With Murders at Karlov Manor‘s Limited metagame feeling settled, and white and red feeling regularly contested at most tables, we must look towards the (happy little) trees.
Not only is green the deepest of the five colors, it’s the only color that provides adequate color fixing with Nervous Gardener and Topiary Panther, providing flexibility throughout the draft. If you follow my five-minute program (patent pending), I’ll turn you into a lean, green fighting machine (no refunds).
The Pulls
These three are the most powerful cards in green. These are solid first picks, and often act as entry points for a green deck.
The Splashes
These are two of the most powerful uncommons in the set, full stop. They are easy to splash if you are already green, and are the only multicolored cards I will be mentioning.
Evergreen
These cards are solid in any green deck, and should be mid-high picks. Though I wouldn’t consider them as impactful as the cards in the tier above, I wouldn’t feel bad first-picking most of these in Pack 2 or 3 when committed to green.
Role-Players
The above can shine in specific decks, and are unplayable in others. Glint Weaver may belong in Evergreen, but I can picture decks that don’t want the eight-legged seven-drop due to its mana cost.
Overrated
These cards aren’t unplayable, but they aren’t really great role-players either. While they have their uses, they underperform the majority of the time. Draft and build with caution.
Cards not previously mentioned, such as Rope, are either sideboard cards or unplayable.
Lose and Learn, Learn and Win!