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MTG Commander Deep Dive: Ashad, The Lone Cyberman

Cyborg fans, this one’s for you! Bennie Smith explores how to build a Commander MTG deck around Ashad, the Lone Cyberman from Doctor Who Commander.

Ashad, the Lone Cyberman
Ashad, the Lone Cyberman, illustrated by Eric Wilkerson

Beyond the various Doctors and their companions, there are a ton of other legendary creatures in Doctor Who Commander that are really cool designs to build Commander decks around. Last week’s deep dive featured Me, the Immortal, so make sure to check that out if you missed it.  This week, I’m diving into one of the cards from the Masters of Evil deck—Ashad, the Lone Cyberman!

Ashad, the Lone Cyberman

Traditionally, Magic’s three-color shard that cares the most about artifacts has been Esper, so it’s nice to have a Grixis commander to step outside that paradigm and get access to red spells rather than white spells for building your deck. Ashad’s got a really cool design by giving the first nonlegendary artifact spell you cast each turn casualty 2. The designers very wisely limited this ability to once each turn, though there are certainly ways to cast artifacts at instant speed with cards like Shimmer Myr and Liberator, Urza’s Battlethopter, so you can break that limit to some degree if you want. 

Being able to cash in a creature to copy a nonlegendary artifact can really be a big game depending on the artifact you’re copying, but most of the artifacts you’re playing in Commander will be worth copying at least sometimes. We’ll just want to look for those that give us immediately value, because if it’s worth doing, it’s worth doing twice!  We’ll also want to put in a bunch of cheap creatures with power two or greater that we’d be willing to sacrifice to the casualty ability.

Lastly, don’t forget that Ashad will accumulate +1/+1 counters as your creatures die, so we’ll want to include some evasion so that Ashad can punch into opponents’ life totals when it’s not holding down the fort on defense.

Okay, let’s dive in!

Nonlegendary Artifacts

Mishra's Bauble Sol Ring Candy Trail Arcane Signet Gilded Lotus Baleful Strix Phyrexian Metamorph Mystic Forge Midnight Clock Cursed Mirror Scrap Trawler Wurmcoil Engine Noxious Gearhulk Thought Monitor Combustible Gearhulk Duplicant Stuffy Doll Auton Soldier Dalek Drone Weeping Angel

If possible, I imagine we’d want to hold off casting Ashad until we’ve got a creature to sacrifice on the battlefield, plus a nonlegendary artifact we can cast and copy the same turn. At zero mana, Mishra’s Bauble is the cheapest, and obviously Sol Ring is an incredible one-mana artifact to copy. Baleful Strix is another fantastic card to copy the same turn you cast Ashad.

Later on, there are a lot of higher-mana artifacts that we’d love to copy, such as Wurmcoil Engine, Noxious Gearhulk, Thought Monitor, and Combustible Gearhulk. Phyrexian Metamorph and Auton Soldier let you copy whatever big bad creature is on the battlefield, and then with Ashad you can make yet another copy.

Weeping Angel has flash, so you can use it on an opponent’s turn, potentially ambushing two attackers if Ashad’s ability lets you make another copy.

Creatures to Sacrifice With Power 2 or Greater

Circuit Mender Filigree Familiar Solemn Simulacrum Triarch Praetorian Bloodghast Bloodsoaked Champion Junji, the Midnight Sky Hound of Griselbrand Puppeteer Clique River Kelpie

Circuit Mender, Filigree Familiar, and Solemn Simulacrum play both sides here: not only are they artifacts that are awesome to copy with Ashad’s casualty ability, they also make solid sacrifices for future casualty triggers. Triarch Praetorian might be a good creature to round out the early mana curve; if it ends up in the graveyard to pay for casualty or chump blocking, you can unearth it later to get the Dynastic Codex ability to draw two cards.

Bloodghast and Bloodsoaked Champion are classic black cards that feed into sacrifice strategies, and both of them have the requisite power to pay for casualty. Creatures with undying, like Hound of Griselbrand, or creatures with persist, like Puppeteer Clique, make good bodies to sacrifice to casualty too.

Dies Triggers

Skullclamp Pawn of Ulamog Sifter of Skulls Bastion of Remembrance Blood Artist

If you want to make this an Aristocrats style of deck, there is no end of cards you can fill out your list with, like Blood Artist and Bastion of Remembrance. I wanted to point out Pawn of Ulamog and Sifter of Skulls, which make Eldrazi Spawn and Scion creatures when one of your creatures dies, which can either be chump blockers or cashed in for mana later on.

Also, don’t leave home without Skullclamp; with its cheap equip cost, it’ll be easy to equip whatever creature you’re planning on sacrificing to casualty, so long as it’s got higher than one toughness—and if it does have one toughness, well, it’s there to draw you cards to Skullclamp on its own!

Artifacts Matter

Trading Post Kappa Cannoneer Canoptek Spyder Foundry Inspector Kuldotha Forgemaster Shimmer Dragon Enthusiastic Mechanaut Sharding Sphinx Blast-Furnace Hellkite Delete Biotransference Cryptek

Kappa Cannoneer’s improvise ability means it can hit the battlefield a lot cheaper than six mana, and it makes a pretty good copy target for Ashad. Ward 4 gives it solid protection, and each time an artifact enters the battlefield under your control, it gets a +1/+1 counter and can’t be blocked this turn. With enough artifacts in your deck, this will be a constantly growing, unblockable threat!

Shimmer Dragon, Trading Post, and Canoptek Spyder provide some awesome card-draw utility, while Foundry Inspector and Enthusiastic Mechanaut make it cheaper to cast your artifacts. If you’re playing some number of non-artifact creatures, Biotransference is a nifty enchantment to play, generating 2/2 Necron Warrior tokens each time you cast an artifact spell, and they’re exactly the right size to sacrifice to casualty.

Cryptek is a sweet card that lets you sacrifice another artifact creature to casualty and then get it right back to the battlefield tapped to serve your nefarious schemes further.

Tokens Matter

Brudiclad, Telchor Engineer Mirkwood Bats Junk Winder Beseech the Mirror Back for Seconds Farsight Ritual Determined Iteration

Since copies of artifacts are tokens, we might want to keep an eye out for token synergies. Brudiclad, Telchor Engineer is exciting since we can turn all of our tokens into copies of the best token copy of an artifact we have. An army of Wurmcoil Engines?  Don’t mind if I do!

Mirkwood Bats provides another “Aristocrats” piece here that likes the token copies you’re creating with casualty and any of them you’re sacrificing to casualty. Junk Winder loves tokens, becoming cheaper to cast and tapping down problematic creatures each time you create a token. The bargain ability lets you sacrifice tokens in addition to artifacts and enchantments, so you can get the extra juice from Beseech the Mirror, Farsight Ritual and Back for Seconds. And then there’s Determined Iteration’s populate ability that can make a copy of a token creature you control that you’ll have to sacrifice at the beginning of the next end step, which means you can sacrifice it to casualty after combat if you’d like.

More Cybermen!

Cyberman Patrol Cybermen Squadron The Cyber-Controller Cyber Conversion Cybership Death in Heaven Missy

I know Ashad is supposed to be the Lone Cyberman, but if you’d like to keep it from being lonely, you can tap into other Cyberman cards from the Masters of Evil deck. Cyberman creatures are artifacts, so you can copy two of them with Ashad’s ability: Cyberman Patrol and Cyberman Squadron. Both of them are awesome in multiples! You can’t copy The Cyber-Controller since it’s legendary, but it definitely plays well in an artifact creature-heavy deck.

Then there are the cards that make Cyberman creatures like Death in Heaven and Missy, and since they’re 2/2 creatures, they make good fodder for Ashad’s casualty ability.

Evasion

Soulbright Flamekin Shadowspear Loxodon Warhammer Embercleave The Reaver Cleaver Akroma's Memorial Tenza, Godo's Maul Vorrac Battlehorns O-Naginata Cyberdrive Awakener Skorpekh Lord

Once we’ve pumped Ashad up to threatening levels, we’ll want to send it on attacks, and giving it trample is an excellent way to do that. There are a ton of great ways to do that in Grixis, such as Soulbright Flamekin; Shadowspear; Tenza, Godo’s Maul; and Embercleave. Cyberdrive Awakener and Akroma’s Memorial will give your artifact creatures flying, while Skorpekh Lord gives your other artifact creatures +1/+0 and menace.

What other cards would be awesome in this deck?  Which is your favorite villain from the Masters of Evil precon deck? 

Talk to Me

Do me a solid and follow me on Twitter!  I run polls and start conversations about Commander all the time, so get in on the fun!  You can also find my LinkTree on my profile page there with links to all my content.

I’d also love it if you followed my Twitch channel TheCompleteCommander, where I do Commander, Brawl, and sometimes other Magic-related streams when I can.  If you can’t join me live, the videos are available on demand for a few weeks on Twitch, but I also upload them to my YouTube channel.  You can also find the lists for my paper decks over on Archidekt if you want to dig into how I put together my own decks and brews. 

And lastly, I just want to say: let us love each other and stay healthy and happy. 

Visit my Decklist Database to see my decklists and the articles where they appeared!

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