5 Arcbound Crusher
5 Goblin Matron
5 Goblin Sharpshooter
5 Great Furnace
5 Isochron Scepter
5 Maze of Ith
5 Pristine Angel
5 Quirion Ranger
5 Skirk Prospector
5 Staff of Domination
5 Sword of Fire and Ice
5 Woodripper
4 Anger
4 Arcane Denial
4 Arcbound Ravager
4 Arcbound Worker
4 Auriok Salvagers
4 Barbarian Ring
4 Buried Alive
4 Caller of the Claw
4 Chains of Mephistopheles
4 Disciple of the Vault
4 Doomsday
4 Exhume
4 Extract
4 Frogmite
4 Fyndhorn Elves
4 Hull Breach
4 Hymn to Tourach
4 Hypnotic Specter
4 Illusionary Mask
4 Kird Ape
4 Living Wish
4 Llanowar Elves
4 Mogg Fanatic
4 Mogg Salvage
4 Nantuko Shade
4 Ornithopter
4 Phyrexian Dreadnought
4 Planar Void
4 Price of Progress
4 Priest of Titania
4 Propaganda
4 Reanimate
4 River Boa
4 Serendib Efreet
4 Serum Visions
4 Shadowmage Infiltrator
4 Shrapnel Blast
4 Sinkhole
4 Skeletal Scrying
4 Solemn Simulacrum
4 Tree of Tales
4 Troll Ascetic
4 Vault of Whispers
4 Vindicate
4 Voidmage Prodigy
4 Volrath’s Shapeshifter
4 Æther Spellbomb
3 Ankh of Mishra
3 Arrogant Wurm
3 Birds of Paradise
3 Brain Freeze
3 Circle of Protection: Red
3 Deconstruct
3 Decree of Justice
3 Deranged Hermit
3 Faerie Conclave
3 Firestorm
3 Gaea’s Cradle
3 Gifts Ungiven
3 Gilded Lotus
3 Merchant Scroll
3 Natural Order
3 Ophidian
3 Phantom Nishoba
3 Powder Keg
3 Pulverize
3 Pyroclasm
3 Root Maze
3 Rushing River
3 Snuff Out
3 Sparksmith
3 Spawning Pit
3 Teferi’s Response
3 Trinket Mage
3 Underground River
3 Viridian Shaman
3 Welding Jar
3 Wirewood Symbiote
3 Wonder
2 Berserk
2 Cabal Ritual
2 Child of Gaea
2 Conjurer’s Bauble
2 Cranial Extraction
2 Ebony Charm
2 Elvish Scrapper
2 Fling
2 Lim-Dul’s Vault
2 Overload
2 Phyrexian Furnace
2 Pyrite Spellbomb
2 Rofellos, Llanowar Emissary
2 Seat of the Synod
2 Suq’Ata Firewalker
2 Wretched Anurid
1 Aura Fracture
1 Beacon of Destruction
1 Bone Shredder
1 Compulsion
1 Coretapper
1 Dominating Licid
1 Druid Lyrist
1 Echoing Decay
1 Genesis
1 Gilded Drake
1 Goblin Bombardment
1 Krosan Reclamation
1 Lightning Greaves
1 Meditate
1 Memnarch
1 Petrified Field
1 Phage the Untouchable
1 Plagiarize
1 Plated Slagwurm
1 Ray of Revelation
1 Razorfin Hunter
1 Reya Dawnbringer
1 Sarcatog
1 Scrivener
1 Sculpting Steel
1 Shivan Hellkite
1 Sliver Queen
1 Smother
1 Sylvan Library
1 Tainted Pact
1 The Rack
1 Tranquil Grove
1 Tribal Forcemage
1 Tsabo’s Web
1 Viridian Zealot
1 Voidmage Apprentice
1 Zuran Orb
Philip Stanton
prstanto at gmail.com