Legacy has advanced significantly since my last comprehensive analysis of the
format. Many players all over the world are innovating, and the most competitive decks
are becoming quite diverse. Legacy has slowly worked its way out of a cycle of player
inexperience and netdecking, and now creative deck construction is becoming more common.
The format is currently in a positive state of growth, and its recent evolution is a
good indicator that future large events will lead to further advances. In this article,
I will analyze the formats latest developments, and make some predictions about the
metagame at this weekend’s Mana Leak Open 2.
Since this tournament will be larger and more competitive than previous private
tournaments, I expect to see some deviations from typical field compositions as well as
an influx of new technology. In the past several months, Legacy tournaments have
displayed some clear trends regarding archetype popularity and diversity. Many different
decks are becoming consistently viable, and players are beginning to adopt them to take
advantage of unprepared environments.
I. COMBO
One of the most anticipated and important changes to occur in recent months is the rise
of both the diversity and popularity of combo decks. This change has been coming for a
long time, but the process has been much slower than I thought it would be, both for
players to adopt new decks, and for the archetypes to become sufficiently tuned.
There are now quite a few decks in Legacy that exploit combo synergies. The most
successful of these have been those that abuse the storm win conditions, which are
stronger than the rest and of which there are now three – Brain Freeze, Tendrils
of Agony, and the newcomer to Eternal magic, Empty the Warrens.
While the decks based on High Tide (Solidarity) and Ill-Gotten Gains have been
around for some time, they are more popular now due to consistent success and more
discussion and analysis of them by experienced players. I recommend that all players be
ready to face these decks this weekend, as they have the speed, versatility, and
protection to enable their pilots to go off past any unprepared decks.
However, there is a third storm deck that may show up as well. It combines some
aspects of previous combo decks, and has some that are completely new: it runs a
five-color manabase, which gives it access to the best combo cards in the format; it
uses a wishboard and can use either Tendrils of Agony or Empty the Warrens as the kill;
and it uses more mana accelerants than any other deck, with 40% of the deck as
nonland mana sources. These features make the deck less vulnerable to
permission than Ill-Gotten Gains, but much faster than High Tide. Of course, there are
disadvantages. It has less consistent opening hands due to the large amount of
conditional accelerants, and requires a lot of practice to play optimally. It is also
very vulnerable to Wasteland and cards that disrupt the artifact acceleration, unlike
the two previous storm decks. These downsides are considerable, but given the element of
surprise they may not be a problem.
Creatures (4)
Lands (11)
Spells (45)
Burning Wish Combo, also called “The Epic Storm” was recently taken to a
54-player tournament in Geneso, NY, and a 21-player tournament in Jacksonville, IL. In
NY, it placed multiple players in the Top 16, and one in the Top 4 in IL. This is a
quick adoption for a deck that is only three months old, which in Legacy is not very
long in terms of format development.
As I have already mentioned, the deck is complicated, but it has strategies for a
variety of matchups. Xantid Swarm, Burning Wish, and storm itself give the deck options
against blue disruption, while Ill-Gotten Gains and the speed of the deck allow it to
race Aggro. An introduction to the deck can be found here.
I expect these three decks to comprise a significant fraction of the field. I
recommend that players be completely prepared to face storm combo at the tournament this
weekend.
II. AGGRO-CONTROL
I am sure that many other players have noticed the increasing popularity of combo
decks. One way to guarantee a strong performance against combo decks is to play one of
the format’s many Aggro-Control decks. The most popular of these, Threshold, has a
good matchup against all of these decks, but I won’t discuss it here since there
already exists plenty of discussion on how to play Threshold.
Another deck which has had very consistent top eight finishes in the past several
months is B/R Suicide, or “Red Death,” which has managed to achieve a solid
game against both Aggro and Combo with its combination of heavy disruption and efficient
threats. Such a feat is rare among Legacy decks, and after multiple successful finishes
B/R Suicide is likely to have a strong showing: This deck most recently made fifth place
in Geneso, NY:
Creatures (16)
Lands (21)
Spells (23)
Sideboard
B/R suicide takes advantage of some of the strongest disruption in the format. Hymn
to Tourach is excellent against all decks, and in many circumstances Sinkhole can
control the tempo game in combination with Dark Ritual and Wasteland. After disrupting
the opponent with these cards, Phyrexian Negator and the burn spells can end the game
very quickly. You can read the deck creator’s introduction here.
Another deck that has had success in Europe, but has been seen only rarely in the
United States, is W/G/r Aggro-Loam. This deck uses potent Green creatures, strong
removal, and lots of card advantage. There are many strong synergies within the deck
that can create strong board positions against all of the top decks in the format. The
reason this deck works so well is that almost all of the cards support each other. This
deck won the Dutch Legacy championship as well as a side event at Worlds 2006:
Creatures (20)
Lands (25)
Spells (15)
Sideboard
While I don’t think many players have prepared this deck, it has posted
impressive results against the traditional top tier. “Terrageddon,” as it is
also called, can be tweaked for a strong anti-combo game, since it already runs maindeck
Armageddon (with Burning Wish to get more) and Solitary Confinement. The designer talks
more about the deck here.
There is another Aggro-Control deck that has made occasional Top 8 appearances in
several different forms. W/u Aggro-Control, sometimes called “Angel Stompy,”
relies on efficient creatures, strong equipment, and a variable suite of disruption to
enable the deck to fight combo. Most recently, a deck of this form made third place in
Geneso, NY:
Creatures (19)
- 1 Isamaru, Hound of Konda
- 4 Exalted Angel
- 4 Silver Knight
- 4 Meddling Mage
- 2 Dark Confidant
- 4 Knight of the Holy Nimbus
Lands (20)
Spells (21)
- 4 Brainstorm
- 3 Umezawa's Jitte
- 4 Duress
- 4 Swords to Plowshares
- 2 Serum Visions
- 2 Sword of Fire and Ice
- 2 Chrome Mox
Sideboard
The strategy here is pretty simple – accelerate out solid creatures and equip
them. The deck has some draw for mana fixing and consistency, and cheap disruption to
slow the game down enough for the equipment to start working.
III. CONTROL
There are other decks, not heavily played in Legacy, that have a big advantage in a
combo-heavy metagame: control decks. One of these is Landstill, which has struggled
since the creation of Legacy. However, the deck has been rebuilt several times, and has
achieved a few Top 8 finishes in the past two and a half years. The deck was most
recently successful at the Geneso tournament, where it made seventh place:
Lands (24)
Spells (37)
- 4 Brainstorm
- 4 Counterspell
- 4 Force of Will
- 1 The Abyss
- 2 Haunting Echoes
- 4 Standstill
- 3 Stifle
- 3 Decree of Pain
- 2 Crucible of Worlds
- 3 Fact or Fiction
- 4 Ghastly Demise
- 3 Engineered Explosives
Sideboard
IV. AGGRO
In Legacy, Goblins almost completely comprises this archetype, and the developments
of other Aggro decks have had little impact on the format. Goblins does experience small
developments occasionally, but currently the archetype is splintered between three
splashes and a mono-Red version, all of which have had comparable success and have had
only minor variation over the past year. However, the rise of combo has even influenced
this now-classic deck, causing players to give up other deck strengths so that they can
run unsynergistic and historically irrelevant hand disruption to avoid an atrocious
combo matchup.
V. FUTURE DEVELOPMENT
The increase in the popularity of combo is going to bring some balance to
competitive metagames, and allow deckbuilders a lot of new room for the development of
Aggro-Control and Control decks. The innovation that has accumulated over the past six
months will take some time to become established, but it has already started to have a
visible effect.
Overall, the format is healthy and growing. More importantly though, Legacy players
are beginning to exert more control over innovation and the evolution of technology, and
as always this is good for the format. New synergies are being found and new decks being
built around them regularly. The confused reactions to the slow development rate of
Legacy (which manifested themselves as paranoid calls for banning) have largely
subsided, and I have a lot of confidence that the coming months will be very
constructive preparation for GP: Columbus.
However, before that, as I have repeatedly mentioned, there is a rare Legacy event
happening in just two days! This weekend, Ray Robilliard will be hosting the first ever
Waterbury for Legacy – except of course that it will be in Stratford instead. This
will be the biggest ever privately organized Legacy tournament in the United States. I
am hoping that many of the players that have shown interest in the format recently will
test their decks in a competitive tournament. Ray is one of the most trusted and
experienced TO’s in the Eternal community, and this is an event that is guaranteed
to be fun. I recommend that anyone who can attend this tournament do so, as the prize
structure, vendors, location, side events, concessions, and of course the tournament
itself are all going to be the best around!
Chris Coppola
Machinus @ various websites and email servers