Lightning Bolt, Skred, and Volcanic Fallout gives you the ability to interact early enough to stop the most broken starts from Eldrazi, while Skred remains relevant well into the late-game if you need to kill Thought-Knot Seer or Reality Smasher. The flexibility of Skred is crucial here and something that most removal spells lack, hence the high price we need to pay in deckbuilding to play it.
Blood Moon is a great card to disrupt the mana of the Eldrazi decks, especially if most players adopt the U/W lists that wreaked havoc last weekend. With a timely Blood Moon, you can stop your opponent from casting their most powerful cards, clean up their cheap creatures, and have a sizable window in which to end the game unopposed.
And this deck can certainly end games quickly with Koth of the Hammer and Demigod of Revenge. The sideboard offers more potential land destruction and a bevy of options to help against Affinity, the only other deck that has consistently performed in the Eldrazi metagame.
There is some work to do cleaning up this list, as some of the singletons seem out of place, and I would like to see a greater emphasis on fast mana (Coldsteel Heart, Simian Spirit Guide, Desperate Ritual, etc.) and Blood Moon effects, but this could be a potent weapon for those looking to take up the banner against the Eldrazi while they are still around.
Creatures (11)
- 1 Simian Spirit Guide
- 4 Demigod of Revenge
- 1 Chandra's Phoenix
- 3 Boros Reckoner
- 1 Fanatic of Mogis
- 1 Pia and Kiran Nalaar
Planeswalkers (4)
Lands (23)
Spells (22)
