I’ve faced this card twice so far and it was always a nightmare. You have to draw first for it to be a bomb though so I’m not willing to go very aggro.
Surprisingly in this format Remove Soul is about as good as Ghostly Visit. As the real deal creatures usually don’t come until turn 5 you don’t even have to restrain from playing guys in the first turns to keep the mana open Remove Soul will always be useful.
Were there really two cards better than this in the pack? Well at least I guess white is open!
There are not that many removal spells for UW mages in that format. I’m glad I already have one or two if we count Remove Soul.
Pretty good in this format as most key creatures are legends.
Yes I know being materialistic is bad. The right pick for the deck obviously is Lu Meng.
Land Tax could help splash it.
Pack 2 pick 5:
A little more annoying than Hunting Cheetah I think.
I’d take the 2/4 if I didn’t already have 3.
I like pingers less and less in this format. They usually don’t kill a thing if they don’t come by pair.
Chain Lightning is a slightly better card but I’m not sure to play the Red removal while the Plan is in for sure.
Pack 3 pick 2:
I like Shu General better but my I have more 4 mana creatures than any other cost.
Once again the Minotaur is another four drop. Also the 1/2 can benefit from my Crusade guy.
I will understand it later on this draft but I clearly underestimate Sword of the Ages which should have been my pick.
Pack 3 pick 10:
1 Willow Priestess
1 Wu Warship
1 Labyrinth Minotaur
1 Lesser Werewolf
1 Anaba Ancestor
1 Spectral Shield
1 Lightning Blow
1 Killer Bees
1 Wei Infantry
1 Young Wei Recruits
1 Slashing Tiger
1 Loyal Retainers
1 Loyal Retainers
1 Fire Ambush
In the first round my RB opponent mulligans and has the funny idea to play Spirit Shackles on my vigilant Shu General. This “second mulligan” along with a good draw on my side leaves him not much of a chance. The following game is also a win but it shouldn’t have been as he has made repeated mistakes again.
In round 2 I’m facing a WB control deck. I choose to draw and play Land Tax on turn 7 when he has one land more than me. Four turns later I’ve no land left in the deck and a good control presence on the board. Until he draws Sword of the Ages and deals me the 11 damage he needs. In the second game I stay barely outside of his annoying artifact range so I choose to board in Disenchant but in the third once again the expensive artifact gives him the win on its own as The Wretched and a pair of D’Avenant Archers open the path.