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What’s On Top Of Legacy Without Top?

Sorry Sensei’s Divining Top. You’ve had your fun. Now it’s time to mix it up! With almost no results for this new format, SCG Louisville will have the Eternal eyes all over it! Tom “The Boss” Ross gives you the list that are ready to pounce!

Hey everyone, remember this?

April 24, 2017 BANNED AND RESTRICTED ANNOUNCEMENT

Standard:

No changes.

Modern:

No changes.

Legacy:

Sensei’s Divining Top is banned.

Vintage:

Gitaxian Probe is restricted.

Gush is restricted.

O.M.G. Felidar Guardian isn’t on there! Simian Spirit Guide and Death’s
Shadow still rule Modern!

Sensei’s Divining Top banned in Legacy? Yeah that was expected. Didn’t
matter too much since there weren’t any Legacy tournaments following April
24th.

Vintage stuff? Probably didn’t affect you.

Two days later, Felidar Guardian was emergency banned. Standard was in a
chaotic scramble to find something good for the SCG Tour in Atlanta only
three days later. Pro Tour teams immediately shifted gears to the new
Cat-less world. All eyes were on Standard. None were on Legacy.

The SCG Team Constructed Open is this weekend in Louisville. It’s been a
full six weeks since the last big Legacy tournament, the SCG Open in
Worcester March 6, 2017. So how has Legacy changed?

Let’s take a look at the winning decklist from Worcester, the last known
monster of the format that has now been hit with the banhammer: Miracles.


Some devout Miracles players clinged onto the archetype with cards like
Soothsaying or Telling Time, desperately trying to fill the void that the
banning of Sensei’s Divining Top left. It didn’t take long for them to move
on to a different deck, or to put the format down altogether, at least for
awhile.

Good luck out there.

Miracles was a control deck that centered around making the best use of two
cards: Terminus and Counterbalance. Sensei’s Divining Top played well with
both cards to make sure the top of your deck was an instant-speed
super-Wrath of God or continued the Counterbalance lock. With only
Brainstorm and Jace, the Mind Sculptor as efficient library manipulation,
Miracles has gone the way of the Dodo.

So without the threat of Terminus or Counterbalance what decks are ready to
better thrive?

Terminus punishes players for developing a battlefield full of creatures.

Creatures


Andrew Jessup marched through the swiss rounds of Worcester with his trusty
Elves deck before losing to eventual champion Eli Kassis on Miracles.

Elves aims to quickly create a battlefield of value that gets out of
control with Heritage Druid and Nettle Sentinel, generating enough mana to
dump out your hand with Wirewood Symbiote and Elvish Visionary bringing a
stream of cards. Craterhoof Behemoth is rarely non-lethal and can be found
when the time is ready with Green Sun’s Zenith or Natural Order.

Elves plays fine against counterspells and good against other creature
decks. It didn’t play well against a one-mana sweeper like Terminus. With
countermagic to halt the big plays and a reset button, Miracles was always
a deck that Elves wanted to avoid. Without Miracles, Elves has gotten a lot
better.


Without Brainstorm or counterspells you need to be doing something really
good to compete with the power level of Legacy. Death and Taxes strangles
the fragile manabases of Legacy players with Wasteland, Rishadan Port, and
Thalia, Guardian of Thraben while plopping down annoying threats for free
with Aether Vial.

Death and Taxes always did have to eventually win with creatures, and their
clock wasn’t particularly fast, so the Miracles player usually had time
find the Terminus. Cards like Mother of Runes and Umezawa’s Jitte didn’t do
much against the control deck either.

Spell Combo


With Counterbalance gone, decks that aim to cast a bunch of cheap mana
spells (often in one turn) are looking better.

Storm was considered one of the best decks in Legacy before the banning.
Now it may just be the best deck period. Storm’s reliance on a critical
mass of zero, one, and two mana spells was really hampered by
Counterbalance on basically any of those numbers, let alone with a Sensei’s
Divining Top threatening all three.


Emma Handy put down U/R Delver for a moment to pilot perhaps the most
“all-in” deck that Legacy has to offer: Belcher.

Belcher asks one question: Do you have the Force of Will? It’s designed to
put opponents under the gun with turn 1 regularity. Sometimes it’s making
twelves Goblin tokens and hoping it’s enough (it usually is).

Belcher can rebuild from a single counterspell. In the case of Empty the
Warrens, the opponent needs to pick the right spot to halt mana production
before facing a bunch of Storm copies. The nail in the coffin was always
Counterbalance as a follow up. Now even if the “Force of Will question” is
answered, the opponent needs to actually kill the Belcher player before
enough draw steps are naturally taken to reassemble another burst.


It may seem weird to put Burn in the same category as Storm and Belcher. At
its core, Burn is trying to assemble a number of spells that add up to
twenty damage, minus various fetching and Gitaxian Probes and whatnot.

With the rise of Four-Color “good stuff” decks now is a good time for Price
of Progress.

Four Eidolon of the Great Revel and another four Pyrostatic Pillar really
puts the squeeze on other spell-dense decks. Those sideboard Searing Blazes
nuke any creature-dependent strategy, which are sure to rise due to the
lack of Terminus.

Still Good


The popularity of Sneak and Show rises and falls depending on how good Show
and Tell on turn 2 is (and if it resolves at all). If people are packing a
ton of Karakas or there are other big creature decks like Reanimator, then
Show and Tell doesn’t look so good. If they’re showing up with True-Name
Nemesis and Nettle Sentinel, then it is.

I like Sneak and Show in this newer Legacy format. It’s certainly proactive
and has enough countermagic to both protect its combo and defend itself
against whatever the opponent might bring.


Lands has always gone toe-to-toe against Miracles. Generally, both players
had the tools to fight each other, especially post-sideboard, and the
winner was often the more experienced player. Great Lands players say they
beat Miracles and vice versa.

Without the tough “50/50” matchup looming and with creature decks getting
breathing room without Terminus, Lands looks like it’s in good shape to
roast Delver of Secrets and Heritage Druid with Punishing Fire. Storm and
friends will be a challenge as usual, and sideboard Sphere of Resistances
will really put in some work, but overall I think the format is shifting
for the better for Lands.


Delver decks will be pretty popular moving forward. They’ve always been
considered to be in the tier one camp of Legacy decks, and I don’t see that
changing anytime soon. They have a suite of countermagic, removal, other
disruption like discard and/or Wasteland, and a fast clock. That’s the
perfect mix to have a chance against anything in a format as deep as
Legacy.

Is Infect Any Good?


As much as it pains me to say, Infect got hurt by the banning of Sensei’s
Divining Top nearly as much as Miracles did. Why? Because Infect had a good
matchup versus Miracles.

Infect doesn’t play well against decks with a pile of removal like the new
Delver decks. It’s not so hot against Lands either, with Punishing Fire,
Maze of Ith, and Glacial Chasm. With Storm being the new deck to beat,
things are looking rough. Infect players don’t want to face Storm and Storm
players don’t want to face Infect. Both want to be the one doing fast combo
things with little interaction. Tasting our own medicine is hard to
swallow.

If Sneak and Show picks up in a big way (likely in response to Elves and
Delver), then Infect will be pretty good. Until then I’m not so sure. Just
gotta let the format simmer awhile and see how it shakes out.

Hope Yet For Miracles?


This is one of Magic Online’s best deckbuilders. He built a Mono-Black
Death Cloud Modern deck that I almost played over 8-Rack last year. He also
did work on the Mono-Black Legacy Smallpox deck that I sometimes play as a
guilty pleasure. If anyone can breathe life into a beaten Miracles deck,
it’s him.

Moving away from Counterbalance altogether is a great first step. After
all, while Miracles got its name from the signature mechanic, it was really
a control deck with a CounterTop lock. This build is a Jeskai Control deck
too with just enough non-embarrassing ways to fiddle with the top card of
your library to get away with some Terminus and an Entreat the Angels.

A pile of Counterspells probably isn’t enough to keep the spell-combo decks
down, but it does help ease the loss of Counterbalance.

While there looks to be a glimmer of hope left for Miracles, this is still
the only evidence I’ve seen of its survival. Perhaps being an abandoned
deck has Miracles off people’s radars…or maybe Ozman’s build was
surprising enough to have people guessing. In any case, I see the future of
Miracles as being “a deck” in Legacy. Not “the” deck.

Verdict

I still think people that have been playing their non-Miracles Legacy deck
for forever will do well in the new format.

I didn’t address decks with Leovold, Emissary of Trest as they were already
built to go long against Miracles and vary so much that they’re hard to
cover.

These are the top decks in Legacy (in my humble opinion) moving forward
with the post-banning of Sensei’s Divining Top.

5. Lands

4. Death and Taxes

3. Elves

2. Grixis Delver

1. Storm

Fewer unintentional draws and faster turnover on rounds.

That’s something we can all look forward to.