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1 Scar
1 Double Cleave
1 Sootstoke Kindler
1 Sootwalkers
1 Pyre Charger
1 Ashenmoor Liege
1 Dominus of Fealty
17 Mountain
1 Hotheaded Giant
1 Burn Trail
1 Manamorphose
1 Heartlash Cinder
1 Grief Tyrant
1 Scrapbasket
1 Stream Hopper
1 Rustrazor Butcher
1 Scourge of the Nobilis
1 Belligerent Hatchling
1 Scuzzback Marauders
1 Clout of the Dominus
1 Ember Gale
1 Hobgoblin Dragoon
1 Power of Fire
1 Noggle Ransacker
Sideboard
1 Gloomlance
1 Cauldron Haze
1 Merrow Grimeblotter
1 Dream Thief
1 Goldenglow Moth
1 Crimson Wisps
1 Silkbind Faerie
1 Rattleblaze Scarecrow
1 Flow of Ideas
1 Elsewhere Flask
1 Merrow Wavebreakers
1 Smoldering Butcher
1 Drowner Initiate
2 Poison the Well
1 Ghastly Discovery
1 Gravelgill Duo
1 Wilderness Hypnotist
1 Oona’s Grace
1 Torture
1 Torrent of Souls
1 Hollowsage
This was one of those drafts where I felt I wasn’t picking optimally after the first two picks in pack 1. Looking back I’m not even sure where I’d take a different route and obviously wanted to commit to mono Red after opening Burn Trail and being passed Liege. I think in retrospect I was a bit too aggressive trying to push the Red issue and should’ve likely just been UR. This seems to happen a good deal in the format because the temptation to go into mono colored is so high and it’s hard to balance that with card quality. I’d love to hear some thoughts on how I could’ve done differently on this one though I think UR is the answer unless someone says Prison Term is better first (possible in SSS but I think Wickerbough Elder plays a big role now). Going White would’ve allowed for a late Armored Ascension as well.
Round 1 I started off game 1 by crushing him with Stream Hopper Pyre Charger Rustrazor Butcher (which he Bolted) and then Ashenmoor Liege. He ended up killing the Liege but Scuzzback Mauraders hit him once and he conceded. His draw was rather slow this game and while he’d only played Mountains he said he was colorscrewed in chat. Game 2 was annoying. I got a slow start but eventually stabilized and played Dominus of Fealty when my opponent had two cards in hand. He untaps and Gloomwidow Feasts it. Nice. He left it in against all Mountains after game 1. Anyway I don’t have much left and he eventually builds enough guys to get past my two blockers. Game 3 I play Sootstoke Kindler a 2/2 Hotheaded Giant and then Liege. He plays Spitemare which locks the board down for a few turns. Eventually I build up a hasty attack force and take him out as he didn’t do much else.
Round 2 my opponent is GW and I absolutely slaughter him game 1 with Power of Fire on Rustrazor Butcher and then Dominus of Fealty. He ended up playing Wickerbough Elder but it was too late. Game 2 he got very manaflooded and I played my best cards including Grief Tyrant and Liege.
In the finals my opponent is UW and stalls the game out with Prison Term on my Marauders and Recumbent Bliss on my Hobgoblin with Clout on it. He was doing just fine until he attacked right into my on-board combination of Liege and Scrapbasket with a 3/3 and a 2/2. The game was pretty simple to win after that. Game 2 he oddly chose to draw first when his deck was slow (from what I’d seen). I got down Stream Hopper and a Sootwalkers which acquired a Recumbent Bliss. My opponent played out Barrenton Cragtreads and some lands and I just kept making dudes. Eventually he succumbed to Grief Tyrant and Scuzzback Marauders and conceded.
While I may have made some unorthodox picks this time around it just goes to show the power of mono Red. My deck ended up fine but unspectacular and I still breezed through the draft.
Until tomorrow…
Nick