It’s harder to make Rhox War Monk fit in a good deck than Agony Warp.
Soul’s Fire is far from great in Grixis… I’d rather take the best card and keep my options opened.
I’d rather like to be playing five-color over Naya but Knight of the Skyward Eye was a good pick.
Tri-lands are fantastic in five-color decks.
I love Cancel in five-color decks. In a deck full of removal that rarely taps out during its turn Cancel is just like another removal spell.
A perfect rare for five-color.
Sweet…
That card is great in five-color and unreal VERSUS five-color; two good reasons to pick it.
I prefer a good sideboard card over a fine card I’m probably not running.
Fantastic in five-color!
This draft converter created by Benjamin Peebles-Mundy.
Visit the draft converter today!
Decklist:
Jungle Shrine
Bant Panorama
Grixis Panorama
4 Forest
2 Mountain
3 Swamp
4 Island
2 Plains
Armillary Sphere
2 Agony Warp
Necrogenesis
Yoke of the Damned
Obelisk of Esper
Obelisk of Grixis
Branching Bolt
2 Cancel
Esper Charm
Naya Charm
Resunding Thunder
Natca Rioters
Spore Burst
Traumatic Vision
Fusion Elemental
Skyward Eye Prophets
Vein Drinker
Ridge Rannet
Empyrial Archangel
Inkwell Leviathan
ROUND 1: Five-color (limited rating: 1869)
My opponent chose to draw first and I missed land drops from turns 3 to 5. Not much I can do there but my next draws compensated and I won. In game two I chose to draw first as well as his deck seemed to be as slow as mine. A turn 7 Inkwell Leviathan followed by Prophets guaranteed me the win. In the third game I drew first and killed all his guys one by one until I played Vein Drinker for the win (with counter backup).
ROUND 2: Naya (1842)
I only played one spell in game 1 and lost which reminded me that five-color is a double-edged sword: there are great cards but uncertain mana draws. In game 2 a turn 5 Fusion Elemental won the game all by itself. In game 3 I killed all of his guys and play Veined Drinker with two counters as backup and five turns later I advanced to the final.
ROUND 3: I was too exhausted to play and accepted a split.
The deck was pretty good. It is a fine example of what a five-color deck needs to win in draft: decent defense (to help in the few games you’ll lose to bad mana draws) removal and fixers.
Until tomorrow…
Oli