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The Hour Of Devastation Starts Now!

In the blink of an eye Nicol Bolas returned in his newest form! And he isn’t alone! Cedric Phillips talks the first batch of Hour of Devastation’s new offerings! What a day to be a Magic player!

Whoops!

Or is it?

When a new set is on the horizon like Hour of Devastation, new
cards from that set generally go through a preview process either via Daily
MTG or various websites/content creators across the world to build hype and
excitement for the adjoining Prerelease. It’s a tried and true method that
has worked for years and isn’t one I imagine will be stopping anytime soon.

But sometimes, new cards from a new set also just “leak” out of nowhere.
Take Dusk // Dawn for example:

Remember when this thing got “leaked”? No one knew what to believe! Was it
real? Was it fake? Was it leaked on accident? On purpose? Would Wizards of
the Coast actually design and print such a weird looking card? As we all
know now, Dusk // Dawn is very real, along with the rest of the Aftermath
cards, and they’re all pretty sweet!

I’ve put leak in quotes above because who knows if the leaking of
Dusk//Dawn was intentional or not. It’s easy to make arguments on either
side as both a player of the game or a creator of the game. Truthfully, I
don’t really care either way. After fifteen years of playing this game, I
still get excited to see new cards and today we were “given” three very
interesting ones.

While this version of Samut doesn’t have as many keywords as Samut, Voice
of Dissent – and really, what does?! – there’s still a lot going on with
our newest R/G Planeswalker.


+1: Up to one target creature gains double strike until end of turn.

Double strike certainly has its moments of being powerful, but this is a
weird +1 to see on a Planeswalker. Clearly Samut is meant to work in
conjunction with creatures, and R/G has some of the most aggressive ones
out there in Voltaic Brawler, Longtusk Cub, Bristling Hydra, and
Electrostatic Pummler. Is this the card that puts R/G Energy into the same
rarified air as Temur Aetherworks and U/R Control in Standard? Perhaps it
spawns a new archetype altogether?

I will say that the idea of turning on Heart of Kiran with Samut and then
giving it double strike is appealing to my aggressive senses…


-2: Samut, the Tested deals 2 damage divided as you choose among one or
two target creatures and/or players.

Forked Bolt? Forked Bolt?!

Look, I’m glad that Samut has the ability to defend herself, but it’s 2017
folks! Forked Bolt isn’t actually gonna get the job done, is it? While
Samut is picking off a Toolcraft Exemplar and/or Veteran Motorist, Gideon
and his Knight Allies will be getting ready to tee off on Samut and/or her
controller’s life total!

Maybe this ability is better than I’m giving it credit for, but I’m not
terribly optimistic.


-7: Search your library for up to two creature and/or planeswalker
cards, put them onto the battlefield, then shuffle your library.

Oh the possibilities!

Not a bad ultimate, but this also doesn’t strike me as something people
will play towards much in a competitive Standard tournament.

Verdict:
C

Hmmm. A three-mana wrath is what people are calling Bontu’s Last Reckoning.
But, as with most things in Magic, it just isn’t that straightforward.

Lands you control don’t untap during your next untap step.

That’s a real cost, folks! The question is can that cost be overcome? Even
though Bontu’s Last Reckoning costs 1BB, I think it’s better to look at it
as a five- or six-mana spell in most situations. Ideally, you play Bontu’s
Last Reckoning with two or three mana left over to be able to protect
yourself from whatever your opponent’s follow up is with something like a
Negate or Disallow.

It’s possible that simply casting this on turn 3 to clear away a few
creatures is acceptable, much like we see with Radiant Flames and
Sweltering Suns, but leaving yourself at your opponent’s mercy to resolve
whatever they want in the early turns of a game is fairly terrifying.

Lastly, it’s important to note that Bontu’s Last Reckoning isn’t mopping up
any Vehicles or Planeswalkers, so if your opponent has a Heart of Kiran or
one of many planeswalkers that are playable in Standard, you’re gonna have
a bad time.

Verdict:
B (but wouldn’t be surprised to see it be a D- or A+, depending on how a
metagame shapes up.)

So. Many. Abilities! Let’s take a look at each one shall we?


+2: Target opponent exiles cards from the top of his or her library
until he or she exiles a nonland card. Until end of turn, you may cast
that card without paying its mana cost.

So how powerful is getting a random spell from your opponent’s deck?
Truthfully, that’s hard to quantify. Sometimes it’s going to be completely
absurd. Other times, you’re going to wonder why you even have Nicol Bolas
in your deck. This is a high variance ability that will often times be
good, but this is fair warning that in some matchups, it might actually be
horrible.

+1: Each opponent exiles two cards from his or her hand.

Powerful? Yes. Worth seven mana? Maybe…?

Thus far, the plus abilities on Nicol Bolas don’t have me all that excited.
Neither one of them is “bad” per se, but neither appear to be as good as
what Nicol Bolas, Planeswalker offered up in Magic 2013. Perhaps
it isn’t fair to compare the two, but it’s inevitably what everyone else is
going to do, so why can’t I?


-4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent or
creature an opponent controls.

Now we’re talking!

Seven damage is an absurd amount of damage. That’s more than enough to take
out any creature and that also means that Nicol Bolas is going to do a nice
job of fighting Planeswalkers as well. But what actually gets me excited is
that after using one of the + abilities, you’re getting access to fourteen
(!) points of damage directly to the opponent, so closing out a game
quickly won’t be too difficult.

-12: Exile each nonland permanent your opponents control.

Kaboom!


While this is a really flavorful ability, if you’re actually getting Nicol
Bolas to this many loyalty counters, I think you’re better served dealing
seven damage to your opponent until they can’t take it anymore.

Which, by my math, is probably only twice. Because fourteen damage is a
lot. And your opponent starts at twenty. You get it…

Verdict:
B (but wouldn’t be surprised to see this be an A because it feels like it should cost eight mana.)

Whether this “leak” was intentional or not, this allows us as a community
to start talking about Hour of Devastation! Which is a lot more
interesting than talking about Aetherworks Marvel and Ulamog, the Ceaseless
Hunger, right?!

Oh God…