Still the most popular and criminally underrepresented control strategy in Standard, Sam Black takes the skill-intensive archetype through this series of test videos for #SCGRICH!
Today I’ll be trying my take on Adrian Sullivan’s U/B Control deck. When testing U/B Control for PT, I liked Pearl Lake Ancient and I felt like the deck, which had 27 lands, really needed a 28th. Adrian’s version plays only 26 lands, but it wins with Ashiok, Nightmare Weaver, which requires far fewer lands than Pearl Lake Ancient. I’m still skeptical, but I know Adrian’s had success with this version. Playing fewer than four copies of Dig Through Time seemed crazy to me based on my previous experience, so I made room for the fourth. I’ll be playing:
That first game made this matchup feel really good. Honestly, the game where I mulled to three made the matchup look good too. The last game was the most interesting, but only because I didn’t hit my mana, and then needed him to overextend into Aetherspouts.
Round 2
Radically mis-sideboarding for game 2 really cost me here. He was a much more aggressive Abzan Aggo than I expected. My answers lined up wrong again in the third game, as my opponent drew a hand with bigger stuff, which is just the awkward reality of playing this kind of control deck.
Round 3
That matchup felt pretty good, but I just didn’t have enough lands to operate in the first and third games. Based on my previous experience with this archetype, I’m much more inclined to blame the number of lands in the deck than variance.
Round 4
Ashiok was definitely great there. In game 3, my opponent really needed to use Polluted Delta to try to draw a different card, and got really punished, as the top of their deck just kept being terrible.
Ashiok was pretty good, but I felt like I got punished almost every game for having 26 lands with three of them being colorless. I think I’d want only two Radiant Fountains and at least one more land.