Yawgmoth’s Whimsy #340: Back to the Ultimate Standard Tournament

Thursday, September 2 – This week, Ghazi Glare tries to dazzle Boss Naya, plus a matchup of the “most hated” decks: Faeries vs. Jund.

It’s been a while, but I finally got time to continue the Ultimate Standard Tournament. This week, Ghazi Glare tries to dazzle Boss Naya, plus a matchup of the “most hated” decks: Faeries vs. Jund.

What’s going on?
I am running a tournament matching thirty-two of the best Standard legal decks of all time in a single-elimination tournament. The idea is to find out if modern decks can run with the best historical decks. The event will play best-of-five matches, with two unsideboarded and up to three sideboarded matches. The decks chosen are a selection of the most famous historical decks, as played at the time.

Here are the brackets to date.

NW Bracket

NW Bracket

SE Bracket

SW Bracket

The decklists can be found here.

Where possible, I’m playing these matches out on Magic Online. It’s obviously not possible for some matches, of course, since many of these decks rely on cards that just don’t exist online. (Rishadan Port is a great example.) When necessary, I’ll end up playing these matches between my two accounts, but I’d prefer actual opponents. When I’m online and available, I’ll hang out in a room called UST. Just type “/join UST” in any window on MTGO.

Thanks for the Help!
Several people have helped play out matches. I really appreciate this. Keep it up!

If you have time, meet me online or just play out a matchup with your friends. Just use the decklists here, and please provide a complete record of the games — opening hands, cards played, relevant abilities used, life total changes, etc. It isn’t enough to say “Stompy smashed Sabre Bargain” — we want to see how, why and what happened.

I also keep the brackets in the Google doc up to date — in other words, once a match is played, I’ll note it as “(played),” and post the results after the article with the results goes up.

On to the coverage!

Boss Naya vs. Ghazi Glare
I had a pretty good idea how this match was going to play out. Sure, Ghazi Glare has some pretty good creatures, but Kodama of the North Tree is not quite the same as Ranger of Eos fetching Noble Hierarch and Scute Mob, or Knight of the Reliquary. Sure, Glare of Subdual is the new Opposition, but Boss Naya has Oblivion Ring and Ajani Vengeant — just plain better cards than were printed back then. Sure, killing Yosei is bad, but Naya has Path to Exile (although I had forgotten that Naya had just one.)

The other thing I knew about this matchup was that it would be G/W on G/W/R. As a judge, I hate seeing G/W mirrors, in limited or constructed, because the matches always go to time. G/W on G/W tends to stall, and the games are rarely fast unless one side is blown out.

I’m going to try something new — I’ll add a table with the two decks side by side. Let’s see if the software I have for creating it and shipping the image to Craig works, and if the result is still legible. Here’s the image:


The first game went pretty much according to my expectations. Both sides opened with mana creatures and developed their boards. Pretty soon, both sides had their Hierarchs in play. Naya had Noble Hierarchs. Glare had Loxodon Hierarchs. However, Naya also had Bloodbraid Elves and Rangers of Eos — and the card advantage those produced was crushing. Glare did get a Kodama of the North Tree in play, but by then Naya had a giant Knight of the Reliquary equipped with Behemoth Sledge. It traded with the Kodama, and two Loxodon Hierarchs. (In this case, at least, the fact that damage no longer stacks cost Glare a couple of creatures.) It didn’t matter — Naya also had Ajani Vengeant with six counters and climbing.

Game two started as more of the same. Naya soon had a Wild Nacatl crashing past Wood Elves, and turn 5 it dropped an O Ring on a newly cast Glare of Subdual. However, a Seed Spark got Glare back, along with two tokens to tap thing with Glare. Tectonic Edge for Naya killed the first Vitu-Ghazi the City Tree — but the second started churning out tokens, and eventually Glare got a Hierarch into play and started beating. This time Yosei showed up and stayed in play, until Naya conceded. It was a long, hard fight, and Naya had a slow start, but Glare pulled it out quite legitimately.

I had decided to play at least four presideboarded games, simply because we were rusty with these decks and unsure of the matchup.

Game three, Glare showed something that I should have paid more attention to — the fact that Glare has its own busted cards. This game, Glare opened Forest, Llanowar Elf, turn 2 Wood Elf, turn 3, play Umezawa’s Jitte, equip to the Wood Elf and attack on turn 3, then use the counters to kill Naya’s two mana critters. Naya never did recover, although it did drag the game out. The Wood Elves continued to gain counters, and the counters were removed to kill everything up to and including a Stirring Wildwood.

Game four was really long. By end game, Naya had nearly every land it had in the graveyard, with nothing left in the library but a couple fetchlands with nothing to fetch. Eventually, a massive Knight of the Reliquary with a Behemoth Sledge smashed through for the win. Glare drew a lot of cards, but not a Seed Spark or Glare of Subdual.

Boarding was fairly simple. Glare took out the Arashis and the Congregation at Dawns for the Naturalizes, the Wrath of God and the other Yoseis. We debated bringing in Greater Good, but the biggest concern was Cunning Sparkmage, not getting a lockdown. Naya took out Lightning Bolts, Behemoth Sledge and a Birds of Paradise for four Cunning Sparkmages and the other Basilisk Collar. Naya toyed with the Baneslayers, but had little problem winning, provided it could keep Glare and Jitte off the board. Flying fat did not seem to be the answer. (If Naya had brought in the Baneslayers, Arashis would have come back in to deal with them.)

Post board, Glare put on a show. It kept getting hands that played mana acceleration into Loxodon Hierarch and a Jitte. Jitte destroyed Naya’s 0/1s and even 3/2s. When it didn’t get Jitte, it got token producers, lots of mana, and Glare. Pithing Needle also played a huge role. Pithing Needles named Raging Ravine, Basilisk Collar, Ajani Vengeant, and Cunning Sparkmage at various times. When Naya found an O Ring to solve one of those problems, Glare would find a Naturalize or Seed Spark.

The final game that mattered had Glare with a lot of mana, many tokens, and Selesnya Guildmage in play. Glare had eight mana in play. Naya had traded everything besides land the previous turn. Naya ripped Ajani Vengeant, and had to try frying the Guildmage — but the opponent was not stupid enough to let that work. He used the Guildmage to pump all his creatures twice in response, and the Guildmage lived. The next turn the Guildmage pumped all the tokens, and the counterattack was lethal.

Post sideboard, Glare won five straight games. It was rarely close.

Glare advances — towards Affinity.

Faeries vs. Jund
Once again, I had help on this matchup, thanks to Chris Najmi and friends. I did play a few games in this matchup myself, and I generally agree with the outcomes and reasoning. However, I’m going to simply cut and paste Chris’ commentary:

“We played a best of seven with the first three unsideboarded, and any subsequent matches sideboarded. Life totals will be (Jund-Fae)

Game 1, Fae on play, Jund on the draw.

Fae keeps: Island, Sunken Ruins, Secluded Glen, 2x Rune Snag, Ancestral Visions, Spellstutter Sprite.

Jund mulls garbage into 6: Raging Ravine, Lavaclaw Reaches, Savage Lands, Bituminous Blast, Sprouting Thrinax.

Fae: Island, suspend Visions, pass.
Jund: Draw Thrinax, play Savage Lands, pass,

Fae: Draw Bitterblossom, play Secluded Glen revealing and playing Bitterblossom.
Jund: Draw Bloodbraid Elf, play Ravine.

Fae: Draw Spellstutter Sprite, make 1x Bitterblossom token (20-19), lay a Sunken Ruins
Jund: Draw Blightning. Play Catacombs, pop for Swamp (19-19), Thrinax is countered by Spellstutter Sprite.

Fae: Draw Terror. 2x Bitterblossom token (19-18) , attack Jund (17-18)
Jund: Draw Catacombs pop for a Forest (16-18), Bloodbraid Elf cascades into Maelstrom pulse on the Fae tokens. Elf swings and is Terrored.

Fae: Visions unsuspends drawing into Pendelhaven, Mutavault, Faerie Conclave, make 1x token (16-17), draw Bitterblossom, attack with Sprite (15-17), play Mutavault.
Jund: Draw and play Rootbound Crag. Pass.

Fae: Draw Underground River, 2x token (15-16), attack with Sprite + token,
Jund plays Bituminous Blast on Sprite, cascading into Putrid Leech, Fae Rune Snags the Leech (14-16)
Jund: Draws Ravine, plays Thrinax

Fae: Draw Spellstutter Sprite, 3x token (14-15), play Pendelhaven, attack with 2 Fae tokens (12-15).
Jund: Draw Dragonskull Summit, play Summit, animate Ravine and swing, Ravine is blocked by Vault + Pendelhavened token and kills Vault, Thrinax gets in (12-12).

Fae: Draw River of Tears, 4x token (12-11), attack with 3x token (9-11), play River of Tears.
Jund: Draw Putrid Leech, play Lavaclaw Reaches, animate Ravine and swing with Thrinax; Ravine is double-blocked by Conclave and Pendelhavened token and kills both, Thrinax gets in (9-8).

Fae: Draw Scion of Oona (!), 4x token (9-7), attack with 3 Fae tokens, (7-6).

Jund: Draw Blightning. Animate Lavaclaw Reaches and swing, Reaches trade with Pendelhavened token, Thrinax gets in (7-3). Fae flashes in Scion at end of turn and cracks FTW!

Game 2: Fae on draw, Jund on play. Fae is on the ropes for the whole game.

Fae mulls trash into 2x River of Tears, Sunken Ruins, Ancestral Visions, Scion of Oona, Mistbind Clique.
Jund keeps: Raging Ravine, Mountain, Verdant Catacombs, Sprouting Thrinax, Maelstrom Pulse, Sarkhan the Mad, Lightning Bolt.

Jund: Play Raging Ravine, pass.
Fae: Draw Sunken Ruins, play River of Tears, pass.

Jund: Draw Bituminous Blast, play Verdant Catacombs, popping for Swamp (19-20).
Fae: Draw Faerie Conclave, suspend Ancestral Visions, play Conclave.

Jund: Draw Dragonskull Summit. Play Summit, make a Thrinax.
Fae: Draw Ancestral Visions, play Sunken Ruins.

Jund: Draw Forest, play Mountain, swing w/ Thrinax (19-17), Bolt Fae’s end of turn Scion.
Fae: Draw Underground River, play River, suspend Visions.

Jund: Draw Siege-Gang Commander, play Forest, swing w/ Thrinax (19-14), Sarkhan the Mad resolves (!) make a 5/5 from Thrinax to get 3x 1/1s (5).
Fae: Draw Underground River, play River.

Jund: Draw Mountain, play Mountain. Swing with the team, dragon is chumped by Conclave (19-11), Sarkhan turns a token into a dragon (3).
Fae: Visions unsuspends, draw Mistbind Clique, Underground River, Rune Snag, Cryptic Command for the turn, play Sunken Ruins.

Jund: Draw Bloodbraid Elf (!!!) swing with 1x 1/1 and 2x 5/5. Cryptic Command bounces a dragon token and draws another Cryptic Command (19-4). Sarkhan turns last token into dragon (1).
Fae: Draw Terror. Play Underground River.

Jund: Draw Blightning. In begin combat step, Cryptic Command taps down team and bounces a dragon, animate Ravine, Ravine is Terrored. Sarkhan Confidants a Verdant Catacombs into hand, which is then played and cracked for a Swamp.
Fae: Visions unsuspends, draw Vendilion Clique, blossom, Terror, and Secluded Glen. Play Glen.

Jund: Draw (obliterated by pen), Fae flashes in Vendilion Clique, Jund Bituminous ultimatums into Bloodbraid Elf, which then hits Blightning. SCORE! Fae concedes.

Game 3: Fae on play, Jund on draw.
Fae keeps Bitterblossom, 2x Terror, Sunken Ruins, Scion of Oona, Rune Snag, Cryptic. Super sketchy, but I’ve been assured that this is a good keep.
Jund keeps 2x Putrid Leech, 2x Swamp, Forest, Savage Lands, Sarkhan the Mad (THIS IS SO SICK)

Fae: Play River of Tears.
Jund: Draw Bituminous Blast, play Savage Lands.

Fae: Draw Island, play Sunken Ruins, Bitterblossom.
Jund: Draw Maelstrom Pulse, play Swamp and Putrid Leech.

Fae: Draw Bitterblossom, 1x token (20-19), play Island.
Jund: Draw Sprouting Thrinax, play Forest, swing with Leech (18-15), play Thrinax. Fae flashes in a Scion on the end step.

Fae: Draw Rune Snag. 2x token (18-14), swing with Scion (17-14).
Jund: Draw Broodmate Dragon, play Swamp, Fae Rune Snags a Maelstrom Pulse targeting Scion, Leech is double-blocked by tokens, Thrinax gets in (15-11).

Fae: Draw Cryptic Command, 1x token (15-10), swing with Scion (14-10)
Jund: Draw Terminate, Bituminous Blast Scion, cascading into Blightning, Blightning is Spell Stuttered, Blast kills Scion, Thrinax is chumped by Fae token.

Fae: Draw Spellstutter Sprite, 1x token (14-9), swing with Sprite (13-9)
Jund: Draw Dragonclaw Summit, play Summit, swing with Thrinax and it is chumped. Play Sarkhan the Mad, it is Cryptic Commanded with second mode, bouncing Thrinax.

Fae: Draw Underground River, play it, 1x Fae token (13-8), swing with Sprite (12-8)
Jund: Draw Bloodbraid Elf, Elf cascades into Leech, Leech is Snagged, Elf is Terror.

Fae: Draw Rune Snag, 2x token (12-7), swing with Sprite (11-7).
Jund: Draw Bloodbraid Elf, Elf cascades into Thrinax, Command counters Elf, bounces Thrinax.

Fae: Draw Bitterblossom, 3x token (11-6), swing with token + Sprite (9-6)
Jund: Draw Leech, play Broodmate Dragon.

Fae: Draw Secluded Glen, 4x token (9-5), play 2nd Bitterblossom, swing (6-5), Broodmates kill a token and a Sprite
Jund: Plays both Thrinax.

Fae concedes, can’t get there.

Game 4: Fae is on the play, Jund on the draw.
Fae mulls into River of Tears, Sunken Ruins, Mutavault, Scion of Oona, Cryptic Command, Rune Snag. Keep.
Jund mulls into Forest, Swamp, Verdant Catacombs, Savage Lands, Lightning Bolt, Siege-Gang Commander.

Fae: Play River of Tears.
Jund: Draw Bloodbraid Elf (fist pump!), play Savage Lands.

Fae: Draw Spellstutter Sprite, play Sunken Ruins. Hold up for end step Scion.
Jund: Draw Swamp, play Verdant Catacombs, pop for Forest (19-20). Bolt Fae’s EOT Scion.

Fae: Draw [unclear], play Mutavault.
Jund: Draw Thrinax, play Swamp. Thrinax is Rune Snagged.

Fae: Draw Ancestral Visions, suspend visions, play Underground River. (19-19 pain land use).
Jund: Draw Blightning. Sick rips. Play Forest. Bloodbraid Elf cascading into Blightning. Blightning is Rune Snagged, Elf trades with Mutavault.

Fae: Draw Rune Snag.
Jund: Draw Bloodbraid Elf, play Swamp. Elf cascades into Terminate (no legal targets) gets in for three (19-16).

Fae: Draw Mistbind Clique.
Jund: Draw Raging Ravine. Play it. Get in with Elf (19-13), play Blightning (19-10). Fae pitches Sprite and Clique.

Fae: Draw Mistbind Clique.
Jund: Draw Thrinax, Get in with Elf (19-10). Thrinax is Snagged. Fae flashes in Spellstutter.

Fae: Visions warps in, drawing Secluded Glen, Pendelhaven, Rune Snag, Spellstutter Sprite, play Pendelhaven.
Jund: Fae flashes in Mistbind Clique on upkeep, championing Sprite. Draw Bituminous Blast. Jund looks awkward.

Fae: Draw Spellstutter Sprite, play Secluded Glen, attack for 2 (17-6).
Jund: Draw Sarkhan the Mad, Bituminous Blast on Mistbind Clique cascades into Doom Blade, Clique dies, returning Sprite. Elf trades with something Pendelhavened Sprite.

Fae: Draw Terror.
Jund: Draw Verdant Catacombs, play it. Break it for Forest (16-6). Animate Ravine, it gets Terrored.

Fae: Draw Bitterblossom.
Jund: Draw Thrinax. Thrinax is Cryptic Commanded in Dismiss mode. Fae draws Secluded Glen off of Cryptic.

Fae: Draw Island and play it.
Jund: Draw Lightning Bolt.

Fae: Draw Vendilion Clique.
Jund: Clique on draw step sees Mountain, Bolt, Sarkhan, Siege-Gang. Clique takes nothing. Play Mountain, play Sarkhan. Confidant into Mountain, play it.

Aside: I’m not 100% certain about this line of play; I think that there was another card in hand, but if there was I didn’t write it down. I didn’t play Siege-Gang because I didn’t have a second red source. I didn’t Bolt the Clique so that I’d have mana for Sarkhan, if he let me keep it. He ended up taking nothing, since he had Sprite for the Bolt, and it wasn’t worth letting me draw into something he couldn’t Spellstutter.

Fae: Draw Underground River, attack w/ clique, Jund attempts to bolt, Fae dutifully Spellstutters back.
Jund: Draw ??? Play Siege-Gang Commander. Turn a goblin into a 5/5 with Sarkhan (5).

Fae: Draw Scion.
Jund: Draw Mountain. Throw all three remaining goblins for 6.

Game 5: Fae on play, Jund on draw.
Fae keeps River of Tears, Sunken Ruins, Secluded Glen, Cryptic Command, Bitterblossom, Scion of Oona, Vendilion Clique.
Jund mulls no-lander into Swamp, Pyroclasm, Dragonskull Summit, Bloodbraid Elf, Terminate.

Fae: Play Secluded Glen tapped, pass.
Jund: Draw Thrinax, play Dragonskull Summit.

Fae: Draw Scion of Oona. Play River of Tears, play Bitterblossom.
Jund: Draw Bituminous Blast. Play Swamp.

Fae: Draw Mutavault. 1x token (20-19), play Sunken Ruins.
Jund: Draw Savage Lands, play it. Fae drops an end of turn Vendilion Clique, sees Bituminous Blast, Thrinax, Terminate, Pyroclasm, cycles Elf drawing Jund into Forest.

Fae: Draw Rune Snag, 2x token (20-18), play Mutavault, swing with token + Clique (16-18).
Jund: Draw Leech. Play Leech, play Pyroclasm, Cryptic Command in counter bounce Leech (terrible misplay) (14-18).

Fae: Draw Spellstutter Sprite, 3x token (14-17), swing (9-17)
Jund: Draw Mountain, play it.

Fae: Draw Scion of Oona (prepare for savage blowouts), 4xtoken (9-16), swing with clique + 3 tokens, Jund casts Bituminous Blast on Clique, cascading into Bolt. Fae flashes in Scion FTW.

Game 6: Fae on draw. Jund on play.
Fae keeps 2x Spellstutter Sprite, Island, Sunken Ruins, Mutavault, Terror.
Jund keeps Forest, Swamp, Verdant Catacombs, Mountain, Putrid Leech, Bituminous Blast, Pyroclasm.

Jund: Play Catacombs, crack for Forest (19-20).
Fae: Draw Mistbind Clique, play Island.

Jund: Draw Dragonskull Summit, play Swamp, play Leech.
Fae: Draw River of Tears, plays it.

Jund: Draw Dragonskull Summit, play it, swing with Leech (17-16)
Fae: Draw Pendelhaven, play Sunken Ruins.

Jund: Draw Thrinax, play Summit, play Thrinax, swing with Leech (15-12)
Fae: Draw Mistbind Clique, play Mutavault.

Jund: Fae flashes in Mistbind Clique on upkeep. Swing with Leech, no trade (13-8).
Fae: Draw visions, play Pendelhaven, swing with Clique (9-8), suspend Visions.

Jund: Fae flashes in second Clique. Jund plays Bituminous Blast on Clique cascading into Bolt, Bolts Fae. Draw Verdant Catacombs, play it, pop (8-8). Swing with Leech, trades with a Clique (6-8).
Fae: Draw Secluded Glen, pass.

Jund: Draw Bloodbraid Elf, play Elf into Thrinax, swing, Elf is Terrored.
Fae: Draws Underground River and passes.

Jund: Swings with Thrinax, and shows Blightning ftw.

Overall, Jund takes the match 4-2. Fae seems to give you more wiggle room to outplay people… but the trade off is the preposterous power of cascade. Bituminous Blast and Bloodbraid Elf are insane in this matchup. Putrid Leech is even better here than in the UW/Planeswalkers matchup in the current Standard. Fae has only a handful of ways to kill it, and none of them are particularly appetizing.

Jund advances.

Thanks for the assist!

Until next time.
“one million words” on MTGO