1) Armored Ascencion
2) Blinding Mage
3) Gravedigger
The best two cards are White which may encourage me tp pick the Gravedigger but both White cards are clearly better. Then the Blinding Mage is the safe pick as it’s the one which will be very good all the time while the Ascension is usually a little worse but can be broken in the right deck and win games on its own. In most formats I’d pick the Mage but in M10 draft I value power over safety.
1) Pacifism
2) Blinding Mage
3) Doom Blade
Doom Blade may be a better card than Pacifism and Blinding Mage but it is still not an option. White/Black is an archetype I don’t like at all and this pack still contains the two best White commons in the set. I still think Pacifism is a little ahead so I pick the aura but I don’t feel too good about passing two Mages already.
Weaker than Deadly Recluse but White and still pretty good in an aggro deck which would be ideal to make the best use of Armored Ascencion.
1) Veteran Swordsmith
2) Soul Warden
Soul Warden is at least as good as the Swordsmith but I like the 3/2 a lot when I’ve removal in my deck. As I already have 2 but also a cheaper Soldier and an Ascension to enchant it with the 3/2 seems better here.
First pick of a second color I just take the best card.
A WR Jackal Familiar/Lava Axe/Panic Attack strategy could be interesting as these are cards I should late pick in every draft even if my neighbors are Red. I’ll pick the 2/2 and see if any more are coming.
Two-drops are so important in the Jackal Familiar decks so could have picked the Piker if I didn’t already have two Soldiers.
I now have an amazing number of removal spells for an aggro deck but I’m getting worried about the low number of creatures I have.
1) Jackal Familiar
2) Griffin Sentinel
3) Palace Guard
Even with double Swordsmith I’m not a fan of Palace Guard when it comes to aggression. Griffin Sentinel would be very good in particular when combined with Armored Ascension but I need early drops for my Familiars to be efficient. Another Familiar it is!
I’m not playing Righteousness in an aggro deck which already has infinite spells so I’d rather take the three-mana guy that can stop my team.
Excellent in the deck but will it make the cut when I already have so many good non-creature spells?
Both a removal spell and possible support in combat for the Familiars. However I rather like having some more consistant creatures. I would probably have taken a Silvercoat Lion over it if there was one in this pack for instance.
1) Silvercoat Lion
2) Veteran Armorsmith
Talk of the devil. Armorsmith would be good but as I already have four Red one-drops I’m unlikely to play it on turn 2.
My first guy over three mana won’t hurt the curve.
1) Lava Axe
2) Mana Barbs
Mana Barbs is better if I have it in on turn 4 and on the play. On the other hand Lava Axe is a lot better in any other situation.
I need guys and already have lots of removal so the Vanguard is therefore a lot better than the Verdict.
I’d take the Excommunicate if I had 15 guys already. I have 13.
My deck is White dominant which won’t help the Hellhound shine.
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2 Elite Vanguard
1 Raging Goblin
3 Jackal Familiar
1 Goblin Piker
1 Silvercoat Lion
1 White Knight
3 Veteran Swordsmith
2 Canyon Minotaur
1 Lightning Bolt
1 Kindle Fury
1 Harm’s Way
3 Pacifism
1 Excommunicate
1 Armored Ascension
1 Lava Axe
My first round opponent is a R/G mage. He opens with Centaur Courser on turn 3 but concedes on turn 4. I guess my turn 1 Jackal Familiar turn 2 Elite Vanguard/Jackal Familiar turn 3 Veteran Swordsmith turn 4 Raging Goblin/Kindled Fury was a little too much for him to handle. In game 2 my start is a lot slower as I take a mulligan and his Elvish Visionary stops my Elite Vanguard. I manage to put him to 5 life but I can’t do much better when my first wave is stopped. In game 3 I mulligan to 5 but I still have guys in the first three turns while he can’t find a third land until turn 5. Two turns later I finish him with a Lava axe.
In game 1 of round 2 my opponent’s turn 3 Royal Assassin is not very nice. By the time I draw Harm’s Way to deal with it our boards are fully extended. As his guys are bigger than mine I try Armored Ascension to race him but he has Assassinate and takes the first. In game 2 I open with Jackal Familiar and Raging Goblin then play Kindled Fury when he tried to kill my 1/1 with Deadly Recluse and Silvercoat Lion in second main phase. He follows up with Borderland Ranger and Giant Spider but I’ve a pair of Pacifism so we move to game 3. It looks pretty similar except that he’s on the play and that it costs me a lot in terms of tempo. I put him to four life but my Armored Lion is held home by a Deadly Recluse while Dread Warlock is winning the race. I need to draw one of the Pacifisms I have left or Harm’s way or Lighting Bolt or Panic Attack to get rid of his 1/2 and win. Warlock puts me down to 10 I draw Mountain. 8: Canyon Minautor 6: White Knight 4: Plains 2: one time deck! … …
Oh yeah I had forgotten about that out. I remove the Spider and attack. He taps a Forest and a Swamp and… concedes.
In the final round I get my ass bashed pretty badly. I open with Familiar and Piker and he has Sparkmage Apprentice. A couple of turns later I’m about to play Armored Ascension my only way left to beat him down and he casts Blinding Mage. And when I think I’m losing this game… well I can’t be more right as he plays Magma Phoenix and Shivan Dragon. In game 2 he opens with Soul Warden and Blinding Mage I don’t have my Bolt so I’m already half dead. My deck just can’t win when its first wave is stopped that easily and when he plays Magma Phoenix again there is not much I can do but concede.
Until Wednesday…
Oli