Displacer not only gives this Eldrazi deck ultimate inevitability with its ability to repeatedly “blink” Drowner of Hope and Eldrazi Skyspawner to accrue Scions, but it also allows you to get aggressive by effectively tapping your opponent’s creatures!
Another benefit of Eldrazi Displacer is being able to re-trigger your Thought-Knot Seer. This isn’t purely a combo because your opponent will still draw a card, but it is certainly a valid option to have at your disposal.
The movement toward white as the Eldrazi’s splash color also gives it access to a variety of Modern staples, notably the best removal spell in the format, Path to Exile. With Dismember and Path, this U/W Eldrazi deck is able to outgun its brethren that are simply stuck with the powerful Phyrexian option.
There have been some slight adjustments and concessions made to the mana, but it still looks quite good. I would still really like to see a Gemstone Caverns somewhere in the 75, but Tenjum felt obligated to play the “off-color” Caves of Koilos to support his colorless creatures and Path.
While Eldrazi Displacer and Path to Exile are certainly awesome, the biggest payoff for being Azorius might come in the sideboard. This deck actually has a full fifteen powerful hate cards for a variety of matchups. Most of the Eldrazi decks we’ve seen so far are struggling to find any good options, but Tenjum has them in spades.
I wouldn’t be surprised if this became the de facto staple Eldrazi deck. It still uses all of the powerful early-game elements of the other flavors, contains a trump for going late, and has access to some of the best sideboard cards in the format.
I think he broke it.
- 4 Drowner of Hope
- 4 Endless One
- 4 Eldrazi Skyspawner
- 4 Eldrazi Mimic
- 4 Eldrazi Displacer
- 4 Reality Smasher
- 4 Thought-Knot Seer