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1 Quietus Spike
1 Viscera Dragger
1 Sigil of Distinction
1 Dragon Fodder
2 Cylian Elf
1 Carrion Thrash
2 Cavern Thoctar
1 Scavenger Drake
1 Corpse Connoisseur
2 Undead Leotau
1 Obelisk of Naya
1 Skeletal Kathari
1 Mycoloth
1 Exuberant Firestoker
1 Bone Splinters
1 Woolly Thoctar
2 Resounding Thunder
1 Incurable Ogre
1 Court Archers
4 Forest
1 Plains
6 Swamp
3 Mountain
1 Jungle Shrine
1 Grixis Panorama
1 Naya Panorama
Sideboard
1 Soul’s Might
1 Ooze Garden
2 Viashino Skeleton
1 Cradle of Vitality
1 Plains
1 Swamp
1 Swerve
1 Thunder-Thrash Elder
1 Forest
1 Dreg Reaver
1 Skeletal Kathari
1 Protomatter Powder
1 Knight of the Skyward Eye
1 Island
1 Island
1 Spell Snip
1 Naturalize
1 Guardians of Akrasa
1 Volcanic Submersion
P1p4 Rip-Clan is on-color but Scavenger Drake is much more powerful and Mycoloth is better in Jund anyway.
P3p3 I like fixing quite a bit but Dragger is excellent especially with Bone Splinters and Mycoloth in my deck.
P3p4 I was worried about having enough threats but in review I think Soul’s Fire was a better pick here.
Round 1 versus RB
G1 I never played a 5th land and wasn’t able to really get any of my powerful cards like Undead Leotau online.
G2 My opponent’s deck was quite synergistic and destroyed me this game with Hissing Iguanar Rockslide Elemental two Blister Beetles Dragon Fodder and Bone Splinters. That nice little engine efficiently dealt with everything I played while growing the Rockslide and pinging me with Iguanar.
Until tomorrow…
LSV