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Commander 2016 Rotisserie Draft: The Draftening, Part 1

Let the Commander 2016 Rotisserie Draft begin! In Part 1 of The Draftening, Sheldon Menery shares how the first twenty rounds went down…and what happens when someone takes a card that gets banned!

Two weeks back, I told you about how we set up the Commander 2016 Rotisserie Draft and introduced you to the participants. This week, we’ll get right to the draft itself.

Having two new folks changed the draft dynamic. I had some suspicions of which way Tom was going to go. Anthony was a complete mystery to me. It turns out that Shea tried something entirely new for him (contrary to my prediction) and Keith laid his intentions on the table right away. Because we had two new players, we also chose seats for the draft at random. Had all five us returned, the order would have been inverse to the previous League’s standings, with the player who finished in last choosing who sat in Seat 1. As it was, this was the order:

Seat 1: Me (Yidris, Maelstrom Wielder)

Seat 2: Tom (Saskia the Unyielding)

Seat 3: Anthony (Kynaios and Tiro of Meletis)

Seat 4: Shea (Atraxa, Praetors’ Voice)

Seat 5: Keith (Breya, Etherium Shaper)

Unlike the previous draft, in which I had sketched out most of the deck I wanted to draft in advance, this time I had more general ideas and goals. I had three over-arching points:

  • Be the beatdown
  • Don’t get caught in the ramp battle
  • Use my commander’s ability

Being the beatdown meant that I knew I wanted to be aggressive and draft creatures with high power-to-cost ratios. Not getting caught in the ramp battle was my realization that there’s the best ramp, like Kodama’s Reach and Cultivate, but the second best isn’t all that far behind it. Being a four-color draft, I suspected (somewhat correctly) that everyone else would spend a good deal of the early draft with ramp and mana fixing, giving me the opportunity to get the cards I wanted. Using my commander’s ability meant having some expensive spells so I could get good cascades. It also meant drafting other cards that also give cascades (in the broadest sense). I’ll let you judge how successful I was. Let’s get right into the draft, because there are lots of cards.

Round 1

Player

Pick

Sheldon

Solemn Simulacrum

Tom

Sol Ring

Anthony

Karametra, God of Harvests

Shea

Command Tower

Keith

Eldrazi Displacer

Keith

Deadeye Navigator

Shea

Cultivate

Anthony

Titania, Protector of Argoth

Tom

Chromatic Lantern

Sheldon

Oracle of Mul Daya

My first pick is what I expect should be the first pick in most Rotisserie drafts, even more so in a four-color one. I highly valued Oracle of Mul Daya, since it’s land ramp plus (effective) card draw, so I while I certainly expected it to still be there as the last pick of the round, I was nonetheless still happy that it was. Tom’s first-pick Sol Ring surprised all of us, since we figured that the four-color nature of the commanders would demand mana fixing to go with the ramp.

I had Sol Ring on my list to pick if it were still available a few rounds later (it famously went as the 100th card chosen in the previous Rotisserie draft), but it wasn’t all that much on my radar. I had expected that Keith would get it, being the only non-green player, but Tom upset that from the get-go. As you’ll see with Shea’s first pick of Command Tower and his early rounds, his whole approach in the draft was to not get as routinely mana screwed as he had last time (but to be fair, he was playing Mardu). Both of Anthony’s first picks signaled his direct leap toward some kind of landfall deck. I get Karametra as just a strong early pick; Titania seems like it would have been available to him much later.

Round 2

Player

Pick

Tom

Coalition Relic

Anthony

Avenger of Zendikar

Shea

Kodama’s Reach

Keith

Panharmonicon

Sheldon

Cyclonic Rift

Sheldon

Survival of the Fittest

Keith

Mulldrifter

Shea

Coiling Oracle

Anthony

Courser of Kruphix

Tom

Demonic Tutor

Going in, I knew exactly what I wanted my Round 2 wheel to be, and I got it. Keith picking Panharmonicon makes sense in his deck, blinking Breya to keep getting Thopters, but I had hoped that it would be around a few rounds later. Anthony’s early pick of Avenger of Zendikar certainly cut it from the three other green lists, although none of us had thought to pick it up so early. Him picking it when it did also made me consider dropping one of the strategies I had considered, a token swarm deck, since Avenger is certainly the centerpiece.

Round 3

Player

Pick

Anthony

Mina and Denn, Wildborn

Shea

Temple of the False God

Keith

Grave Pact

Sheldon

Burnished Hart

Tom

Sword of the Animist

Tom

Stoneforge Mystic

Sheldon

Birthing Pod

Keith

Darksteel Ingot

Shea

Breeding Pool

Anthony

Borborygmos Enraged

Burnished Hart being still available to me here was a surprise. I had stated t right before the draft hat I didn’t think it would be available to me and it wasn’t quite aggressive enough for what I wanted to do, but I really couldn’t pass it up here.

The first real dagger/uproar of the draft was Tom picking Sword of the Animist, and of course it’s a great wheel with Stoneforge Mystic. The rest of us had valued it highly and thought that no one else would think of it. I had it on my list for Round 5. From there, I stuck to plan.

Round 4

Player

Pick

Shea

Hinterland Harbor

Keith

Godless Shrine

Sheldon

Xenagos, God of Revels

Tom

Sylvan Library

Anthony

Skyshroud Claim

Anthony

Tireless Tracker

Tom

Phyrexian Arena

Sheldon

Lurking Predators

Keith

Hallowed Fountain

Shea

Watery Grave

I’m just staying on plan here. Xenagos just makes Yidris better and easier to get in damage with. It can also make larger creatures lethal. The number of nonbasic lands that went this early shows how important everyone considered mana fixing. I continued to engage in contrarian investing here, thinking that my existing and planned ramp picks would be sufficient.

Round 5

Player

Pick

Keith

Aura Thief

Sheldon

Sensei’s Divining Top

Tom

Wood Elves

Anthony

Emeria Shepherd

Shea

Tamiyo, the Moon Sage

Shea

Sorin, Grim Nemesis

Anthony

Omnath, Locus of Rage

Tom

Aura Shards

Sheldon

Erebos, God of the Dead

Keith

Elesh Norn, Grand Cenobite

Aura Thief was an MVP for me in the last draft, and although I wouldn’t draft it highly (it went in Round 29 last time), I can understand why Keith did. You can see Anthony just settling in on his landfall plan, not really caring about the rest of us, since it was going to be unlikely that anyone else would want too many of his cards.

As we were reviewing our cards before Round 6 started, someone else mentioned that Sensei’s Divining Top was still available, so I was pleasantly surprised when Keith didn’t cut it out from under me.

Round 6

Player

Pick

Sheldon

Greater Good

Tom

Overgrown Tomb

Anthony

Rite of Replication

Shea

Glacial Fortress

Keith

Prairie Stream

Keith

Thassa, God of the Sea

Shea

Teferi, Temporal Archmage

Anthony

Sun Titan

Tom

Temple Garden

Sheldon

Farhaven Elf

There are cards in Magic which I really like. Greater Good is one of them. Once again, this round looked mostly like folks sculpting their land bases, although I was a little sad that Keith nicked Thassa, God of the Sea, since I had hoped to grab that as part of my “make Yidris unblockable” suite.

Round 7

Player

Pick

Tom

Farseek

Anthony

Rampaging Baloths

Shea

Zendikar Resurgent

Keith

Faith’s Reward

Sheldon

Kokusho, the Evening Star

Sheldon

Puppeteer Clique

Keith

Conjurer’s Closet

Shea

Helix Pinnacle

Anthony

Containment Priest

Tom

Karmic Guide

Contrary to the previous draft, in which I valued the working pieces of a blink/Clone deck more highly than the creatures, this time the specific creatures were important to me. Knowing that Shea loves graveyards nearly as much as I do, I thought it was time to pick the first two of my graveyard kings. Anthony really upsets all that with his very strong pick of Containment Priest. When Shea drafted Helix Pinnacle, which is kind of cool in a proliferate deck, we knew that he was going to be the control player.

Round 8

Player

Pick

Anthony

Admonition Angel

Shea

Mystic Confluence

Keith

Restoration Angel

Sheldon

Sepulchral Primordial

Tom

Reveillark

Tom

Acidic Slime

Sheldon

Liliana of the Dark Realms

Keith

Kalitas, Traitor of Ghet

Shea

Mystic Snake

Anthony

Wave of Vitriol

Shea’s picks of counterspells—the extremely strong Mystic Confluence and Mystic Snake—confirmed that he’s the control player. I picked up the third of my graveyard superstars lest someone else snatch it after seeing what I had done the previous round.

Round 9

Player

Pick

Shea

Arachnogenesis

Keith

Eerie Interlude

Sheldon

Urabrask the Hidden

Tom

Blood Crypt

Anthony

The Great Aurora

Anthony

Warp World

Tom

Stomping Ground

Sheldon

Purphoros, God of the Forge

Keith

Cabal Coffers

Shea

Arcane Sanctum

Anthony clearly gets best wheel so far with The Great Aurora and Warp World.

Urabrask is obviously part of my Living Death plan, and although I haven’t yet put Purphoros into the deck in the games we’ve played so far, I picked it in case I still wanted to go for the swarm plan.

Round 10

Player

Pick

Keith

Marionette Master

Sheldon

Leovold, Emissary of Trest (became Protean Hulk)

Tom

Sacred Foundry

Anthony

From the Ashes

Shea

Jace Beleren

Shea

Ajani Goldmane

Anthony

Abundance

Tom

Krosan Verge

Sheldon

Oversold Cemetery

Keith

Myriad Landscape

You’re obviously looking at my pick here. The draft was right before the meeting at which we banned Leovold, Emissary of Trest. I had suspected that we were going to, but wasn’t 100% sure. I didn’t want to give away anything to anyone who might be following along (both Tom and I were live tweeting), nor for the write-up of this draft, in case we posted it before the banning came out. After the banning came out, the other four folks told me to just replace it with whatever, and it only seemed reasonable to make it Protean Hulk. I don’t really have any way to abuse it too badly (mostly since I’m not in white), so it will likely be nothing more than a strong value play for me.

Round 11

Player

Pick

Sheldon

Decree of Pain

Tom

Mana Confluence

Anthony

Storm Cauldron

Shea

Crystalline Crawler

Keith

Perish

Keith

Nature’s Ruin

Shea

Scavenging Ooze

Anthony

Creeping Renaissance

Tom

Garruk Wildspeaker

Sheldon

Sakura-Tribe Elder

I loved Keith’s sweet wheel of Perish and Nature’s Ruin. Knowing that he’s the only nongreen player and that he’s likely going to be frequently behind on creatures before he gets his engines going, they’re cool picks.

I think he could have waited until much later in the draft to grab them. Anthony’s choice of Storm Cauldron may define how League games end up and paint a definite target on him as the combo player.

Round 12

Player

Pick

Tom

Tempt with Discovery

Anthony

Praetor’s Counsel

Shea

Villainous Wealth

Keith

Clever Impersonator

Sheldon

Genesis Wave

Sheldon

Dualcaster Mage

Keith

Phyrexian Metamorph

Shea

Master Biomancer

Anthony

Burgeoning

Tom

Mirari’s Wake

Another dagger when Shea nicked Villainous Wealth from what was going to be my wheel of it and Genesis Wave. I got the latter and then bumped Dualcaster Mage up my list some.

Round 13

Player

Pick

Anthony

Exploration

Shea

Deepglow Skate

Keith

Dictate of Erebos

Sheldon

Mikaeus, the Unhallowed

Tom

Karador, Ghost Chieftain

Tom

Alesha, Who Smiles at Death

Sheldon

Blood Artist

Keith

Falkenrath Noble

Shea

Sublime Exhalation

Anthony

Clone Legion

Shea gave us two picks that everyone else had to look up (which is normally Keith’s job). Keith doubled up on the Grave Pact effects and then picked Falkenrath Noble in response to me grabbing Blood Artist; I think he had hoped to get both.

Round 14

Player

Pick

Shea

Rhystic Study

Keith

Massacre Wurm

Sheldon

Mind’s Dilation

Tom

Meren of Clan Nel Toth

Anthony

Seismic Assault

Anthony

Molten Vortex

Tom

Satyr Wayfinder

Sheldon

Crypt Ghast

Keith

Thraximundar

Shea

Quicksilver Gargantuan

In Round 14’s blowout, Keith took Massacre Wurm right out from under me.

I simply slid everything up one on my list until, during Anthony’s wheel, I realized that no one had yet picked Crypt Ghast, which I had suspected would be gone so early that I didn’t even have it on mine. Keith’s Round 9 pick of Cabal Coffers meant that Urborg, Tomb of Yawgmoth wouldn’t be far behind, so Crypt Ghast made even more sense.

Round 15

Player

Pick

Keith

Dragonlord Ojutai

Sheldon

Eldrazi Monument

Tom

Sword of Fire and Ice

Anthony

Trade Routes

Shea

Hardened Scales

Shea

Cathars’ Crusade

Anthony

Swans of Bryn Argoll

Tom

Lightning Greaves

Sheldon

Sword of Light and Shadow

Keith

Blasphemous Act

Anthony shows off his intentions of some kind of combo deck with Swans of Bryn Argoll after the Seismic Assault. Sword of Light and Shadow and next round’s Sword of Feast and Famine were two or three rounds lower on my list, but Tom taking Sword of Fire and Ice motivated me to bump them up.

Round 16

Player

Pick

Sheldon

Sword of Feast and Famine

Tom

Blade of Selves

Anthony

Horn of Greed

Shea

Inexorable Tide

Keith

Yahenni’s Expertise

Keith

Yahenni, Undying Partisan

Shea

Fact or Fiction

Anthony

Patron of the Moon

Tom

Austere Command

Sheldon

Maelstrom Wanderer

Style points to Keith for the Yahenni wheel. At this juncture, we’re all kind of setting into our strategies. These middle rounds went relatively quickly.

Round 17

Player

Pick

Tom

Hull Breach

Anthony

Rude Awakening

Shea

Black Sun’s Zenith

Keith

Sword of War and Peace

Sheldon

Lord of Extinction

Sheldon

Consuming Aberration

Keith

Supreme Verdict

Shea

Sphere of Safety

Anthony

Cleansing

Tom

Fires of Yavimaya

Lord of Extinction and Consuming Aberration are part of the high power-to-cost-ratio plan. The latter makes life a bit weirder. It’s great for when I want to cast Rise of the Dark Realms (which I later drafted), Sepulchral Primordial, and Puppeteer Clique, but a little more awkward for Living Death.

Most of my Living Death plan revolves around Urabrask the Hidden anyway, but as you’ll see, some later picks in this draft change the math on that a bit.

Round 18

Player

Pick

Anthony

Rishkar’s Expertise

Shea

Aetherize

Keith

Damnation

Sheldon

Stalking Vengeance

Tom

Hero of Bladehold

Tom

Aurelia, the Warleader

Sheldon

Riku of Two Reflections

Keith

Gisela, Blade of Goldnight

Shea

Altered Ego

Anthony

Descend upon the Sinful

I’m not sure where Keith had Gisela, Blade of Goldnight in his list, but Tom’s pick of Aurelia made the choice for him to take it right away.

Round 19

Player

Pick

Shea

Riftsweeper

Keith

Vela the Night-Clad

Sheldon

Dack’s Duplicate

Tom

Treacherous Terrain

Anthony

Scouting Trek

Anthony

Treasure Hunt

Tom

Hammer of Purphoros

Sheldon

Edric, Spymaster of Trest

Keith

Underhanded Designs

Shea

Vulturous Zombie

Really like Keith’s pick of Vela the Night-Clad and wish I had thought of it. Also jealous of Shea’s Vulturous Zombie.

Round 20

Player

Pick

Keith

Fate Unraveler

Sheldon

Stunt Double

Tom

Lifecrafter’s Bestiary

Anthony

Aetherspouts

Shea

Lightmine Field

Shea

Brave the Sands

Anthony

Arcbond

Tom

Managorger Hydra

Sheldon

Warstorm Surge

Keith

Blue Sun’s Zenith

I have the feeling that Anthony’s Arcbond is going to provide some of the biggest blowouts, like when I’m battling with Lord of Extinction and someone chump blocks. Blocking with Acidic Slime (or anything with deathtouch) becomes a battlefield wipe. Stuff will happen.

***

I’ll wrap up Part 1 there. Part 2 will feature the last 30 rounds of picks and my thoughts on how it all went down.

Our normal Deck Without Comment and Idiotic Combo features will return next week.

Check out our comprehensive Deck List Database for lists of all my decks:

SIGNATURE DECKS

Purple Hippos and Maro Sorcerers; Kresh Into the Red Zone; Halloween with Karador; Dreaming of Intet; You Did This to Yourself;

THE CHROMATIC PROJECT

Mono-Color

Heliod, God of Enchantments; Thassa, God of Merfolk; Erebos and the Halls Of The Dead; Forge of Purphoros; Nylea of the Woodland Realm; Karn Evil No. 9

Guilds

Lavinia Blinks; Obzedat, Ghost Killer; Aurelia Goes to War; Trostani and Her Angels; Lazav, Shapeshifting Mastermind; Zegana and a Dice Bag; Rakdos Reimagined; Glissa, Glissa; Ruric Thar and His Beastly Fight Club; Gisa and Geralf Together Forever;

Shards and Wedges

Adun’s Toolbox; Animar’s Swarm; Karrthus, Who Rains Fire From The Sky; Demons of Kaalia; Merieke’s Esper Dragons; Nath of the Value Leaf; Rith’s Tokens; The Mill-Meoplasm; The Altar of Thraximundar; The Threat of Yasova; You Take the Crown, I’ll Take Leovold; Zombies of Tresserhorn

Four Color

Yidris: Money for Nothing, Cards for Free; Saskia Unyielding; Breya Reshaped.

Five-Color

Children of a Greater God

Partners

Tana and Kydele

THE DO-OVER PROJECT

Animar Do-Over; Glissa Do-Over; Karador Do-Over; Karador Version 3; Karrthus Do-Over; Steam-Powered Merieke Do-Over; Mimeoplasm Do-Over; Phelddagrif Do-Over; Rith Do-Over; Ruhan Do-Over

If you’d like to follow the adventures of my Monday Night RPG group (in a campaign that’s been alive since 1987) which is just beginning the saga The Lost Cities of Nevinor, ask for an invitation to the Facebook group “Sheldon Menery’s Monday Night Gamers.”