I’d like to try and go UW aggro. In this pack the triland seems to be the best card for that archetype.
For once I’m willing to pass this card but there is nothing I can decently pick over it.
I could pick the Capsule and go Five-Color Control but I don’t care about the Ultimatum that much. Akrasan Squire is one of the cards I wanted the most.
The last two picks almost guarantee that me going white was indeed the right choice.
Strix is a better card but I want my deck and its draws to be solid.
Better since the introduction of the Borderposts in the format.
Shouldn’t be too hard a splash as I already have one Arcane Sanctum and I’ve good chance to be pased Darklit Gargoyle.
Rupture Spire is just too slow for this type of deck while Ziggurat could be good but Sanctum Gargoyle/Faerie Mechanist/Sludge Strider make me want to have as many artifacts as possible now. Also the Ziggurat won’t help me pump a Gargoyle.
Usually I’d pick Lapse over it but I’d like to be able to cast Sludge Strider and Visions could help.
Outlander would be great but I guess a removal spell won’t hurt.
My curve is already good enough I don’t really need any more fours.
That’s what I’d call a nice surprise.
Pretty good in the deck even though a few more artifact guys could make it even better!
It hurts a little to pass that many good cards but it’s still a pretty fine pick.
Beatdown evasion and card advantage I can’t ask for much more!
I’m unlikely to splash it unless I receive a pair of UB Borderposts but I don’t see myself running any of the other cards in the pack not even the 3/6 which is just too slow in my deck both as a guy and as a fixer.
I already have a lot of early drops and the card seems able to win games on its own.
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8 Plains
6 Island
1 Swamp
1 Arcane Sanctum
1 Fieldmist Borderpost
2 Akrasan Squire
1 Court Homunculus
1 Ethercaste Knight
1 Esper Stormblade
1 Sighted-Caste Sorcerer
1 Darklit Gargoyle
1 Knight of the White Orchid
1 Vedalken Outlander
1 Ethersworn Shieldmage
2 Talon Trooper
1 Sludge Strider
1 Sanctum Gargoyle
1 Esper Cormorants
1 Faerie Mechanist
1 Messenger Falcons
1 Glassdust Hulk
1 Cloudheath Drake
1 Celestial Purge
2 Lapse of Certainty
1 Traumatic Visions
This is an extremely solid deck. It’s fast and consistant and it should get me at least a 2-1.
Sideboard
1 Plains
1 Swamp
1 Mountain
1 Violent Outburst
1 Savage Hunger
1 Cruel Ultimatum
1 Molten Frame
1 Rhox Bodyguard
1 Double Negative
1 Soul Manipulation
1 Captured Sunlight
1 Skill Borrower
1 Rotting Rats
1 Jhessian Lookout
2 Island
1 Relic of Progenitus
1 Worldly Counsel
1 Anathemancer
1 Bant Sojourners
1 Yoked Plowbeast
Round 1: Esper
In the first game he totally takes control of the board with the Tower Gargoyle/Shield of the Righteous combo. However my deck seems faster and more consistent than his. As I don’t see the feared 4/4 in the next two games I take them pretty easily with fast draws.
Round 2: Jund
If I had to explain to someone why I like UW so much in this format I’d show him my game 1 of this match: turn 1 Akrasan Squire turn 2 Esper Stormblade turn 3 Aven Trooper turn 4 Messenger Falcons and another pair of guys on turn 5 to which he concedes.
In game two he plays turn 2 Goblin Outlander and is overconfident about it as he keeps on racing with his 2/2 against my pair of 1/1 exalted guys. Was he relying on the Extractor Demon he was holding to give me the finishing blow? Maybe so but when I played Purge on the 5/5 the way was surprisingly clear and the match was only two turns from being over. If he had kept his Oultander in defence though that game would have been a LOT more difficult.
Round 3: Five-Color Aggro
I’m always amazed when I see how much trouble I have playing two-color-plus-a-splash decks to see how some players seem to consider having good draws with Five-Color Aggro as simply normal.
Here I open a fine hand with five lands Squire and Sight-Caste Sorcerer. I concede on turn 6 having drawn only more more spell (Esper Stormblade) but having to face a pretty nice draw (Jund Hackblade Bloodhall Ooze Crystalization on the 3/2 flyer) in the first 4 turns to kill me almost before I even started playing.
I come back to 1-1 after a super fast draw and then for the first time we have good draws at the same time in game 3. This time my win is the result of a strongest synergy between my cards as Jund Hackblade Etherium Abomination and Monstrous Carabid attack into my three artifact creatures plus the Etherium Shieldmage I play before blockers. I therefore deal with two creatures with only one card a card that even stayed in play as a 2/2. Just to make sure no misunderstanding happened I removed his last guy with Celestial Purge and added creatures 5 and 6 on the board. Two turns later he can’t do much but concede.
Until Friday…
Oli