fbpx

Magic Puzzles in Play, Vol 2

Welcome to the next installment of Magic Puzzles in Play. You can see the first set of puzzles here. This time you’ll have the opportunity to test your skills with some of the new Fifth Dawn cards and mechanics. Once again, assume your opponent is playing his best to foil your goals. Good luck! The answers will be posted tomorrow.

Welcome to the next installment of Magic Puzzles in Play. You can see the first set of puzzles here.


This time you’ll have the opportunity to test your skills with some of the new Fifth Dawn cards and mechanics. Once again, assume your opponent is playing his best to foil your goals. Good luck! The answers will be posted tomorrow.


PUZZLE 4

You and a group of friends are playing a casual game where each person represents a different tribe of creatures. After many blows have fallen, the only people left are you with your Myr deck, and Rick with his Rats. You draw your next card, hoping for the Sword of Kaldra to complete the set, but instead find a Hunter Sliver in your hand! That sneaky Mike must have swapped decks on you when you weren’t looking! You are about to cry foul when you realize that the Hunter Sliver is just the card you need to win this turn!


Goal: Kill Rick and all of his Rats.


Rick: 20 life

No cards in hand.


In play:

5 Relentless Rats

Soul Foundry (imprinted with Relentless Rats)

6 Untapped Swamps


You have in play:

Lightning Greaves

Helm of Kaldra

Slagwurm Armor

Shield of Kaldra

Krark-Clan Ironworks

Rocket Launcher

Cranial Plating



Gold Myr

Silver Myr

Leaden Myr

Iron Myr

Copper Myr (equipped with Helm and a Shield)


3 Vault of Whispers

2 Great Furnace

1 Seat of the Synod


In hand:

Hunter Sliver

Artificial Evolution


PUZZLE 5

After you beat your friends with your Myr, you all switch to your Cloudpost-based decks and have at it. Hours later, it’s just you against Jim and Steve, each of whom have four Cloudposts out to your one. The game is currently stalemated, and your friends want to pack it in for the night. Your request for just one more turn was granted, so you’d better make it count.


Goal: You, Jim, and Steve are all at 20 life. Kill both opponents this turn.


Opponents have in play:

4 Cloudpost each, tapped.


In play:

Birds of Paradise

Neurok Transmuter

Myr Landshaper



1 Cloudpost

8 Mountain

6 Island

5 Plains

5 Forest


In Hand:

Clock of Omens

2 Door to Nothingness

Fist of Suns

Pentad Prism

Bringer of the White Dawn

Aether Spellbomb


PUZZLE 6

For your last game of the night, you and Chuck both sit down to play with your mono-Red decks. Chuck has been controlling all your threats one by one, and he has finally locked a good portion of your deck out of the game with his trio of Chalices of the Void. Chuck has only one card in his hand, and you know from earlier in the game that it is Forge[/author]“]Pulse of the [author name="Forge"]Forge[/author]. You have carefully played around that card so far, but your options are running out.


Goal: If is the beginning of your first main phase. Win this turn.


Chuck (4 life):



In Hand:

Forge[/author]“]Pulse of the [author name="Forge"]Forge[/author]


In Play:

5 Mountain

Urza’s Tower

Urza’s Mine

Urza’s Powerplant

Chalice of the Void (set at 0)

Chalice of the Void (set at 2)

Chalice of the Void (set at 6)

Cathodion (tapped)

Krark-Clan Stoker (tapped)


You (8 life):



In Hand:

Avarice Totem

Engineered Explosives

Oxidda Golem

Goblin Striker

Grab the Reins


In Play:

8 Mountains


I hope you’ve enjoyed these puzzles.


Until next time.

Jeff Till

[email protected]