I want you to close your eyes right now and imagine what life was like when you were a kid. The world was filled with wondrously exciting things and brimming with possibility. And you were free to roam through it, discovering something new every day.
Then at some point life hits you like a freight train. Weighed down by the shackles of responsibility, you are no longer free. You are trapped in a dull routine of work, errands, meals, and sleep. Everything seems stale and listless with no hope for change.
Okay, maybe this is more of a melodramatic trope in fiction than an accurate description of life, but the point is, sometimes you have to listen to your inner child. Children are fearless. Instead of asking why, they ask why not. They see what they want and they go for it, unrestrained by a lifetime of suffering the consequences.
In Magic, it’s easy to dismiss ideas as too fanciful.
Oh, that deck could never work. It can’t beat aggro.
How are you possibly going to assemble a four-card combo in time?
Don’t let the naysayers get you down. It’s time to dream. R/W Vehicles is the deck du jour but how can we make it better? Verdurous Gearhulk is a great card, letting you dominate combat in a metagame where combat is very important. But it’s not in our colors and double green on top of that. That’ll never work.
Not with that attitude, it won’t. We have some two-color lands. We have Aether Hub. And better yet, we have some mana fixers that fit perfectly into this deck.
Servant of the Conduit comes right over from W/G Aggro, letting us accelerate out Verdurous Gearhulk and ably Crewing a Smuggler’s Copter once its mana production is no longer needed. And Cultivator’s Caravan is a vehicle that dominates combat and fixes our mana all in one.
The end result is a Vehicles deck that goes a little bigger than the one we’re used to, but that’s a good position to be in for an aggressive metagame. We have the curve to stay at parity with opposing aggressive decks early on and the power to overtake them in the mid-game. That added power should also help against the control decks that are no doubt going to spring up now that the metagame has taken shape.
The mana probably needs some work, which is no surprise for a three-color aggro deck. But the power level of this deck is through the roof, so let’s all take a moment to dream like we’re kids and appreciate a deck that just wants to play all the best cards.
Creatures (20)
- 4 Thraben Inspector
- 2 Depala, Pilot Exemplar
- 4 Verdurous Gearhulk
- 2 Pia Nalaar
- 4 Veteran Motorist
- 4 Servant of the Conduit
Planeswalkers (1)
Lands (25)
Spells (14)

