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Mind Twists #4

Dayv Doberne provides your weekly Magic puzzle fix and also shares the Standard deck he plans on playing this weekend at the SCG Standard Open in Seattle.

Welcome to the fourth edition of Mind Twists! Thank you to everyone who submitted solutions this week—our winners are Chris Marshall ("Bludgeon Brawl") and Michael Sheng ("Pay for the Pact"). Check your inboxes!

Here are the solutions to last week’s puzzles:

Bludgeon Brawl

Puzzle

First, I apologize for the setup. Apparently, planeswalkers can’t be put into play by means of Warp World, and—

Uh oh. Here comes Gideon, and it looks like he’s carrying Nicol Bolas. Be right back.

Congratulations Chris Marshall; you will receive a signed Bludgeon Brawl!

Pay for the Pact

Puzzle

Tinder Farm! The Invasion cycle of common taplands is definitely one of my favorites. I don’t know about you, but I’ve been having the time of my life playing Invasion Block drafts during Magic Online’s 10-year anniversary celebration.

Congratulations Michael Sheng; you will receive a signed Vampire Hexmage!

Here are the puzzles for this week:

Puzzle 1: Krenko’s Recruitment

Krenko, Mob Boss was not happy. His gang was currently celebrating the defeat of their rivals, Talrand’s Battalion, in combat. Of course, this was the perfect time for his Goblin Marshal to report the sighting of Jace Beleren on the other side of the town square. Whatever this intruding planeswalker was doing in Krenko’s part of town, it wasn’t welcome—he needed to ambush Jace and take him down before the mind mage could react. Even worse, Jace had brought along his pet Silent Arbiter, making such an ambush almost impossible.

About two turns of the clock ago, Krenko had sent his messenger boar to fetch his newly hired Goblin Recruiter. He seemed pretty competent (at least for a Goblin), though Krenko was starting to regret his decision to hire somebody who had already been banned from Leg’Aky’s gang. The only other Goblin at Krenko’s headquarters was his Gempalm Incinerator, who had just finished preparations for a Brightstone Ritual.

Finally, a pounding on the door.

"Sorry I late, boss," apologized the recruiter as Krenko opened the door. "Stupid Wardriver shoot arrow through Recruiter’s ear. Couldn’t hear what boar saying." The Recruiter pointed to his left ear, which sure enough had an arrow sticking out of it.

Krenko whacked the Recruiter on the head with the blunt end of his dagger’s handle. "Boar no speak!" Krenko yelled. He was pretty sure that arrow was already there when he hired the Recruiter. "No matter. Get gang! Planeswalker in town square!"

Here’s Krenko’s Mob:


Puzzle 1

Winner will receive a signed Krenko, Mob Boss (as soon as it is available!).

Puzzle 2: Vigilante Injustice

For those of you looking for a challenge, here’s a tough one! Credit goes to my friend Leo McDonnell for designing this puzzle.

Here’s the story… You’re playing in a Magic Online draft, but you disconnect after pack one and barely rejoin in time to play. You make the finals anyway (obv), and you bet your friend that you can win without sideboarding. You make it deep in game 3, but your opponent peels Gisela, Blade of Goldnight like a sack and slams her on the (digital) table. In his excitement, he forgets to attack for lethal. On your turn, you draw Bone Splinters and realize you can win this turn.

You (1 life)

Hand:
Cathedral Sanctifier
Cloudshift
Alchemist’s Apprentice
Bone Splinters (drawn for turn)
Predator’s Gambit
Battle Hymn
Rush of Blood

Top of Library:
1. Thatcher Revolt
2. Marrow Bats
3. Blood Artist

Battlefield:
Soulcage Fiend (paired w/ Stonewright)
Stonewright (paired w/ Soulcage Fiend)
Driver of the Dead (+1/+1 counter, enchanted w/ Unhallowed Pact)
Vigilante Justice

Graveyard:
Crypt Creeper
Timberland Guide
Lightning Mauler
Appetite for Brains
Amass the Components

Lands:
1 Mountain
2 Swamp
3 Forest
2 Plains
1 Island

Opponent (11 life)

Hand:
Defy Death

Board (all untapped):
Angelic Wall
Emancipation Angel (paired w/ Spectral Gateguards)
Seraph of Dawn (equipped with Bladed Bracers)
Spectral Gateguards (paired w/ Emancipation Angel)
Butcher Ghoul (via Stolen Goods)
Gisela, Blade of Goldnight

Graveyard:
Stolen Goods
Spectral Prison
Thraben Valiant
Crippling Chill
Gryff Vanguard

Exile:
Goldnight Redeemer

Lands (all tapped):
3 Plains
2 Island
1 Mountain
1 Vessel of Endless Rest

Puzzle 2

Winner receives a signed Vigilante (In)Justice!

Bonus: SCG Open Series: Seattle

It looks like I’m heading up for SCG Open Series: Seattle this weekend, so I figured I’d spend a little time talking about the deck I’m planning on playing. I’m not sure how many of you reading this care about what I’m playing in Standard, so let me know in the comments whether this is welcome or unnecessary.

Here’s the 75 I’m currently on:


A few months ago I wrote an article about the Four-Color Birthing Pod list with which I made Top 8 of the SCG Standard Open in Baltimore. The above list is more or less a straight update. Unlike the more straightforward Naya versions of Birthing Pod, this one tries to just stay alive (durdle) long enough to get the Birthing Pods running and drop Elesh Norn on the table. Oftentimes, the game ends in one big swing for 20+ damage.

So far I’ve been impressed by this list in the current metagame. When I played it in Baltimore, I was happy to go up against a field of mostly Delver and Zombies, dodging Humans and Ramp (less exciting matchups). Delver got Restoration Angel, but so did I, and it can come out a turn earlier in Pod. This deck dominates midrange decks, having a similar midgame but a staggeringly powerful endgame. The current Esper Control lists aren’t scary either, lacking good ways to deal with a resolved Primeval Titan.

In the interest of time, I’m just going to briefly discuss some of the recent changes to the deck. The four Cavern of Souls are great for providing that one-time color requirement in this deck, making splashing for Phantasmal Image less awkward. Unfortunately, that makes Strangleroot Geist awkward to cast—but is the 2/1 haster even good in this format? He’s great against Zombies, but that’s about it right now, so he’s down to two copies. The Slayers’ Stronghold is probably the most exciting land to fetch up with Primeval Titan. Before, the fact that you couldn’t Pod into something big and attack with it in the same turn was a huge problem for the deck, but now every creature after a Primeval Titan threatens to kill right away.

The sideboard looks eclectic, but I’m really happy with it. The deck needs so many pieces that I only want to take out 3-5 cards for any given matchup, and the sideboard provides specific answers or specific threats that shine in different places. The Kessig Wolf Run is only really great against control, so it has been moved to the sideboard. The two Gut Shots are just in the board to take out opposing Birds of Paradise and gain tempo in those matchups. Aside from that, it has life gain, artifact hate, flying creature hate, planeswalker hate (Zealous Conscripts), and the biggest creature in the format (Wolfir Silverheart), all Tutorable.

My trip to Seattle is going to take up the better part of this weekend, so there’s a good chance that Mind Twists will be on hiatus for a week. Enjoy the SCG Open Series: Seattle coverage and the spoilers that come out next week!

Until next time,

Dayv Doberne

@Sunyveil on Twitter