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P1P1 – I know a lot of people probably like Jund Charm here but I felt Archdemon had better potential and also more flexibility. Am I right or wrong here?
P1P2 – I almost took Drumhunter but Archdemon is a BR card and I’ve been loving the Beetle more and more lately.
P2P1 – Awkward. I seem to be opening well in this format so far. I considered the Stinger here also but Assault is just so good and there are so many ways to abuse it.
P2P3 – At least I know for sure I’m in the right colors in this draft.
P2P4 – Wow this was a tough pick. I decided to take Iguanar since Infest kills a lot of my own guys and Iguanar has awesome synergy with the rest of my deck. Passing Splinters wasn’t fun either.
P2P6 – I swear this is 8-4. Event #97248 if you don’t believe me.
P2P7 – Consistency is the word here though I almost took the 2/1 Unearth.
P3P1 – This is definitely the hardest draft I’ve done to date. I really had no clue what to do here and decided I had to take big Preds even though my mana was pretty shaky. This pack is strong enough that I should table something out of it and I spent a good 30 seconds wanting to take Crumbling Necropolis. And yes I have Big Preds every draft because I’m a luckbox.
P3P3 – I swear Event #97248. Also LOL.
All I have to say about this draft is that I got the total hookup and there were still a ton of picks. I’d love to get some feedback on the tougher picks though I was very happy with how I handled this draft with the one exception of wanting to take Crumbling Necropolis over Predator Dragon. I really don’t think I can do that and maintain my sanity so I went the greedy route. I really hate ending up in straight three-color decks in this format but the cards came in such a way that I don’t really think I could avoid it this time around. I wish I had more fixing but again I picked some Panoramas high in pack 3 and didn’t have many chances at other options. I cut Tidehollow Strix and Courier’s Capsule from the final build since Predator Dragon and Hell’s Thunder basically dictated that I focus more on Red if possible. The mana was still pretty shaky but I couldn’t come up with a better way to build it.
1 Hissing Iguanar
2 Grixis Charm
1 Goblin Assault
1 Grixis Battlemage
1 Cruel Ultimatum
1 Dragon Fodder
1 Viscera Dragger
1 Puppet Conjurer
1 Fleshbag Marauder
3 Agony Warp
1 Hell’s Thunder
1 Kederekt Creeper
1 Archdemon of Unx
1 Skeletal Kathari
1 Kathari Screecher
1 Dregscape Zombie
1 Obelisk of Esper
1 Predator Dragon
1 Blister Beetle
1 Goblin Deathraiders
6 Mountain
5 Swamp
1 Arcane Sanctum
3 Island
1 Esper Panorama
1 Jund Panorama
Sideboard
1 Filigree Sages
1 Soul’s Might
1 Resounding Wave
1 Plains
1 Courier’s Capsule
1 Welkin Guide
1 Demon’s Herald
1 Sphinx’s Herald
1 Outrider of Jhess
1 Esper Charm
1 Tidehollow Strix
2 Windwright Mage
1 Lush Growth
1 Cathartic Adept
1 Island
1 Coma Veil
1 Thoughtcutter Agent
1 Behemoth’s Herald
1 Volcanic Submersion
I’m sure most of you know where this is headed right?
I really wish I could say this draft has a happy ending but it doesn’t. In round 1 I was paired against GWUb packing 3 Sanctum Gargoyles. If you look back at my decklist you’ll come to the quick realization that I have no real way of dealing with a Gargoyle. My opponent managed to draw two Gargoyles as well as Algae Gharial in game 1 and that was more than enough to beat my slightly manaflooded draw. In game two I boarded in the Thoughtcutter Agent as another way to win if he had me Gargoyle locked and checked out his grip to see that he’d drawn all 3 copies this game. I cast a Cruel Ultimatum to little or no effect and eventually died to a swarm of guys that I couldn’t handle effectively. Moral of the story here was that this was probably the worst matchup I could expect to face. I really should’ve taken that Relic of Progenitus instead of whatever I took over it. Lesson learned.
See you tomorrow.
Nick