Those with long memories will recall that this time last year, I revealed to you the Mirrodin uncommon print run on Magic Online. I got a bit wordy about it, and sort of made an article around it, but basically the whole thing was an excuse to get the print run out there. Well, after umpteen drafts and a fair amount of help from friends and randoms on Magic Online, I have managed to do the same thing for Champions of Kamigawa.
Unfortunately I don’t really have a lot to say about this print run. In terms of how to use it and stuff, just read what was written in the Mirrodin article (I assume Ted has linked it for you above). The print run is still one complete circular run, with the same rules for foils etc, and it is still completely different from the paper print run (sorry paper fans). [I’m not certain this is true, as I’ve talked to folks at Wizards previously about this, and they say they match up. I know the print runs for Skullclamp on Magic Online matched those in real life. – Knut] There are a lot of bombs in the uncommon slot, maybe not as many as in Mirrodin, but cards such as Dance of Shadows, Ghostly Prison, the Hondens and Soratami Savant have first pick potential, meaning you will regularly find yourself looking at a pack with an uncommon missing as you make your second pick. Hopefully using this print run will give you an advantage reading signals in these situations.
Nezumi Bone-Reader
Innocence Kami
Tenza, Godo’s Maul
Gale Force
Blood Rites
Honden of Night’s Reach
Sire of the Storm
Konda’s Hatamoto
Dance of Shadows
Hankyu
Orbweaver Kumo
Honden of Seeing Winds
Oni Possession
Earthshaker
Graceful Adept
Hana Kami
No-Dachi
Candles Glow
Akki Underminer
Rootrunner
Hinder
Cleanfall
Sideswipe
Sachi, Daughter of Seshiro
Nine-Ringed Bo
Nezumi Graverobber
Squelch
Strange Inversion
Gutwrencher Oni
Honden of Life’s Web
Pinecrest Ridge
Bushi Tenderfoot
Kami of Lunacy
Kami of Old Stone
Dampen Thought
Orochi Eggwatcher
Reito Lantern
Pain Kami
Nagao, Bound by Honor
Aura of Dominion
Blood Speaker
Soratami Seer
Tranquil Garden
Initiate of Blood
Swallowing Plague
Ore Gorger
Honden of Cleansing Fire
Sosuke, Son of Seshiro
Cloudcrest Lake
Numai Outcast
Soilshaper
Ghostly Prison
Honden of Infinite Rage
Struggle for Sanity
Strength of Cedars
Honor-Worn Shaku
Bloodthirsty Ogre
Guardian of Solitude
Otherworldly Journey
Kumano’s Pupils
Petals of Insight
Samurai Enforcers
Waterveil Cavern
Horizon Seed
Feast of Worms
Soratami Mirror Mage
Mana Seism
Time of Need
Samurai of the Pale Curtain
Lantern-Lit Graveyard
Thousand-legged Kami
Thief of Hope
Brothers Yamazaki
Cut the Tethers
Hideous Laughter
Kami of the Palace Fields
Jade Idol
Eerie Procession
Blind with Anger
Painwracker Oni
Student of Elements
Reciprocate
Kashi-Tribe Reaver
Sensei’s Divining Top
Akki Coalflinger
Lure
Soratami Savant
Hanabi Blast
There seems to be no real pattern to the print run in terms of color. While there are never two cards of the same color next to each other, several times there is one gap between them meaning it is possible to open two uncommons of the same color.
There also seems no real pattern with regard for power. While the common run is sorted so that there will always be some playable and some unplayable commons in each pack, the uncommon run is a lot more hap-hazard. You may open a beautiful set such as Soilshaper, Ghostly Prison, Honden of Infinite Rage, or you may open a complete pile such as Waterveil Cavern, Horizon Seed, Feast of Worms (I swear, contrary to all statistical likelihood, I have opened this combination about 30 times).
If you can’t be bothered to learn the complete print run (and let’s be fair, who can when you can just open it in front of you), then it helps to at least learn the parts of the print run where powerful cards appear together. For example, if you pick a Hanabi Blast second, it pays to always check if there is another uncommon missing, because if there is, your daddy has almost certainly taken a Soratami Savant and you should stay out of Blue.
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