Lots of Esper cards but none of the non-UWB card can’t be considered a first pick. Also even though the signal is not great there are great chances an Esper card wheels here.
Blister Beetle would make sense but Esper is usually UW based and the 1/1 is not really a card I want to splash. I’d rather have a strong card in my deck if I have to switch.
Close one here. Elvish Visionary could be an option but I like the Sages/Battlemage combo and I just like Blue better than Green in ACR.
Same as pack two. I an either have a mediocre Esper card (Resounding Wave) or a good Green card. I’d rather keep my options open.
I don’t really like the way this draft is going.
Good news finally. People on my right don’t seem very interested by Blue cards. But I’ll have to wait for pack 3 to be sure about that.
I have never played the card and I want to try it so next time I’ll know if it’s really better than Strix or Cormorants.
Combo with Strider and with several cards I could still get passed.
Less powerful but more curvy than the Alchemist. It is also better for the deck’s stability.
Unsummon would be pretty good but the zero-mana artifact is nice with Esperzoa and all the artifact cards (Strider Arsenal Thresher).
Back up to compensate for my lack of removal and more stability for the deck.
Right now the Hulk would be better but it may wheel and I’m intending to get some gold cards from this pack!
Not the ideal splash but it’s not like there is anything else I want here.
Slightly better than the 3/4 and great in combo with Sludge Strider.
Quite a nice surprise!
A card I might play.
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8 Plains
7 Island
1 Swamp
1 Mistvein Borderpost
2 Aven Squire
1 Vedalken Outlander
1 Bant Sureblade
1 Metallurgeon
1 Aven Trailblazer
1 Skill Borrower
1 Esperzoa
1 Esper Battlemage
1 Arsenal Thresher
1 Filigree Sages
1 Sludge Strider
1 Glassdust Hulk
1 Cloudheath Drake
1 Bone Saw
1 Thopter Foundry
1 Crystallization
1 Obelisk of Esper
1 Soul Manipulation
1 Scepter of Dominance
1 Unbender Tine
2 Traumatic Visions
Sideboard
1 Gustrider Exuberant
1 Plains
1 Mountain
1 Swamp
1 Mana Cylix
1 Gloryscale Viashino
1 Fire-Field Ogre
1 Dragon Fodder
1 Godtracker of Jund
1 Sigil Blessing
1 Forest
1 Forest
1 Pestilent Kathari
1 Offering to Asha
1 Island
1 Onyx Goblet
1 Spore Burst
1 Breath of Malfegor
1 Jund Sojourners
1 Mask of Riddles
1 Volcanic Submersion
1 Rhox Charger
I actually considered running Onyx Goblet which is good in synergy with the deck but I have a very stable deck without it and that’s the most important thing to me.
Round 1: Jund
I take control of the game very quickly as Metallurgeon Sludge Strider and Unbender Tine prevent his Algae Gharial/Rockslide Elemental/Scavenge Drake trio from doing much. And when I eventually play a non-artifact guy (Aven Trailblazer) I have two Visions to couner his two removal spells.
In the second game it takes him six turns to find his Black mana while I already took a huge lead with Vedalken Outlander Esperzoa and Strider. He tries to fight back but he is not able to overcome the delays he felt in the early game and I finish him with Thopter Foundry.
Round 2: Jund
This was a typical round that I like when a deadline is approaching. I take 4 mulligans and play one spell in two games which gets killed by Blister Beetle.
This time unfortunately I still had much more time before the deadline and I had put much effort in making my deck as stable as I could. After my pretty bad Day 1 at Grand Prix: Seattle yesterday… I guess it is just not my weekend.
Until Wednesday…
Oli