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Daily Digest: Oh The Possibilities!

Pro tip: If your opponent can’t play Magic at #SCGORL because you Blood Moon’d them, you can do whatever you want! Don’t just throw out giant red creatures! Have some fun with it! Your opponent isn’t, so you may as well!

First off, I know this deck has four copies of Blood Moon, but I swear that’s not why I picked it. If you look beyond everyone’s least favorite enchantment, this deck is a nice blend of two combo decks, which is a huge deckbuilding challenge but one that can be quite rewarding when done well, like with the now-banned “Thopter Depths” deck.

We’ve seen Through the Breach and Emrakul, the Aeons Torn before, and even though the R/G decks that employ this combo have moved away from Emrakul, the Aeons Torn in order to more consistently put Primeval Titan onto the battlefield, it’s certainly powerful. However, having only four of each combo piece in your deck is not going to cut it in Modern unless you have something else going for you.

Here, that “something else” is Possibility Storm, where the spells are made up and the names don’t matter. At least, that’s how the card is supposed to work. In reality, you’re just cheating Emrakul, the Aeons Torn onto the battlefield. Not nearly as fun, but much more effective than spinning the Wheel of Fortune and watching Vanna White turn over a letter for the eight millionth time.

But in order to cast Emrakul, the Aeons Torn with Possibility Storm, we need to have another creature, and each creature dilutes the effectiveness of Possibility Storm, a catch-22. Enter Zoetic Cavern. When you cast a creature face down as a morph, it will trigger Possibility Storm, but since it’s actually a land, it won’t inhibit your ritualistic summoning of Cthulhu.

Endless One is a nice option, since it can also be found with Tolaria West, but I’m not sold that the speed it adds to the deck is worth the odds of it fizzling your combo. Zoetic Cavern is all you need, since this is only one combo that the deck, has so you don’t have to be all-in on executing it early.

The rest of the deck is typical of U/R Combo with a nice balance of mana acceleration, card draw and selection, and counterspells for protection. The use of Pentad Prism and Vessel of Volatility is nice here, since both jump you to five mana on turn 3, enough to cast Possibility Storm or Through the Breach. Ancestral Vision may be too slow here, but it’s quite good if your metagame is heavy on discard.

But the real downside to this deck is how much of a flavor fail it is. You’re just Emrakul-ing your opponent as quickly as possible. It should really be called lack-of-Possibility Storm. But we’re here to win games, and consistently abusing one of the most powerful effects ever printed is a generally a good way of doing that.