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Levelling Up – Grand Prix: Stockholm

Grand Prix: Stokholm… Time Spiral Sealed Deck. And the one missing thing from Tiago’s resumé? A Grand Prix Top 8. After a successful Day 1, Tiago was sitting pretty for Day 2 competition. However, as we all know, the wheels fell of his wagon somewhere. So where exactly did it go wrong? Tiago reveals all…

Since returning from Pro Tour: Yokohama, up until the weekend of Grand Prix: Stockholm, I found myself ill with high fever and had to stay at home in bed. That made me miss the Release tournament of Future Sight, and threatened to make me skip Stockholm. I remember when I was younger… if I caught a fever before a big tournament like a Pro Tour or a Grand Prix, my mom always asked me not to go, stating that I could go next time. Only there wasn’t a next time back then. Nowadays, I guess I can afford this luxury, so during the week preceding the Grand Prix I didn’t feel like going at all.

By Thursday I was feeling a lot better physically, and decided to go. I wasn’t especially anxious to play Magic, but I’m very addicted to competition, and already had a direct flight booked to Stockholm. To make things even better, I also had a room reservation at the Hotel the Grand Prix was being held, which meant I didn’t need to go "outside." I could stay indoors for the whole trip.

Even though I had more than a week of downtime in bed, I felt very familiar with Future Sight. At Pro Tour: Yokohama I did countless TPF drafts with some of the best players in the world, and the week before Stockholm I had to work on an article about Future Sight for competitive play, which made me analyze the set very carefully and ask for advice and opinions from many players across the globe. I also got some last minute practice, as when I arrived at the hotel there were plenty of drafts going on, but I was still feeling very weak and I thought it wouldn’t be a good idea to tire myself out for the "reward" of one more draft.

Fortunately, this all changed Saturday. After a good night’s sleep, I woke up fresh and ready to play a nine-round event, with no signs of my past illness. I’d also regained my hunger and joy for Magic, as I joined a draft during the three bye period. Before starting, I had to put together this deck, which was one of those no-brainer Sealed Deck.

Here’s the card pool:


It’s very easy to see that Red is going to be the main color due to his power and depth. The high count of Red playables seem to indicate this was going to be a two color deck, as there’s nothing really outstanding worth splashing for, even though I have Prismatic Lens and Terramorphic Expanse. The first two colors I eliminated were Green and Black, and I quickly opted for White over Blue. This left me with the following deck for Day 1 play:


Other possible cards:

Bonesplitter Sliver
Gustcloak Cavalier
Spin into Myth (Blue splash)

I felt all the cards I have main deck are superior in Sealed Deck than these, except for Spin into Myth, which I neglected to splash even though I would only need one Island. The reason was that I had many double Red and double White in the casting costs, and I felt that mana problems could be one of my main adversities during the day. Many times in Sealed Deck – in prereleases for example – I finish building my deck and I’m convinced I have the best deck of the room (from the fifty-something players in attendance). Then I start looking at my friend’s decks, and suddenly mine is not so good anymore. That wasn’t the case in Stockholm, as I don’t think any of the Portuguese in attendance had a better deck than mine. Maybe their pools were simply weak, as only one made Day 2.

Round 4: Arnost Zidek – Red / White

A Red / White mirror, and I played much better cards than him. That is the glory of Sealed Deck. In the first game I gain a card advantage of four or five of his to two of mine with Sulfurous Blast, which reset the board. I still had more removal in my hand, but he had almost nothing left after the Blast. I had managed to sneak some points of damage before the Blast that dealt three to each, so at the end of one turn I fired Ghostfire and Sudden Shock at him, untapped, and played Disintegrate for the rest.

My deck is capable of dealing thirteen damage points without counting the X of Disintegrate. (Ghostfire, Sulfurous Blast, Sudden Shock, Rift Bolt, and Orcish Cannonade)

After seeing so many burn spells from my deck, I assumed he boarded in Honorable Passage that he cast to save one of his creatures from my Sulfurous Blast, but I still got the other. In game 2 I had an Opal Guardian active, which has protection from Red, and I gave him protection from White with Pentarch Ward. This dealt most of the damage in the game, while the rest of the team stayed on defense. After the match, Arnost admitted he had no way to deal with that.

4 – 0

Round 5: André Coimbra – Green / Black splash Red

We both took a look at each other’s deck during the bye period, and I knew mine was much better, since André’s deck was quite weak. I started this round by losing ten euros. André thought this round would be a feature match, while I disagreed, so we decided to play double or nothing with the ten euros he owed me… because once, a sideboard reporter told me they pick feature matches on Grand Prix Day 1s with mostly local players, as they assume the foreign Pro Players would still be alive on Day 2.

Of course, I lost.

Game 1 was under control, and I’m planning to win with the points of damage André is taking from his own Plague Sliver (plus another random point). He can’t deal enough damage to me before killing me, as I have enough blockers. He needs the Tromp the Domains, which I know he has. I have an insurance against that, as I have a Weathered Bodyguards on the table face down. Unfortunately, André also knows it’s a Weathered Bodyguards, so on the turn before dying, he taps it with Midnight Charm and plays Tromp the Domains for the win.

Game 2 is quite close, and I’m a bit flooded, but André is playing with one less card as he sacrificed a Chromatic Sphere for Red to play Sedge Sliver (which I bounced with Stingscourger – he never replayed the Sedge Sliver). All those lands allowed me to put a mid-game Greater Gargadon into play pretty quickly. I Disintegrated an opposing Cockatrice, and had Dawn Charm to regenerate the big 9/7 from a possible Assassinate or multiple blocks.

Game 3, André kept with two lands on the play, and never drew the third until too late. Judging by the decks, from my board and my hand, I would say that he drew the third land exactly one turn too late. Had he drew it before, I think he could’ve still played and possibly (though unlikely) win.

5 – 0

Round 6: Gurevich, Alexander – Green / Red splash Black

I only saw him play Mountains game 1, so it’s safe to say I won. Game 2 he had better creatures, just as Green is supposed to have, and he won easily.

Game 3 was very close, because I didn’t draw my second Red mana, which at some point would’ve been a four-for-one. Without that, I had to race in the air with a Cloudchaser Kestrel and an Opal Guardian against his Green fatties, which included a Sporoloth Ancient that was quickening a Deathspore Thallid (that eventually killed my Kestrel). I won a close race by one turn, by playing Fog with Dawn Charm, and then attacking in the air, and then playing Disintegrate for the win.

6 – 0

Round 7: Torstensson, Benny – Black / Blue splash Red

I lost game 1 to a big Stronghold Overseer. My only way to deal with that was Disintegrate, which I didn’t draw. Racing against the Overseer is quite difficult for any deck, especially if they have plenty of Black mana, but with White and Red it’s virtually impossible.

I curved out nicely in game 2, with a turn 1 suspended Keldon Halberdier, and creatures over the next few turns. He had good quality removal for most of my creatures, like Tendrils of Corruption and Sudden Death, but not for the eventual Calciderm.

I stalled on two lands for a while in game 3, and saw him play and activate a Phyrexian Totem a couple of times. That was very bad, as unless I started drawing lands and playing creatures, the 5/5 Trampler was a serious menace with my life total so low. I don’t know what he was holding, but he didn’t play very aggressively with the Totem, which allowed me to have some creatures on the table and have some small hopes to mount a defense. However, he was bouncing a permanent every three turns with Reality Strobe. With time running out, and entering the extra turns, he played much more aggressively with the Totem as I was probably not winning, and in the end he had exactly enough for the win. I think I was at four life and my creature was a Keldon Halberdier… he activated his Totem and attacked. I blocked with the 4/1 first strike, and he sacrificed four permanents to the first strike damage. He was left with just the Totem and a land. I need one of the Instant burn spells to stay alive, but I was holding a useless Rift Bolt.

6 – 1

Round 8: Schonherr, Georg – Green / Red splash Black

In game 1 I sacrificed all of my permanents to the Greater Gargadon. He was at 18 thanks to an attack with a flier, and had a Battering Sliver and many lands. I figured I could attack him down to nine with the Gargadon, and on the immediate next turn, he needed to draw a three power creature or would have to chump-block the Gargadon with the Battering Sliver. He didn’t draw it, so for the next couple of turns he’s at nine life and chump-blocking the Gargadon. After that he drew a Weatherseed Totem and had enough mana to play it every turn, activate it, and chump-block it. This game continues for a while, with me having just one land, and him just drawing lands. With the land, I suspended a Knight of Sursi. Finally, he starts playing spells, so I need to keep the Gargadon on defense, as my life is not very high. With the Gargadon staying behind, I start slowly attacking his life total with Knight of Sursi, and managed to draw the third land to play Ghostfire for the remaining three points before his side had too many creatures for a lethal attack.

Game 2 he has Spectral Force, and I have Greater Gargadon in play, Outrider en-Kor, and Aether Membrane among others. I attack with Gargadon and Outrider en-Kor. He blocks the Gargadon with Spectral Force, and pumps it with Strength in Numbers making it a 10/10. Had I attacked only with the Gargadon, the Strength in Numbers would turn the Spectral Force into a 9/9, and therefore be not enough to survive the Gargadon, but I didn’t notice this. Besides, the Outrider en-Kor would probably deal two extra damage. With his Spectral Force alive, none of my creatures or removal spells were big enough to handle it, and I lost this game.

We started game 3 with little more than five minutes, but my hand is quite decent, suspending Knight of Sursi on turn 1. I had Calciderm and three lands, which can make for an awesome start, but I only drew the fourth one very late, and at that point the Calciderm had to stay on defense. We went into extra turns, with me always attacking with the Knight of Sursi. On the third extra turn, I suspend a Rift Bolt. On the fourth turn he figures he can’t deal enough damage, and therefore calls it a draw. I point out that I still have one more turn. End of turn I play Ghostfire targeting him. Untap, resolve the suspended Rift Bolt targeting him, attack with the Knight of Sursi… and you can probably guess it by now.

PS – Disintegrate you.

7 – 1

Round 9: Hecht, Stefan – Green / Red

My friends checked the standings for me – I was in 13th place with the second best tiebreakers of the 7-1 bracket, so there was no point in drawing since I was almost sure to get in with a loss. Against Green/Red I feel much safer playing agressively with Greater Gargadon, because in the common slot the only thing that can stop it (as far as I remember) is Utopia Vow.

I don’t recall exactly what happened in both games. I know that I won both of them, and I didn’t have many troubles… maybe he got weak draws. I remember having a Greater Gargadon suspended, and holding a Subterranean Shambler, which in this case would act like a Rough / Tumble, but I don’t even recall whether or not I did it.

8 – 1

Day 1 ended earlier than usual for a nine-round Grand Prix: around nine o’clock. One other Portuguese player had made Day 2, so instead of going for food and rest they were all goofing around with no plans. I ditched them and tried to order some food from the Hotel Bar. The Bartender informs me the kitchen would close in one minute and hands me the menu. While I’m looking through it, he reminds me again and gestures with his finger: one minute! I immediatly choose a sandwich that was in the page I was looking at. A few moments after Oliver Oks joins me at the bar and tries to order the same, but he’s informed the kitchen was now closed. How lucky for me.

After dinner I watched one of my roommates (Frederico Bastos) play a draft for a while, since I don’t like sleeping immediatly after eating. Eventually I called it a night and went to my room and fell asleep. I remember seeing Frederico coming in, but he turned on the fewest lights possible, and made hardly any noise, so I immediatly fell asleep again. He even ate his junk food meal in the bathroom to avoid waking me up. A couple of hours after, the two other roommates arrived back from the Disco, talking loudly, slamming doors, turning on all the lights – including the one on the desk right in front of my eyes – and started discussing some sports results from the NBA and Portuguese soccer. I didn’t sleep much after that.

Thankfully, lack of sleep doesn’t affect my performance if it’s just for one night, but still I’d rather be sleeping than spending half of the night hearing them discuss sports.

Around 6am, I went for a shower, and then for breakfast with Frederico, while the two twins finally decided to sleep. After that, Frederico went back upstairs to sleep while I headed to the second day of the Grand Prix. They stressed many times the day before that the draft would start at 8am sharp, and that by 8:01 you should have already your first card drafted and be collecting your second pack, but it obviously started late.

The event coverage ask me my plan for drafting with Future Sight. My answer was simple: I dislike Green, both for Constructed and Limited. The reason is that Green needs to draw the cards in the exact correct order: first the mana accelerators, then the big guys, and after that every accelerator is a dead draw. That means Birds and Elves for Standard and Extended, Search for Tomorrow and Wall of Roots for Time Spiral Block Constructed. For Limited, cards like Wirewood Elf, Orochi Sustainer, Sakura Tribe Elder, Gemhide Sliver, Edge of Autumn are not high picks in themselves, but because Green decks need them they must be taken highly, as quality Green creatures tend to start at four mana.

I found myself drafting in quite a strong draft pod:

Chan, Tiago
Nieminen, Tuomo
Fatouros, Vasilis N
Nakamura, Shuuhei
Dushkevich, Artem
Warmenhoven, Ruud
Enevoldsen, Thomas
Refsdal, Thomas

I was receiving from Shuuhei and passing to Ruud.

First pick, first pack I have to chosse between Pirate Ship and Magus of the Disk. I’m not a big fan of the Magus but picked it anyway. Second pick I have to choose between Viscerid Deepwalker and Search for Tomorrow. Even though I prefer Blue over Green – in fact, every other color over Green – I still think Search for Tomorrow is a better card and a better pick, so I took it. Third pick I draft a Thrill of the Hunt, and remained Green/White for the rest of the draft. Since everything fell into place regarding the colors, all I had to do was pick the best card, and I think I managed to draft a solid White/Green deck that looks a lot like traditional Blue/White decks: many fliers, Pacifisms, Walls, and Healers.


The deck is clearly missing some power, as it seems too honest. It doesn’t play spells that feel unfair. The most controversial decision was probably to leave the Weatherseed Totem in the sideboard, but it can be justified: I don’t have enough Forests to expect to activate it as a creature, and by looking at the mana curve I don’t need an accelerator from three mana to five on turn 4, so in this deck it’s an expensive mana accelerator that won’t attack that often.

In this pod I played against:

Ruud Warmenhoven – Blue/Red splash Green: Win 2-0
Artem Dushkevich – Blue/Red: Win 2-0
Thomas Refsdal – Green/White/Black: Lost 0-2

My first round against Ruud had an extremely close game 1 where he used his Dreamscape Artist to play a Pardic Dragon and to have enough Mountains for him to be lethal in three attacks. There were a lot of important decisions every turn, but they’re impossible to remember as they were all combat related. In the end, with the help of a Thrill of the Hunt, some flying chump blockers for his Dragon, and a big Shade of Trokair, I took game 1.

Game 2 was quite dull, as Ruud extracted 16 lands out of his deck, either by drawing them or using Dreamscape Artist, and still after that his draws were rather unimpressive by turn 10 or so, like Mogg War Marshal or Subterranean Shambler the turn after. I had the Magus of the Disk for his first big threat – a Dragon – and a couple of Giant Dustwasps won it in the air.

Artem Dushkevich had the nice combo of Arc Blade and two Rift Elementals going against me, which dealt me a considerable amount of damage before I was able to fizzle the Arc Blade with a Whitemane Lion. From there, his Rift Blades became just 1/1 bodies, and he didn’t draw anything big enough to pass through my creatures to deal the last points of damage. In the second I’m forced to use Sunlance on his Serendib Sorcerer, which left him with an annoying Prodigal Pyromancer. I had a Lumithread Field as a morph, so when I drew an Amrou Scout I figured I’d rather had the Rebel on the table than a morph, so I unmorph the Field as an enchantment to give an extra defense to the Rebel. With him, I was able to search for Blade of the Sixth Pride, now a 3/2 thanks to the Lumithread Field, and then a Bound in Silence for his Serra Sphinx, and I was able to win thanks to the two free cards from the Scout. I had those two White rebels on the table, and later played an Ivory Giant.

I certainly did not expect to go 3-0 with such a fair deck, but I was now just one round away of doing so. In my opinion, as someone who has battled many times for Grand Prix Top 8s, the round against Thomas Refsdal was the real match for Top 8… but in disguise. If you win, you go to Pod 1, and you need to win only one more round. Even if you start losing, you’ll be facing the losing decks at the pod. However, losing this round against Thomas means that you go to Pod 2, where you need to at least win the first two rounds and then hope your opponent can draw with you (which, by the way, did not happen in this tournament).

Thomas beat me both games in a spectacular fashion. The first he started with turn 1 Utopia Mycon and turn 2 Vitaspore Thallid. On his turn 5, he used the Saproling from Mycon to generate one Green mana, which allowed him to play Nacatl War-Pride right away. With the token from Vitaspore Thallid he gave him haste, and killed all my creatures.

Game 2 I start by suspending a turn 2 Giant Dustwasp and turn 3 Knight of Sursi. This was on purpose here instead of turn 1, because I have Magus of the Disk… so my plan is to play it, blow it right before my suspended creatures come into play, and this way I have five power of attackers while he has nothing. This plan had several flaws. First, by turn 3, I only had three lands, and failed to draw the fourth one until very late. Which meant that when I had the Magus in play, my suspended creatures were already there, so I wasn’t gaining any profit or tempo advantage. I had to use the Magus anyway, as he had a Spectral Force and three tappers – one Rathi Trapper and two Goldmeadow Harrier tokens from Goldmeadow Lookout. I sacrificed the Magus, hoping to reset the board, but he had not one, but two Wrap in Vigor in his hand (as he later revealed me), the final result being all my creatures dead and all of his alive.

Seriously, I don’t think I’ll ever Top 8 one of these, but I’m gonna keep trying until the day I quit Magic.

I now have to 2-0 or 3-0 Pod 2 to make it happen, which featured the two best Limited players in the World – Rich and Kenji – and also many other solid players, as one should expect at the second table of a Grand Prix.

Potovin, Nicolay N
Chan, Tiago
Dushkevich, Artem
Hoaen, Richard G
Nieminen, Tuomo
Ruess, Jan H
Kettil, Mattias
Tsumura, Kenji

I was being passed by Rich and feeding the two Russians.

My first pack contained Teferi’s Moat, Stuffy Doll, Durkwood Baloth, and Coal Stoker among other playables. I ended up picking the Baloth even though I dislike Green. I don’t want to commit to two colors right away with the Moat, so it’s a close call between Durkwood Baloth and Stuffy Doll. I think Baloth is a better card, but the Doll doesn’t commit you to a color. I thought Baloth was more reliable as a card doing it’s job, so I picked it.

My next two picks were Strength in Numbers and Weatherseed Totem, as these cards paired with the Baloth. In the second pack, where I picked Strenght in Numbers, there was also a Saffi Eriksdotter and a Thrill of the Hunt. If any of those tabled back to me I would move Green/White. My next big decision came in pack 4, where I had to choose a potential direction for my draft. The options were Amrou Scout, Orcish Cannonade, and Spiketail Drakeling. When I’m in a doubt about a pick, I pick the card easier to cast, which means a 3G over a 4G, and a 2G over a 1GG. Amrou Scout won in both categories, but there was also two more reasons. First, I don’t like double casting costs in early game cards, and you really want to play Orcish Cannonade and Spiketail Drake on turn 3 as these cards become a lot worse in the late game. Second, there was also the possibility of Saffi or Thrill of the Hunt come back, which would be jackpot.

My next pick was also White, Tivadar of Thorn, and I managed to sneak in some more Green cards, but the G/W cards didn’t come back, which indicated that there was at least one Green/White players on the table. On the other hand I got a very late Faceless Devourer and Mindstab. The shadow creature is just a filler, but I think Mindstab is awesome despite many players in my country disliking the card and usually not playing it. After pack 1, I consider abandoning White since I only had an Amrou Scout and a Tivadar of Thorn.

In Planar Chaos I opened a good pack which included Dead / Gone, Shaper Parasite, and Mirri the Cursed. There weren’t good Green nor White cards, so I made the switch to Black and picked Mirri. I was rewarded with a third pick Enslave. There probably wasn’t a Black mage to my left, but the Black is very dry in Planar Chaos and Future Sight. Another thing worth mentioning was drafting a Shaper Parasite intending it to splash it, since I already had a Terramorphic Expanse. This was the third Shaper Parasite I saw in my hands.

For me, Green/Black is the worst color combination in Time Spiral Block Draft, because I don’t like Green, and Black is by far the worst color. Every time I draft Green/Black the result is mediocre, and very dependant on the power cards you might have. There is one advantage in Future Sight, which is the high probability of getting a first pick common. The top 3 commons in Future Sight are Gathan Raiders, Sprout Swarm, and Ichor Slick, so you just need to open one of them to get a first pick quality common, and there’s some chances your neighbour might pass you one of these second pick. That’s what happened, I opened Ichor Slick, and Rich passed me Sprout Swarm as he was not Green. Apart from that, the rest of the picks were very average, except for a ninth pick Kavu Primarch.


I did not believe in my chances with this deck, but I had a game plan – be aggressive. Four of my creatures had haste, and six had potential evasion, so if I could deal enough damage as quickly as possible I could finish the job either with Timbermare, one of the Strength in Numbers, or even with a hellbent Cutthroat il-Dal. It also had late game power with Weatherseed Totem, Deadwood Treefolk, Enslave, Sprout Swarm, and Kavu Primarch. But somehow, Green/Black never works for me.

Tuomo Nieminem – Mono-Blue: Win 2-0
Jan Ruess – Green/White: Lost 0-2
Richard Hoaen – Red/Black splash Blue: Lost 0-2

I won my first round to keep my dream alive. Could I just win one more and then draw in the final one? The answer is no to both questions, as I lost my second round, and even if I had won, I would have to play against Kenji as he couldn’t draw.

Against Tuomo I believe he had awful draws. Julien Nuijten covered the whole match in three paragraphs for the sideboard.

Versus Jan Ruess I finished first game with one creature in the graveyard and ten lands in between my hand and in play. They were the only cards. I certainly didn’t kept with one creature and six lands, so what happened? I kept with Mindstab, the creature, Terramorphic Expanse, plus four more lands. He shuffled the Mindstab back into my deck with Riftsweeper, and I drew only lands the whole game. Had he played Spin into Myth as well, I would have no sign of non-land cards, but he was just Green/White.

Game 2 was under control for me. I had Kavu Primarch as a 3/3, Deadwood Treefolk, and a creature that was Enslaved, but he was able to race me with the forecast ability of Spirit en-Dal. He won the race by a turn. In my last one, I had six outs to win, but six cards in more than 25 is still a small percentage so it was most likely to draw a blank and lose. Looking back, I think I could’ve played different in the beginning, less aggressive, leaving the Kavu Primarch on defense. I was holding Enslave and Deadwood Treefolk, so I would probably win in the long run, though at that point it also looked good for me to start a race. I wasn’t counting on Spirit en-Dal, which didn’t allow me to block.

At this point I was resigned to draw into the Top 16. It doesn’t mean that much to me. I’m already qualified for the Pro Tours for now, and the money is almost the same, as Wizards increased the payout for the Grand Prix in the Top 8, and all the way to the bottom… except for the Top 16. It was just for one extra Pro Point.

I’m paired against Rich Hoaen, and we consider drawing, but the Portuguese were checking the Standings for me (even though I didn’t ask them to) and they tell me I have to play, as there’s a small chance of the winner of this match reaching the Top 8. Obviously this never happened, since Rich won and finished lower.

I had decent draws against Rich, but he had good ones too in both games, where he was able to nullify all my threats and then deploy his. There was one point in game 2, where I could’ve turned the game, as the board as empty because Rich had played Rough / Tumble and more removal spells to kill my big guys. I had five lands and a Mindstab, Edge of Autumn, Weatherseed Totem, and probably Sprout Swarm… whatever it was, it was action spells. Rich had three cards in his hand. I didn’t draw my sixth land, so I decided to risk it and float one mana, sacrificing the land to the cycling of Edge of Autumn, hoping to draw a land to play Mindstab and leave Rich with zero cards. I didn’t, so I just played the Totem leaving myself with five mana again. On his turn Rich makes Coal Stoker, spell, spell, leaving me too behind on tempo.

I’m still very happy with my final score. It netted me a couple more Pro Points, a little more cash, and lots of fun on Day 2. As long as I’ll be making Day 2 of events, I’ll be smiling. It’s not that I’m aiming low, it’s just because there’s not many things to do when you sit out on these events. At the moment I don’t know what I’ll be playing at Grand Prix: Strasbourg this weekend, so if I just make Day 2 you can bet I’ll be happy. Right now, I do have a Plan B deck. The problem is, I don’t have a Plan A deck. This is not a good sign, but it doesn’t seem worth it to playtest that much for a Grand Prix in a soon-to-be-dead format. I’ll let you know how it went!

See you in Strasbourg for some Block Constructed!

Tiago