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Drafting With Olivier – Shards/Conflux/Reborn #23

Draft with Olivier Ruel... at StarCityGames.com!
Monday, July 20th – Hall of Famer Olivier Ruel takes us through an 8-4 draft queue on Magic Online. He shares some comprehensive thoughts about both the picks and the games, and talks us through each step of the way! If you’re looking to improve your Limited game, this is the article series for you!

Pack 1 pick 1:

















My Pick:

Close to Ring but I’ve recently been told in the forums I don’t experiment enough so I feel like trying something different.

Pack 1 pick 2:
















My Pick:

Quite a lot of options here. Bloodpyre Elemental is the safe Grixis pick Courier’s Capsule the safe Esper while Deft Duelist is probably the best card. The last is probably the right pick but once again I feel like experimenting. I haven’t given 5CC a chance in a while so I just go for Kiss to give it another try.

Pack 1 pick 3:















My Pick:

Viscera Dragger would be the common pick but once again I wish to be 5CC. For that archetype the two more relevant cards are Seaside Citadel and Sprouting Thrinax. As the latter will only be good if I have fixers I go straight for the triple land.

Pack 1 pick 4:














My Pick:

A card I like a little more than an Obelisk in 5CC in which card advantage is fundamental.
<.o<
Pack 1 pick 5:













My Pick:

A fantastic blocker. The deck should be either five-color Grixis based or simply Grixis now.

Pack 1 pick 6:












My Pick:

Pack 1 pick 7:











My Pick:

Swerve is better in the sideboard but if I end up giving up on Kiss of the Amesha and play straight Grixis I’m afraid I’ll be a little short in playables and the 1/1 is actually okay in Grixis.

Pack 1 pick 8:










My Pick:

Obelisk of Jund could be close in 5CC but I don’t think I’ll be splashing for Green as I won’t get a Resounding Silence or Necrogenesis now. Blister Beetle seems much better here.

Pack 1 pick 9:









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Pack 2 pick 1:

















My Pick:

I don’t have enough removal and/or fixers for the Wurm to shine as much as it should. Drag Down may not be a potential bomb it is still very likely to end up being a better card for my deck.

Pack 2 pick 2:
















My Pick:

I’ll just forget about that 5CC thing for good and go for Grixis I guess.

Pack 2 pick 3:















My Pick:

Even though I’ve a little fewer Red playables than Blue or Black I’m also a little short in removal and Fiery Fall could end up being a good fixer depending on how many more Red cards I pick from now on.

Pack 2 pick 4:














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Pack 2 pick 7:











My Pick:

Vectis Agent could help but a little mana fixing will help for sure.

Pack 2 pick 8:










My Pick:

My number of playables and the relatively small amount of Red cards I’m running make the Knight pretty bad in my deck. I’ll go with Matca Rioters just in case.

Pack 2 pick 9:









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Pack 3 pick 1:

















My Pick:

My first ever Lavalanche! I’ve never played the card but I guess I don’t really need to look at what else is in the pack.

Pack 3 pick 2:
















My Pick:

Pack 3 couldn’t start any better I just need to work on consolidating a good control deck now. If I can make a deck that can draw 20 cards a game I’ll draw my Lavalanche once every two games. That should be enough to win against anyone.

Pack 3 pick 3:















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Pack 3 pick 5:













My Pick:

Soul Manipulation is pretty nice but I absolutely need to draft fixers even though it now makes me run two cards (with Lavalanche) I don’t really want to reveal on my Cascade spells.

Pack 3 pick 6:












My Pick:

I don’t want too many cards to waste my Cascade so I’d rather pick the Deny Reality. Even if it will miss once in a while my deck has in compensation a lot of really good cards to search for.

Pack 3 pick 7:











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Pack 3 pick 8:










My Pick:

Thopter Foundry is pretty good with Strix and Alchemist but a card that is difficult to cast but that I need on turn 2 can’t possibly help the synergy. Bomber though should help me much in my quest of saving time while waiting for my tempo cards to overwhelm my opponent or more simply waiting for Lavalanche.

Pack 3 pick 9:









My Pick:

I only have one cycler to bring back with Soul Manipulation and Jund Sojourners is a better card to reveal with my four Cascade spells. Also White aggro decks are the worst for me to face and the 3/2 should help a lot against them.

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5 Island

5 Swamp

4 Mountain

1 Unstable Frontier

1 Forest

1 Seaside Citadel

1 Veinfire Borderpost

1 Puppet Conjurer

1 Blister Beetle

1 Parasitic Strix

1 Jund Sojourners

1 Kathari Bomber

1 Kathari Screecher

1 Pestilent Kathari

1 Sedraxis Alchemist

1 Architects of Will

1 Faerie Mechanist

1 Kathari Remnant

1 Fire-Field Ogre

1 Kaleidostone

1 Agony Warp

1 Drag Down

1 Blightning

2 Deny Reality

1 Traumatic Visions

1 Bituminous Blast

1 Fiery Fall

1 Lavalanche

Sideboard

1 Plains

1 Singe-Mind Ogre

1 Canyon Minotaur

1 Mountain

1 Mountain

1 Swamp

2 Mountain

1 Wargate

1 View from Above

1 Arsenal Thresher

1 Deathgreeter

1 Forest

1 Forest

1 Infectious Horror

1 Forest

1 Thorn-Thrash Viashino

1 Controlled Instincts

1 Skeletal Kathari

1 Monstrous Carabid

1 Kiss of the Amesha

1 Matca Rioters

CARD POWER: 9

Many decent guys lots of removal and of course an insane bomb.

SYNERGY: 8

The Cascade/Lavalanche-Borderpost combo may not be good but it’s compensated by the high majority of good cards to reveal and by the very small number of two-drops which limits the chance to catch a spell you don’t want.

MANA CURVE: 9

2 drops: 4

3: 8

4: 4

5: 4

6 & +: 2

It could hardly look better and two of the high mana spells can actually turn into two-drops when necessary (Traumatic Visions/Fiery Fall)

STABILITY: 4

The reason why this is only a pretty good deck when it should be a never ever losing deck. The mana can work; it has fixers but they are all so-so in my deck.

I mean I don’t really want to cycle my Landcyclers when I already only have 22 spells not counting the Borderpost. The mana artifact is bad combined with Cascade spells Unstable Frontier is not fantastic and Seaside Citadel is only an Island that comes into play tapped as long as I don’t draw Lavalanche.

I considered playing Kiss of the Amesha for a while. As far as synergy is concerned it’s brilliant in my deck and I could definitely run it and an Island. I just won’t because my deck doesn’t really need it to win and because it increases my deck’s weakness.

Lavalanche actually is a reason why having too many fixers can be good. At least I should be able to make it big every time I draw it and my deck should produce long enough games for that to happen a lot.

Round 1: Grixis

It’s never easy to beat a triple Esper Stormblade deck. When he runs Swerve maindeck it doesn’t help either. I win the first game pretty easily but only after I’ve Cascaded into Lavalanche and he played maindeck Swerve on a Drag Down. I’m now facing the card I fear the most. In game 2 I’ve a Remnant/Conjurer board while he has nothing but a Demonspine Whip. After I drew two lands and him his 2nd and 3rd Esper Stormblade in a row I absolutely must draw a removal or a flyer (so almost any spell) for the win. I draw Blister Beetle and we move to game 3. In the third game I take an early lead and can finish him anytime with Lavalance if he doesn’t have Swerve. Therefore I just sit and wait for any removal to see if he has it. When he eventually redirects Fiery Fall I play Lavalanche for 9 and take the match.

Round 2: Naya

His deck is really bad I draw the right mana for the 4th and 5th time in a row cascade twice into Lavalanche but still advance quite easily to the final round.

Final: Jund

He complains a lot makes many mistakes complains a lot more and plays an average deck. However he’s still in the final.

Smells like Dragon.

I actually discover the card that probably sent him to the final: Behemoth Sledge. The card is annoying but for once quite far from lethal as I still have a comfortable control of the board. When he adds Scarland Thrinax and Necrogenesis things get more complicated but I still do okay. Bituminous Blast cleans up his board while my flyers keep his life total pretty low. When I eventually draw my 8th land I am able to play my last two spells Sedraxis Alchemist and Traumatic Visions on his equipment. From then finishing the game is just a formality.

In the second game he makes several mistakes as he focuses more on complaining than on playing. After he made it clear my luck was the only reason I was winning I do my best to try and prove him right as I topdeck Faerie Mechanist into another creature when I needed to draw two spells to have a chance. With one more spell for the next turn I win with exactly lethal while he lacks a single point needed to kill me. When he keeps on complaining I remember the beginning of game 3 when my board was Unstable Frontier Forest Swamp Mountain Mountain and he played Putrid Leech. I called my brother Antoine over to show him the next play.

“Hey Antoine want to see 2 damage for free?”
“He’s never going to fall for it…”
“You have seen the first game right? This guy’s definitely trying to save his Leech from Drag Down.”

I Dragged it Down he pumps his Leech and I use Frontier to make one of my land an Island. The crowd applauds.

When I remind my opponent about the play that ended up giving me the match he responded with…

“That was a calculated risk. I wanted to tap one of your lands to keep you from playing a spell.”

Usually I don’t like it when my opponents complain. This time I laughed a lot.

Until Wednesday…

Oli