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Drafting With Olivier – Zendikar #3

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Monday, November 2nd – Hall of Famer Olivier Ruel takes us through an 8-4 draft queue on Magic Online. He shares some comprehensive thoughts about both the picks and the games, and talks us through each step of the way! If you’re looking to improve your Limited game, this is the article series for you!

Pack 1 pick 1:

















My Pick:

Terra Stomper is about as good as Burst Lightning but Terra Stomper is super Green the color I like the least when the best common in the format belongs to my favorite color.

Pack 1 pick 2:


Blessing
” “ZEN”);’>













My Pick:

Black is the ideal complement for Red and Disfigure is just better than the still very good Skyfisher and than the good but too expensive Baloth Cage Trap which rarely actually traps as most of the format’s artifacts only cost 1.

Pack 1 pick 3:















My Pick:

Pack 1 pick 4:














My Pick:

Adventuring Gear is good in RB but I still like regular two-mana two-power guys better.

Pack 1 pick 5:













My Pick:

Hagra Crocodile is good because It is one of the very few RB four-drops. As you shouldn’t miss a guy on turn 2 and 3 anyway what would you like better on turn 4 Crocodile or Highland Berserker? I’m not saying I’d actually pick the 3/1 over a cheaper drop but it is still pretty good for a filler.

Pack 1 pick 6:












My Pick:

Nothing dreamy here I could also have counter-drafted the Chosen.

Pack 1 pick 7:











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Pack 1 pick 8:










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Pack 1 pick 9:









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Pack 1 pick 10:

Blessing
” “ZEN”);’>






My Pick:

Pack 1 pick 11:







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Pack 1 pick 12:






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Pack 1 pick 13:





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Pack 1 pick 14:




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Pack 1 pick 15:



My Pick:

Pack 2 pick 1:

















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Pack 2 pick 2:
















My Pick:

More than a simple two-mana Shock when 6 different lands in the format are life gainers. Still the Marauder is not so far behind.

Pack 2 pick 3:















My Pick:

Pack 2 pick 4:














My Pick:

I love the Shrine but the deck needs one-drops and Lacerator is the best of them.

Pack 2 pick 5:













My Pick:

Pack 2 pick 6:












My Pick:

Pretty close with the Shortcutter but my two-mana curve is better filled than my one and with now double Burst Lightning getting my opponent on 10 should be easier.

Pack 2 pick 7:











My Pick:

I like Piranha Marsh when I’m short in one-drops. It doesn’t fit so well here as the one point difference often won’t match the turn the tapped land made you lose.

Pack 2 pick 8:





Blessing
” “ZEN”);’>




My Pick:

Pack 2 pick 9:









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Pack 2 pick 10:








My Pick:

With more playables and one crocodile already I’d rather go with the land this time.

Pack 2 pick 11:







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Pack 2 pick 12:






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Pack 2 pick 13:





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Pack 2 pick 14:




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Pack 2 pick 15:



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Pack 3 pick 1:

















My Pick:

The archetype’s best four-mana common guy.

Pack 3 pick 2:
















My Pick:

Just as good as a removal spell in the format in which it almost always comes down to racing.

Pack 3 pick 3:















My Pick:

I already have some late drops (which in RB’s case means four mana and above) and I’m a little short in playables so I can’t really pick the land.

Pack 3 pick 4:














My Pick:

Mosquito is too expensive to be kicked in this kind of deck. If it’s being cast for four I’d rather simply take the more aggressive Grunts.

Pack 3 pick 5:













My Pick:

Pack 3 pick 6:












My Pick:

I’m clearly not playing a second Tuktuk Grunts as my curve is high enough. Therefore I’d rather hate-draft the annoying Green guy.

Pack 3 pick 7:











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Pack 3 pick 8:










My Pick:

War Paint is about as good as the 1/1 but I’m a little short on early guys.

Pack 3 pick 9:









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Pack 3 pick 15:



My Pick:

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8 Swamp
7 Mountain
2 Teetering Peaks

1 Guul Draz Vampire
2 Vampire Lacerator
3 Goblin Shortcutter
1 Highland Berserker
1 Blood Seeker
2 Zektar Shrine Expedition
1 Giant Scorpion
1 Ruinous Minotaur
2 Hagra Crocodile
1 Bladetusk Boar
1 Tuktuk Grunts

2 Disfigure
2 Burst Lightning
1 Goblin War Paint
1 Punishing Fire
1 Mark of Mutiny
1 Slaughter Cry

Sideboard
1 Island
1 Grazing Gladehart
1 Paralyzing Grasp
1 Goblin Bushwhacker
1 Bog Tatters
1 Needlebite Trap
1 Molten Ravager
1 Trapmaker’s Snare
1 Demolish
1 Shieldmate’s Blessing
1 Desecrated Earth
1 Island
1 Lethargy Trap
1 Mindless Null
1 Narrow Escape
1 Nissa’s Chosen
1 Tanglesap
2 Ravenous Trap

In the first game I open with a mulligan and turn 3 Vampire Lacerator turn 4 Bladetusk Boar. It’s still enough as he took a mulligan too and only played a couple of Plains and a Scope. In the second game he controls my early beating with a pair of Hookmasters which allow his Windrider Eel to win the race against my Boar. Game 3 is pretty nice as he opens with turn 2 Blademaster turn 3 Umara Raptor turn 4 Kor Outfitter turn 5 Journey to Nowhere… and I kill him on my turn 5. I’m glad his Journey removed my Shortcutter rather than my enchantment with two tokens allowing me to swing for 10 along with Slaughter Cry on the following turn.

In the semis facing RG I win the first game on turn 6with triple Shortcutter and Mark of Mutiny. The second is not much longer as he can’t stop double Expedition.

My last opponent is playing Blue/Red. I open with 2 Shortcutters then play a removal on his first guy two on his second guy (Tsunami) and steal his third (Kazuul Warlord) with Mark of Mutiny for the win. The second one is a lot closer. I’m slightly losing the race when I find an Expedition on turn 6. Three turns later my 7/1 attacks and I have him on one life with Punishing Fire in hand but he has two cards I don’t know in his hand so I decide to wait a little in case one of them is Cancel. Anyway he’s on 1 life and I’ve Blood Seeker in play. He manages to deal with my 1/1 then put me down to 4. He then plays Burst Lightning with kicker… and in response I cast my own burn spell and win.

Until Wednesday…

Oli