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Everything You Need To Know About Rabble Red

There’s a new Sligh deck on the block! Tom Ross assisted several Pro Tour veterans and provided the most in-depth Red Deck primer you could possibly want! Now he’s passing it on to you before #SCGNY!

Goblin Rabblemaster has been my pick for the best card to come out of M15. I’ve been developing red decks with Goblin Rabblemaster and have found the best
shell for it to be Mono-Red with plenty of one-drops, with a few more lands than Boss Sligh to accommodate the higher curve.

Although I wasn’t qualified for Pro Tour Magic 2015, I was in contact with Brad Nelson and gave him a Goblin Rabblemaster deck that I’d been working on. He
had already wanted to play a fast red deck to get underneath the expected field of B/W Midrange and other controlling decks that Pro Tours are usually full
of and we both expected less Mono-Blue Devotion to be running around.

It wasn’t long before he was whooping up on his teammates on Team Revolution. It took a while but eventually they gave the deck its due credit. Nine of the
ten members of the team ended up running it with the best finish being Jeremy Dezani coming in a heartbreaking 9th place on tiebreakers. I gave them the
following list, which is very close to what I played at the Open Series in Dallas this past weekend. They ended up tweaking the list to fit their
preferences, but I still like how the deck feels and plays out. The following is an amended introduction and sideboarding primer of what I sent Brad Nelson
and Team Revolution for PT Magic 2015 and is the version of Rabble Red that I personally feel most comfortable with.

Let’s begin:


You’re playing this deck to take advantage of a field heavy in Mono-Black Devotion and slow decks with the temples. You’re an aggressive deck that doesn’t
take damage from its own lands which makes other aggressive matchups pretty good.

Goblin Rabblemaster and Stoke the Flames are the big additions from M15. Stoke the Flames provides the reach needed against decks that stabilize with a
sweeper. Mizzium Mortars was important before to kill Courser of Kruphix, Blood Baron of Viskopa, Frostburn Weird, Brimaz, King of Oreskos, and Gray
Merchant of Asphodel. Now Stoke the Flames does double-duty to remove four toughness creatures and to finish off players.


Goblin Rabblemaster forces goblins to attack, which makes your attacks less suspicious than before. Rubblebelt Maaka tends to punish them for blocking even
more than before as they are no longer deciding whether to call a possible pure bluff.

Note how Stoke the Flames can be used to prevent your creatures from attacking. Sometimes when you play Goblin Rabblemaster, the 1/1 goblin will chump
attack. Tapping the Goblin Rabblemaster and the token it makes in combat will save the token for a really strong attack next turn.

EIdolon of the Great Revel is a card that would be fine game 1 against many decks but is detrimental in enough matchups that it’s best left in the
sideboard. Opponents have to respect the speed of your deck and will reduce the overall converted mana costs of their spells to keep up, increasing the
potency of Eidolon of the Great Revel after sideboard.

Eighteen Mountains and three Mutavaults is enough land for the deck when you’re playing first. While sideboarding there are a few reasons to side out a
land. When drawing first you can afford to play about a half-land less. Matchups that are very attrition heavy, like against R/W Burn, the player with the
last creature in play tends to win, so taking out a land there is recommended. Lastly, against Thoughtseize decks you want a critical mass of redundant
threats so you side out a half-land in that situation.

Mountain = 1 land

Mutavault = ½ a land

Each matchup has a link attached so click it to see a reference decklist.

Versus Mono-Black Devotion

How you sideboard is dependent on if they’re playing Nightveil Specter or Lifebane Zombie. Lifebane Zombie is a joke and gets run over by Legion Loyalist.
If they have Nightveil Specter then you want to keep in the Lightning Strikes. If they have Lifebane Zombie, be sure to play Burning-Tree Emissary before
they reach three mana to cast Lifebane Zombie. This might mean running it out bare instead of playing a more efficient Ash Zealot on turn 2.

The deck is very resilient to Thoughtseize. Some people believe they are good enough to keep in while others sideboard them out. If they keep them in, you
want to keep a high density of spells so you’ll be sideboarding out a land to keep up. Keeping a one-land hand with many two-power creatures that cost one
mana is perfectly fine, especially on the draw.

The easiest way to lose this matchup is to let them get a two-for-one with Bile Blight. This may mean not playing the second Burning-Tree Emissary or
Rakdos Cackler until you either draw out Bile Blight or put them into a situation where you’re sure they would have used it if they had one.

There may be a temptation to bring in Skullcrack to stop the life from Gray Merchant of Asphodel. You’re better off either presenting a threat or removing
one of theirs.

Out (on the play if they have Lifebane Zombie):

Mutavault Legion Loyalist Lightning Strike Lightning Strike Lightning Strike

In (on the play if they have Lifebane Zombie):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Searing Blood

Out (on the draw against Lifebane Zombie):

Mutavault Legion Loyalist Lightning Strike Lightning Strike Lightning Strike

In (on the draw against Lifebane Zombie):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Searing Blood

Out (on the play against Nightveil Specter):

Mutavault Legion Loyalist Rubblebelt Maaka Rubblebelt Maaka

In (on the play against Nightveil Specter):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel

Out (on the draw against Nightveil Specter):

Mutavault Legion Loyalist Foundry Street Denizen Foundry Street Denizen

In (on the draw against Nightveil Specter):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Searing Blood

Versus B/G Devotion

Because they have Golgari Charm and Abrupt Decay you can expect them to have less Drown in Sorrow, Bile Blight, and likely no copies of Pharika’s Cure. We
sideboard out some of the one-toughness creatures and bring in the second Hall of Triumph to reduce the impact of Golgari Charm.

Out (on the play):

Legion Loyalist Foundry Street Denizen Foundry Street Denizen Firedrinker Satyr Lightning Strike Lightning Strike

In (on the play):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Searing Blood Hall of Triumph

Out (on the draw):

Mutavault Legion Loyalist Foundry Street Denizen Foundry Street Denizen Lightning Strike Lightning Strike

In (on the draw):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Searing Blood Hall of Triumph

Versus B/W Midrange

This matchup is typically better than Mono-Black Devotion because they have a slower and more painful manabase. They use Banishing Light as a removal spell
to hit everything and it’s too slow against us. They have more expensive cards like Elspeth, Sun’s Champion, Blood Baron of Vizkopa, and Obzedat, Ghost
Council. They often have a Whip of Erebos too which is often too slow to matter. Most, if not all B/W Midrange players prefer Lifebane Zombie over
Nightveil Specter, allowing Lightning Strikes to be sideboarded out. Be careful not to run a Rakdos Cackler into a Blood Baron of Vizkopa since the Cackler
is a black creature.

Out (on the play):

Legion Loyalist Rubblebelt Maaka Rubblebelt Maaka Lightning Strike Lightning Strike

In (on the play):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Mizzium Mortars

Out (on the play):

Mutavault Rubblebelt Maaka Rubblebelt Maaka Lightning Strike Lightning Strike

In (on the draw):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Mizzium Mortars

Versus Mono-Blue Devotion

This matchup looks bad on paper, and it is assumed it’s good matchup against Boss Sligh and other Mono-Red decks. That’s part of the reason for its recent
resurgence in popularity. The key to winning the matchup is to contain their payoff cards, which are Thassa, God of the Sea and Master of Waves. If we keep
Thassa inactive and the number of tokens created by Master of Waves to a minimum then the alpha strike with Legion Loyalist the turn after they cast Master
of Waves ought to be lethal.

Out (on the play):

Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen Ash Zealot Ash Zealot

In (on the play):

Seismic Stomp Mizzium Mortars Magma Spray Magma Spray Magma Spray Searing Blood

Out (on the draw):

Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen Ash Zealot Ash Zealot

In (on the draw):

Seismic Stomp Mizzium Mortars Magma Spray Magma Spray Magma Spray Searing Blood

Versus G/W Aggro

They play four copies of Mana Confluence which deals them a significant amount of damage. Where they had Unflinching Courage before they now have Ajani
Steadfast, which is slower and easier to deal with. Their removal is Banishing Light which matchups up poorly with our cheap threats. Keep Advent of the
Wurm and Selesnya Charm in mind when making attacks. Their token creatures can’t block through Legion Loyalist’s battalion so on turn 4 when they leave up
mana for Advent, that’s the perfect time to punish them. They have Soldier of the Pantheon that matches up well against our multicolored creatures so you
want to side some number of those out. Be careful not to walk into the exile function of Selesnya Charm. This may mean allowing a trade when you could save
your creature with Rubblebelt Maaka or by not attacking into an empty board with Goblin Rabblemaster. Try to save Magma Spray to exile Voice of Resurgence.

Out (on the play):

Rakdos Cackler Rakdos Cackler Rakdos Cackler Rakdos Cackler Burning-Tree Emissary Burning-Tree Emissary

In (on the play):

Seismic Stomp Harness by Force Magma Spray Magma Spray Magma Spray Mizzium Mortars

Out (on the draw):

Rakdos Cackler Rakdos Cackler Rakdos Cackler Rakdos Cackler Burning-Tree Emissary Burning-Tree Emissary

In (on the draw):

Seismic Stomp Harness by Force Magma Spray Magma Spray Magma Spray Mizzium Mortars

Versus R/W Burn

Your worst matchup. Firedrinker Satyr is terrible to get hit by a Searing Blood. If they have Young Pyromancer, you want the copy of Electrickery. There’s
no way for them to be left with any Elemental tokens if you overload it. If they have Satyr Firedancer, then you have to play more burn spells to deal with
those, as it will outright beat you. The games go long and it comes down to who has the last threat in play, which is sometimes Rubblebelt Maaka. Try to
save Magma Spray to exile Chandra’s Phoenix, even if they activate Mutavault to block and trade.

Out (on the play):

Firedrinker Satyr Firedrinker Satyr Firedrinker Satyr Firedrinker Satyr Lightning Strike Lightning Strike Lightning Strike Firefist Striker Firefist Striker

In (on the play):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Searing Blood Magma Spray Magma Spray Magma Spray Hall of Triumph

Out (on the draw):

Firedrinker Satyr Firedrinker Satyr Firedrinker Satyr Firedrinker Satyr Lightning Strike Lightning Strike Lightning Strike Mountain

In (on the draw):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Searing Blood Magma Spray Magma Spray Magma Spray Hall of Triumph

Versus Jund Monsters

Three-color decks are what this deck is designed to punish. They are prone to stumbling on their curve with their temples. While Eidolon of the Great Revel
doesn’t hit a significant number of cards from their deck in game 1, they have to lower their curve to keep up with your speed increasing the number of
cards that get hit my Eidolon. They rarely run Bile Blight, Anger of the Gods, or Drown in Sorrow so the cards you play around will be Golgari Charm and
Mizzium Mortars. Lightning Strike isn’t great, but it is good to have against their Scavenging Oozes or possibly Nylea’s Disciples.

Out (on the play):

Foundry Street Denizen Foundry Street Denizen Lightning Strike Lightning Strike Legion Loyalist Legion Loyalist

In (on the play):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Harness by Force Hall of Triumph

Out (on the draw):

Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen Legion Loyalist

In (on the draw):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Harness by Force Hall of Triumph

Versus Jund Planeswalkers

A new contender straight out of the Open Series in Kansas City, Jund Planewalkers does some powerful things but is even slower than its Monsters cousin.
Garruk, Apex Predator, Vraska the Unseen, and Liliana Vess are too slow to be effective. Xenagos, the Reveler makes tokens that can be circumvented by
Legion Loyalist. They have no cards like Polukranos, World Eater or Stormbreath Dragon to put pressure on you. As long as you don’t get caught by a Golgari
Charm or an overloaded Mizzium Mortars, you should run them over just fine.

Out (on the play):

Foundry Street Denizen Foundry Street Denizen Lightning Strike Lightning Strike Lightning Strike

In (on the play):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Hall of Triumph

Out (on the draw):

Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen Lightning Strike

In (on the draw):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Hall of Triumph

Versus U/W Control and Esper Control

Esper is typically easier to beat than U/W as they have more temples and shocklands. Azorius Charm is annoying but can be punished by an Eidolon of the
Great Revel in your first main phase. The second Hall of Triumph comes in to not overextend into Supreme Verdict and to turn off their Last Breaths, as
well as to better pressure their Jace, Architect of Thought. Firefist Striker is pretty weak and Lightning Strike generally doesn’t have any creature
targets other than Mutavault. Skullcrack stops the lifegain from Elixir of Immortality and Sphinx’s Revelation. Legion Loyalist does a good job getting
through tokens from Elspeth, Sun’s Champion.

Out (on the play):

Lightning Strike Lightning Strike Lightning Strike Firefist Striker Firefist Striker Rubblebelt Maaka Rubblebelt Maaka

In (on the play):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Skullcrack Skullcrack Hall of Triumph

Out (on the draw):

Lightning Strike Lightning Strike Lightning Strike Firefist Striker Firefist Striker Foundry Street Denizen Foundry Street Denizen

In (on the draw):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Skullcrack Skullcrack Hall of Triumph

Versus Mono-Green Devotion

Of all the devotion decks, this one is the most explosive. Their draws that start on Elvish Mystic then go to Burning-Tree Emissary(s) into Sylvan Caryatid
will be too much for even our fastest draws. The good news is that after sideboard they need to reduce their number of real threats to bring in cheaper
cards making them prone to flooding out. If they have Nylea’s Disciple, lean towards keeping in Lightning Strike and taking out a one-toughness creature to
reduce the impact of Golgari Charm. If they pass with mana up, think about what they can appropriately Chord of Calling for (Hornet’s Nest is a target
post-sideboard) and that they could be leaving up Setessan Tactics.

Out (on the play):

Legion Loyalist Lightning Strike Lightning Strike

In (on the play):

Mizzium Mortars Seismic Stomp Harness by Force

Out (on the draw):

Legion Loyalist Lightning Strike Lightning Strike

In (on the draw):

Mizzium Mortars Seismic Stomp Harness by Force

Versus Boss Sligh

Rabble Red is exactly the kind of deck that Boss Sligh doesn’t want to see: a deck that it can’t go underneath and has stronger cards and cheap removal.
This matchup is about stranding their situational pumps spells by killing all their creatures. You play the match defensively, which will often include
casting Rakdos Cackler without the unleash and leaving back Ash Zealot on defense.

Out (on the play):

Firedrinker Satyr Firedrinker Satyr Firedrinker Satyr Firedrinker Satyr Firefist Striker

In (on the play):

Magma Spray Magma Spray Magma Spray Searing Blood Electrickery

Out (on the draw):

Firedrinker Satyr Firedrinker Satyr Firedrinker Satyr Firedrinker Satyr Firefist Striker Firefist Striker

In (on the draw):

Magma Spray Magma Spray Magma Spray Searing Blood Electrickery Mizzium Mortars

Versus White Weenie variants

Skullcrack notably turns off the damage prevention part from protection. This means that Solider of the Pantheon will trade with a multicolored creature
and that your red creatures will damage to their creatures when they block and cast Brave the Elements. There is also enough lifegain from Ajani Steadfast
and Fiendslayer Paladin after sideboard to sometimes prevent lifegain.

Out (on the play):

Rakdos Cackler Rakdos Cackler Rakdos Cackler Rakdos Cackler Firedrinker Satyr Firedrinker Satyr Burning-Tree Emissary

In (on the play):

Electrickery Searing Blood Magma Spray Magma Spray Magma Spray Mizzium Mortars Skullcrack

Out (on the draw):

Rakdos Cackler Rakdos Cackler Rakdos Cackler Rakdos Cackler Firedrinker Satyr Firedrinker Satyr Burning-Tree Emissary

In (on the draw):

Electrickery Searing Blood Magma Spray Magma Spray Magma Spray Mizzium Mortars Skullcrack

Versus Junk Midrange

Of the three-color decks in Standard, this is the one that will give you the most trouble. They have the right mix of acceleration, life gain, card
advantage, and removal to compete. If they draw it all in the right order then it’s tough. Fortunately like other three-color decks, they are prone to
stumbling or taking too much damage from their own lands. Junk builds come with a wide variety of cards to play around so often it’s best to throw caution
to the wind and jam your cards and hope for the best.

Out (on the play):

Foundry Street Denizen Foundry Street Denizen Lightning Strike Lightning Strike Legion Loyalist

In (on the play):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Harness by Force

Out (on the draw):

Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen Legion Loyalist

In (on the draw):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Harness by Force

Versus Naya Hexproof

You can’t interact with their creatures, but they do a ton of damage to themselves with Mana Confluence and shocklands. Their best bet is to one-shot you
with Ghor-Clan Rampager and a double strike effect like Ajani, Caller of the Pride or Boros Charm. Your goal here is to put up enough pressure on them
where they have to leave their hexproof creature with Ethereal Armor on it on defense. This is a matchup where a Rakdos Cackler sometimes comes down
leashed to chump-block.

Out (on the play):

Firefist Striker Firefist Striker Lightning Strike Lightning Strike Lightning Strike Legion Loyalist Stoke the Flames

In (on the play):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Skullcrack Skullcrack Electrickery

Out (on the draw):

Firefist Striker Firefist Striker Lightning Strike Lightning Strike Lightning Strike Stoke the Flames

In (on the draw):

Eidolon of the Great Revel Eidolon of the Great Revel Eidolon of the Great Revel Skullcrack Skullcrack Electrickery

Versus Mono-Red Devotion

Boros Reckoner is a problem but can be overcome. Firedrinker Satyr gets hit hard by a Mizzium Mortars and sometimes they come with Anger of the Gods after
sideboard. Here we do our best to contain their devotion by removing their creatures. If they have Chandra’s Phoenix, you also want to sideboard in Magma
Spray.

Out (on the play):

Firedrinker Satyr Firedrinker Satyr Firedrinker Satyr Firedrinker Satyr

In (on the play):

Harness by Force Searing Blood Seismic Stomp Hall of Triumph

Out (on the draw):

Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen Foundry Street Denizen

In (on the draw):

Harness by Force Searing Blood Seismic Stomp Mizzium Mortars

Versus Naya Aggro

This matchup comes down to being a very quick race. They have four Soldier of the Pantheon and four Brave the Elements to give your Skullcracks good things
to turn off. Their manabase hurts themselves more than any other deck in the format so a few quick hits along with burn will finish them off. When they hit
four mana, be wary not to lose to Ghor-Clan Rampager + Boros Charm.

Out (on the play):

Rakdos Cackler Rakdos Cackler Rakdos Cackler Rakdos Cackler Burning-Tree Emissary Burning-Tree Emissary Burning-Tree Emissary

In (on the play):

Magma Spray Magma Spray Magma Spray Eidolon of the Great Revel Eidolon of the Great Revel Searing Blood Skullcrack

Out (on the draw):

Rakdos Cackler Rakdos Cackler Rakdos Cackler Rakdos Cackler Burning-Tree Emissary Mutavault

In (on the draw):

Magma Spray Magma Spray Magma Spray Searing Blood Skullcrack Skullcrack