You CAN Play Type I #127: Deconstructing Darksteel, Part IV – Instants
Shunt
Okay, so Deflection and Misdirection should have been Red now? This pie business is sure confusing.
Anyway, Deflection was a chase card after Jester’s Cap back in Ice Age days, but it was just too tempo inefficient. Barring a Fireball for twenty, Deflection didn’t really do all that much for four mana, aside from having cute flavor text. Shunt, at three mana, isn’t all that different in Type I. Remember, this effect truly took off with Misdirection’s free cost.