When I accepted this weekly writing gig for StarCityGames.com, I knew situations like the one I’ve been through the last couple of days would occur. I do dedicate a lot of time to my favorite game, but sometimes I have to take a break. Three Grand Prix tournaments in three weeks, not counting the Pro Tour two weeks earlier… that’s a lot of Magic, even for a Pro Player (or at least, for me). It’s also the reason I didn’t want to go to Kyoto. The other reason I didn’t go to Kyoto was that I don’t have a single clue about Standard.
I asked around, looking for general topics to talk about, but nothing interesting came up. When I asked Craig for inspiration, he told me to talk about Standard. As mentioned above, I don’t know anything about it, and I really don’t want to pretend that I do.
He then asked me:
“So what are you playing these days?”
“Final Fantasy XII…”
“I’m not sure our readers will be interested in that…”
I needed something: a concept. A concept I would be able to reuse again if I’m out of content in any given week, if readers enjoy it.
I came up with an idea, with the help of a friend: a column that would be similar to Rich Hoaen’s “Drafting with Rich” column, with a few subtle differences:
The concept?
Pimp My Draft!
Using the DraftCap software, I sit and draft with an “amateur” player, comparing picks along the way. However, this isn’t simply a “Drafting With Raph” approach… there are subtle differences.
I wouldn’t pick the first cards myself. The amateur player would start the draft and make the first three picks. He would then tell me what he would pick for the rest of the draft, but I would be the one having the last word in picking the card. The reason why I leave the first picks to him is to let him decide which way the draft should start. I’ve drafted too much, and would be therefore influenced by my personal preferences. I’d pick the colors I prefer, which is not the point of the exercise. When I take over and start making the picks, the exercise remains in the context of a real draft. It doesn’t create a strange “alternate reality” draft where my partner would pick a card and I would pick another, with both of us coming to separate decklists. I would still be following the primary idea of his draft, hopefully making the best of it.
The whole point is to argue the picks, and see the difference between an amateur’s point of view and (I hate calling myself this) a pro. I will, of course, give you tips on the way, and the reasons why I make certain picks. We’ll see how expandable the concept is. It may be possible for one of you to take part in one of the drafts in future articles (more about this later).
For the first instalment, Yohan (who came up with the “Pimp My Draft” concept), launched an 8-4 on MTGO, and started picking:
(NB: This is my first ever attempt at DraftCapping, and it proved to be a little tricky. All packs are here, but a few cards are missing. I hope this isn’t to distracting, and I’ll iron out the problems for the next instalment.)
Draft:
Pack 1:
Spinneret Sliver, Keldon Halberdier, Grapeshot, Mindstab, Slipstream Serpent,
Wormwood Dryad, Venser’s Sliver, Clockspinning, Bogardan Rager, Dread Return,
Conflagrate, Undying Rage, Squall Line, Undead Warchief, Spirit Loop
Yohan:
Pick: Squall Line
The only good cards are Red, and there are four of them —Keldon Halbardier, Grapeshot, Conflagrate, and Undying Rage (which I personaly dislike). A Green pick is safe, so I go for the X direct damage spell, Squall Line.
My response: The first pick is, in my opinion, definetely wrong. The reason why Yohan stayed away from the Red cards is acceptable, although I believe Grapeshot and Conflagrate may be splashable Red cards, but Yohan went for the wrong card. I would prefer having a Mindstab that I would almost always play if I’m Black, than Squall Line that I sometimes leave in the board.
Pack 2:
Coal Stoker, Deathspore Thallid, Tolarian Sentinel, Benalish Cavalry, Orcish
Cannonade, Errant Ephemeron, Watcher Sliver, Thrill of the Hunt, Plunder,
Skulking Knight, Quilled Sliver, Fallen Ideal, Calciform Pools
Yohan:
Pick: Errant Ephemeron
The best card in the pack.
My response: The second pick is correct.
Pack 3:
Amrou Scout, Keldon Halberdier, Mana Skimmer, Durkwood Baloth, Fathom Seer,
Prismatic Lens, Clockspinning, Sidewinder Sliver, Viscid Lemures, Conflagrate,
Paradise Plume, Swarmyard
Yohan:
Pick: Fathom Seer
Fathom Seer or Durkwood Baloth… Fathom seer is probably better.
My response: The third pick is correct as well, but for different reasons. You’re passed an Errant Ephemeron in pack 2 and a Fathom Seer in pack 3. It is a pretty clear signal that your right neighbor isn’t Blue. Not only is Fathom Seer the better card, but it’s also the safer pick.
From then on, Yohan would suggest the pick, but I would have the last word.
Pack 4:
Coral Trickster, Ivory Giant, Deathspore Thallid, Flowstone Channeler,
Traitor’s Clutch, Plunder, Eternity Snare, Haunting Hymn, Paradise Plume, *, Spike Feeder,
Swamp
Yohan would take: Spike Feeder.
I would take: Coral Trickster.
Yohan wants to play his first pick and would like to go for the Spike Feeder. Spike Feeder is probably better than Coral Trickster, but the merfolk is just a safer pick. With two Blue cards that you’re going to play for sure, you want your neighbours to forget about Blue entirely. With the Trickster being the only playable Blue card in the pack, that will send the right signal.
It’s interesting to point there that it’s a draft strategy of it’s own, and one I use often. Early in the draft, when I’m set on a color and not sure about the second one, I like to cut every good playable in my color that I see. I’d rather pick a good card in my main color than a better card in a second color. It is safer for two reasons:
There’s a chance that you won’t be playing the card you picked
Unless your left neighbor first picked a card of the same color and is totally stubborn, he won’t be the same color as you (which is what signals are for).
Final Pick: Coral Trickster
Pack 5:
Coral Trickster, Benalish Cavalry, Feebleness, Looter il-Kor, Molder,
Children of Korlis, Viscid Lemures, Ground Rift, Dream Stalker, Pendelhaven
Elder, Saltcrusted Steppe
Yohan: Looter il-kor
Raph: Looter il-kor
In this pack, it’s pretty clear that Blue is open. Red and Green are cut, and Yohan started to realize he wouldn’t have been able to go Green. Feebleness is still in the pack, which doesn’t mean much at that point as not enough cards have been drafted, but it can indicate that your neighbours are not cutting Black (yet).
Pick: Looter il-Kor
Pack 6:
Mindstab, Gaze of Justice, Brass Gnat, Dream Stalker, Watcher Sliver, Blazing
Blade Askari, Glass Asp, Paradox Haze, Yavimaya Dryad
Yohan: Yavimaya Dryad
Raph: Mindstab
I have the feeling that no one is drafting Black. Picking the Dryad would put you in the situation where you want Green as a your second color. With only Squall Line (double Green), the Dryad would be another double Green card in a color that you doubt is available. With the idea that Black may be open, especially in the second pack as you passed only two mediocre Black cards – and considering that Mindstab is at the same level, if not better, than the Dryad – it seems to me that the Black suspend card is the right pick.
Pick: Mindstab
Pack 7:
Gorgon Recluse, Scarwood Treefolk, Sangrophage, D’Avenant Healer, Mystical
Teachings, Two-Headed Sliver, Truth or Tale, Aspect of Mongoose
Yohan/Raph: Gorgon Recluse
Pack 8:
Chromatic Star, Gorgon Recluse, Mwonvuli Acid-Moss, Shadow Sliver, Ophidian
Eye, Fool’s Demise, Assembly-Worker, Ovinomancer
Yohan/Raph: Gorgon Recluse
It’s now clear now that Black is open, so U/B it is!
We now go on auto-pick for the rest of the pack… the choices I made were accpeted and obvious.
Pack 9:
Slipstream Serpent, Wormwood Dryad, Clockspinning, Bogardan Rager, Dread
Return, Undying Rage, Spirit Loop
Pick: Slipstream Serpent
Pack 10:
Deathspore Thallid, Tolarian Sentinel, Plunder, Skulking Knight, Fallen
Ideal, Calciform Pools
Pick: Tolarian Sentinel
Pack 11:
Mana Skimmer, Clockspinning, Viscid Lemures, Paradise Plume, Gaea’s Blessing
Pick: Mana Skimmer
Pack 12:
Traitor’s Clutch, Plunder, Eternity Snare, Haunting Hymn
Pick: Haunting Hymn
Pack 13:
Feebleness, Children of Korlis, Ground Rift
Pick: Feebleness
Pack 14:
Pick: Brass Gnat
Pack 15:
Pick: Truth or Tale
After pack 1, we’re definitely set on U/B. We were sent signals that we read, and sent the signals that both Black and Blue were cut. The rest of the draft should go smoothly.
Pack 16:
Corpulent Corpse, Cancel, Empty the Warrens, Icatian Crier, Bonesplitter Sliver, Flickering Spirit, Call to the Netherworld, Drifter il-Dal, Havenwood Wurm, Griffin Guide, Riftwing Cloudskate, Dementia Sliver, Liege of the Pit, Whirling Dervish, Island
Yohan/Raph: Riftwing Cloudskate
Pack 17:
Tendrils of Corruption, Think Twice, Penumbra Spider, Errant Doomsayers, Rift Bolt, Aether Web, Basal Sliver, Sage of Epityr, Momentary Blink, Phantom Wurm, Outrider en-Kor, Spirit Loop, Dralnu, Lich Lord, Mountain
Yohan/Raph: Tendrils of Corruption
Pack 18:
Bonesplitter Sliver, Viscerid Deepwalker, Ashcoat Bear, Amrou Seekers, Search for Tomorrow, Thallid Shell-Dweller, Jhoira’s Timebug, Jedit’s Dragoons, Savage Thallid, Fledgling Mawcor, Gustcloak Cavalier, Reiterate, Goblin Snowman
Yohan/Raph: Fledgling Mawcor
Pack 19:
Assassinate, Temporal Eddy, Mogg War Marshal, Greenseeker, Pit Keeper, Divine Congregation, Jhoira’s Timebug, Chameleon Blur
Yohan/Raph: Assassinate
Pack 20:
Drudge Reavers, Crookclaw Transmuter, Strength in Numbers, Errant Doomsayers, Subterranean Shambler, Cyclopean Giant, Screeching Sliver, Psychotic Episode, Weatherseed Totem
Yohan/Raph: Crookclaw Transmuter
It seems that Yohan and I are now on the same page… the first five picks go smoothly. The sixth, hoever, throws us a debatable choice.
Pack 21:
Corpulent Corpse, Viscerid Deepwalker, Ironclaw Buzzardiers, Search for Tomorrow, Jedit’s Dragoons, Sprout, Foriysian Interceptor, Detainment Spell, Pendelhaven Elder
Yohan: Viscerid Deepwalker
Raph: Corpulent Corpse
This is a tough one. I don’t think one is strictly better than the other in the abstract. But in this case, I believe the Corpse is better. The reason is that we’ve drafted more Blue cards than Black cards so far, and that our only good removal is a Tendrils of Corruption. We’ll want to play at least eight Swamps along with this, so we should start picking Black cards over Blue cards to have around 50% of each. And that’s a perfect example of the kind of choice you’ll have to make in this situation.
Another interesting pick: Dralnu, Lich Lord. To Yohan and I, there was no real question about taking it over Think Twice. We took Tendril of Agony over it the first time, but I am big fan of the Legend and kinda hoped it would wheel. No one really likes him and I was pretty sure no one else was Black/Blue. So unless there was a rare drafter at the table, it would be ours…
Pick: Corpulent Corpse
Again, we now go on auto-pick for the rest of the pack. Yohan and I seem to be getting the goods here.
Pack 22:
Aether Web, Drudge Reavers, Brass Gnat, Savage Thallid, Screeching Sliver, Ancient Grudge, Plated Pegasus, Academy Ruins, Lord of Atlantis
Pick: Lord of Atlantis
Pack 23:
Goblin Skycutter, Zealot il-Vec, Urborg Syphon-Mage, Thallid Shell-Dweller, Bewilder, Call to the Netherworld, Cyclopean Giant, Ignite Memories
Pick: Urborg Syphon-Mage
Pack 24:
Cancel, Call to the Netherworld, Drifter il-Dal, Havenwood Wurm, Dementia Sliver, Whirling Dervish, Island
Pick: Cancel
Pack 25:
Think Twice, Aether Web, Sage of Epityr, Spirit Loop, Dralnu, Lich Lord, Mountain
Pick: Dralnu, Lich Lord
Pack 26:
Ashcoat Bear, Jhoira’s Timebug, Savage Thallid, Reiterate, Goblin Snowman
Pick: Jhoira’s Timebug
Pack 27:
Temporal Eddy, Divine Congregation, Jhoira’s Timebug, Chameleon Blur
Pick: Temporal Eddy
Pack 28:
Drudge Reavers, Screeching Sliver, Psychotic Episode
Pick: Psychotic Episode
Pack 29:
Foriysian Interceptor, Detainment Spell
Pick: Detainment Spell
Pack 30:
Pick: Brass Gnat
Pack 31:
Shaper Parasite, Utopia Vow, Spitting Sliver, Aven Riftwatcher, Reality Acid, Blightspeaker, Evolution Charm, Shade of Trokair, Primal Plasma, *, *, Sophic Centaur, Dormant Sliver, Dunerider Outlaw, Oros, the Avenger
Yohan/Raph: Shaper Parasite
Pack 32:
Cradle to Grave, Reflex Sliver, Poultice Sliver, Spitting Sliver, Vitaspore Thallid, Brain Gorgers, Fury Charm, Primal Plasma, Seal of Primordium, *, Psychotrope Thallid, Hedge Troll, Magus of the Library, Vampiric Link
Yohan/Raph: Cradle to Grave
Pack 33:
Needlepeak Spider, Mire Boa, Dreamscape Artist, Aven Riftwatcher, Wistful Thinking, Keldon Marauders, Dash Hopes, Shade of Trokair, Melancholy, Piracy Charm, Jodah’s Avenger, Big Game Hunter, Frozen Aether
Yohan/Raph: Jodah’s Avenger
Again, the signs are good in our first three picks… we both agree.
Pack 34:
Battering Sliver, Whitemane Lion, Mire Boa, Aquamorph Entity, Firefright Mage, Blightspeaker, Ghost Tactician, Healing Leaves, Rathi Trapper, Venarian Glimmer, Treacherous Urge, Benalish Commander
Yohan : Treacherous Urge
Raph: Rathi Trapper
The reason why Yohan wanted to pick Treacherous Urge was that he wasn’t sure how good the card was. When you haven’t played a card yet, it’s often better to try it out at least once or twice. In a PTQ final or on a Grand Prix Day 2, unless you’ve heard that a card was awesome first-hand, I advise you to go for the safe pick. In this case, the safe pick – Rathi Trapper – is a better card.
He also mentioned the synergy with Dralnu. I didn’t really think that made the card much better, as Dralnu with any Instant / Sorcery in the bin works just as well.
Pick: Rathi Trapper
Sadly for this experiment, but not so for the draft, we agreed on the rest of the picks… so auto-pick mode is officially engaged!
Pack 35:
Whitemane Lion, Midnight Charm, Saltfield Recluse, Synchronous Sliver, Ghost Tactician, Firefright Mage, Merfolk Thaumaturgist, Healing Leaves, Frenetic Sliver
Pick: Midnight Charm
Pack 36:
Erratic Mutation, Midnight Charm, Needlepeak Spider, Uktabi Drake, Deadly Grub, Dust Corona, Revered Dead, Healing Leaves
Pick: Erratic Mutation
Pack 37:
Veiling Oddity, Midnight Charm, Fury Charm, Vitaspore Thallid, Deadly Grub, Bog Serpent, Piracy Charm, Dichotomancy, Vampiric Link
Pick: Midnight Charm
Pack 38:
Veiling Oddity, Synchronous Sliver, Dawn Charm, Wistful Thinking, Firefright Mage, Gossamer Phantasm, Bog Serpent, Dismal Failure
Pick: Dismal Failure
Pack 39:
Spitting Sliver, Reality Acid, Blightspeaker, Primal Plasma, Mana Tithe, Sophic Centaur, Dormant Sliver
Pick: Primal Plasma
Pack 40:
Spitting Sliver, Vitaspore Thallid, Brain Gorgers, Seal of Primordium, Psychotrope Thallid, Vampiric Link
Pick: Brain Gorgers
Pack 41:
Dreamscape Artist, Wistful Thinking, Dash Hopes, Melancholy, Piracy Charm
Pick: Dreamscape Artist
Pack 42:
Aquamorph Entity, Firefright Mage, Ghost Tactician, Healing Leaves
Pick: Aquamorph Entity
Pack 43:
Ghost Tactician, Firefright Mage, Healing Leaves
Pick: Healing Leaves
Pack 44:
Pick: Deadly Grub
Pack 45:
Pick: Deadly Grub
Draft recording done by Blargware‘s MTGO DraftCap. Support
Blargware!
Creatures (16)
- 1 Coral Trickster
- 1 Corpulent Corpse
- 1 Crookclaw Transmuter
- 1 Dralnu, Lich Lord
- 1 Errant Ephemeron
- 1 Fathom Seer
- 1 Fledgling Mawcor
- 2 Gorgon Recluse
- 1 Looter il-Kor
- 1 Mana Skimmer
- 1 Riftwing Cloudskate
- 1 Urborg Syphon-Mage
- 1 Jodah's Avenger
- 1 Rathi Trapper
- 1 Shaper Parasite
Lands (17)
Spells (7)
- 1 Tendrils of Agony
- 1 Assassinate
- 1 Feebleness
- 1 Mindstab
- 1 Cradle to Grave
- 1 Dismal Failure
- 1 Erratic Mutation
Sideboard
- 1 Lord of Atlantis
- 2 Brass Gnat
- 1 Cancel
- 1 Detainment Spell
- 1 Haunting Hymn
- 1 Jhoira's Timebug
- 1 Psychotic Episode
- 1 Slipstream Serpent
- 1 Squall Line
- 1 Temporal Eddy
- 1 Tolarian Sentinel
- 1 Truth or Tale
- 1 Aquamorph Entity
- 1 Brain Gorgers
- 2 Deadly Grub
- 1 Dreamscape Artist
- 1 Healing Leaves
- 2 Midnight Charm
- 1 Primal Plasma
The draft went exactly according to plan. With 35 playables, we had options in deckbuilding. This doesn’t always happen, as when a draft goes wrong, deck construction can sometimes lasts less than two minutes: gather the playables, cut one or two cards, add lands, submit.
The main difference in the direction of our respective drafts would have gone, was that Yohan would probably have tried harder to force Green, when it seemed that there was no real way to draft a Green deck. The way the signals were received and sent both contributed to the success of this draft. The way we valued certain cards was different.
I’m not saying that I’ll always be right, as there were probably many ways to run this draft, but experience and the knowledge of the format play a major role in pick decisions.
We played out the three rounds (I usually play the finals when I feel my deck is good… sorry to my last opponent about that), losing only one game… to Akroma, Angel of Wrath in round 1.
If you enjoyed “Pimp My Draft,” would like to take part in it, or have any suggestions to improve the concept, feel free to leave feedback in the forums. If you’re interested in reading more of these, I’ll try to find a way for two of us to draft remotely together, using a shared screen tool or similar… watch this space!
Until next week,
Raph