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Drafting With Olivier – Shards/Shards/Conflux #32

Draft with Olivier Ruel... at StarCityGames.com!
Monday, May 18th – Hall of Famer Olivier Ruel takes us through an 8-4 draft queue on Magic Online. He shares some comprehensive thoughts about both the picks and the games, and talks us through each step of the way! If you’re looking to improve your Limited game, this is the article series for you!

Pack 1 pick 1:

















My Pick:

Fantastic in Five-Color and Esper. However Esper is often base-UB so I should pay specific attention to mana fixers.

Pack 1 pick 2:
















My Pick:

No significant Esper card which makes the pick easier.

Pack 1 pick 3:















My Pick:

The triple land would be great for Five-Color but if I’m willing to sacrifice my first pick I have a fantastic start for a Grixis deck.

Pack 1 pick 4:














My Pick:

Worse than the 4/2 as far as raw power is concerned but more stable.

Pack 1 pick 5:













My Pick:

Pack 1 pick 6:












My Pick:

Seems fine in the deck considering I already have three Unearth creatures (including two that cost only one mana to reanimate).

Pack 1 pick 7:











My Pick:

Pack 1 pick 8:










My Pick:

Pretty fine when you’re short of playables.

Pack 1 pick 9:









My Pick:

Pack 1 pick 10:








My Pick:

Pack 1 pick 11:







My Pick:

The only archetype in which this card is actually good.

Pack 1 pick 12:






My Pick:

Pack 1 pick 13:





My Pick:

Pack 1 pick 14:




My Pick:

Pack 1 pick 15:



My Pick:

Pack 2 pick 1:

















My Pick:

I’ve only one Blue card so the Charm/Spray pick is close. But as the Charm wouldn’t even be great in my deck (splashed in an aggro deck and it kills almost all my guys) I’d rather go for the safest pick.

Pack 2 pick 2:
















My Pick:

Pack 2 pick 3:















My Pick:

Pack 2 pick 4:














My Pick:

The Panorama is fine as well but my splash may just be a single card. In this case I should be able to cast the 3/1 on turn 2 if I draw it.

Pack 2 pick 5:













My Pick:

Pack 2 pick 6:












My Pick:

A third of these… Bones Splinters (or at least another Devour guy) would be good.

Pack 2 pick 7:











My Pick:

I’m not running two Skeletal Kathari.

Pack 2 pick 8:










My Pick:

Close with the Devour guy but I’m pretty sure I’ve passed another one in the early picks so it could wheel.

Pack 2 pick 9:









My Pick:

Pack 2 pick 10:








My Pick:

Pack 2 pick 11:







My Pick:

I’m pretty glad it wheeled; I wasn’t optimizing my triple Dregscape enough.

Pack 2 pick 12:






My Pick:

Pack 2 pick 13:





My Pick:

Pack 2 pick 14:




My Pick:

Pack 3 pick 1:

















My Pick:

Fixes almost as well as the Spire and does a little more beside that.

Pack 3 pick 2:
















My Pick:

Not very sexy but still very solid. It also fits my curve very well as I’ve mostly two- and five-drops now.

Pack 3 pick 3:















My Pick:

I’d rather have an excellent sideboard card than a so-so maindeck (Voices or Yoke). This is a card that should be great in ACR by the way.

Pack 3 pick 4:














My Pick:

I’ve too many small guys for Banquet to be good enough.

Pack 3 pick 5:













My Pick:

Pack 3 pick 6:












My Pick:

I’ve enough two-drops to take a fixer (and a finisher) over Slaughtermaster. Now splashing Blue won’t be a problem at all.

Pack 3 pick 7:











My Pick:

Pack 3 pick 8:










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Pack 3 pick 9:









My Pick:

Pack 3 pick 10:








My Pick:

Pack 3 pick 11:







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Pack 3 pick 12:






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Pack 3 pick 13:





My Pick:

Pack 3 pick 14:




My Pick:

Pack 3 pick 15:



My Pick:

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7 Mountain
8 Swamp
Island
Grixis Panorama
2 Goblin Deathriders
Goblin Outlanders
3 Dregscape Zombie
Rotting Rats
Thunder-Thrash Elder
Thorn-Thrash Viashino
Viscera Dragger
2 Canyon Minotaur
Dreg Weaver
Scourge Devil
Corpse Connoisseur
Skeletal Kathari
Undead Leotau
Sedris the Traitor King
Magma Spray
Molten Frame
Resounding Thunder
Fiery Fall
Absorb Vis

ROUND 1: Naya big guys (Limited rating: not visible anymore)

I take a mulligan and start with turn 2 Deathriders turn 3 Dregscape while he discards Forest… on turn 1. Great game…

My opening in the next one is quite similar except for two things: he puts his lands in play instead of directly in his graveyard and I have Corpse Connoisseur. He is close to stopping my beatdown with the Rakeclaw Gargantuan/Cliffrunner Behemoth combo but soon after I’ve played Thunder on his white guy he is forced to block and trade with his no-longer lifelink dude. He is now on three life and I’ve six lands and Absorb Vis. The game continues for 4 turns and he puts on a good fight but what had to happen happens and I eventually drew my land for the win.

ROUND 2: Five-Color Aggro

His deck seems extremely poor. I mean what does it take for a draft to end up with Jund Battlemage Incurable Ogre and Courier’s Capsule in the same deck? I don’t draw well in game 1 but turn 4 Canyon Minotaur turn 5 Dreg Weaver turn6 Corpse Connoisseur is more than enough here.

In game 2 he misses a pair of land drops and starts complaining. Apparently he “obv” has three lands a cycler Sarkhan Vol and Ajani Goldmane in his opening hand and no fourth land on turn 5. For some reasons that sounds like a lie. He does draw Arcane Sanctum and Mountain in the next two turns and plays Ajani.

At this point the game seems in his favor as my board is Thunder-Thrash Elder at 7/7 and Canyon Minotaur while he has Ember Weaver and Ajani. Also I have two Unearth guys (Dregscape and Rotting Rats) in the graveyard while he’s at 7 but as he’s going to freeze my 7/7 I’d better draw a removal spell right now. And then he kills my 3/3. Cool I don’t even need a topdeck anymore. I could kill Ajani but I’d rather have him chumpblocking my 7/7. I unearth Rotting Rats to catch one of his last spells (Realm Razer) and play Thorn-Thrash Viashino devouring my unearth creature. At this point if he can’t immediately playa card to deal with my 4/4 he’s dead and if he does he still needs to come up with something for the 7/7 on the next turn.

He draws land and plays Rakeclaw Gargantuan with one mana untapped while I draw land. Too bad… I reanimate the 2/1 and attack with both of my available guys so Ajani dies but it costs me the 4/4. Now he has one spell in hand and a 5/3 while I’ve just my 7/7. He plays Mosstodon and Panorama.

“So where was that Sarkhan Vol you were talking about?”
“No that was the previous game”

A game in which he had his five colors obviously. Not so good… complaining and now lying. I just hope he’s not lucky as well! His next draws Jund Battlemage and a second Gargantuan make me fear he may just be. The game goes on for another 15 turns with a highlight being my Skeletal Kathari which was both a good and a bad draw. Good because it was my only outer and bad because it made him understand he could have started attacking with his five-power Mosston/Gargantuan army a while ago. The critical point of the game was reached when he was on seven life. I clicked on the Kathari to attack then clicked “okay” and suddenly I was in my second main phase. It’s weird because I’m sure I’ve pressed it once… My guy said “attacking” and I was not lagging at all. I guess I must be wrong about at least one of these statements.

I could have put him down to 4 chumblocked all his guys and drew Corpse Connoisseur or Scourge Devil from my remaining 9 cards (including a cycler) for the win. His next attack forced me to concede and my next draw was the Devil.

Game 3 was pretty fast as he opened with turn 3 Ember weaver turn 4 Ajani and then Locked my Mountain before I could make a move. Luckily I barely escaped the humiliation of discarding before Ajani destroyed all my lands as I had only seven spells in hand when he destroyed my mana. I could do nothing but concede.

Until Wednesday…

Oli