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1 Recumbent Bliss
1 Ballynock Cohort
2 Puncture Bolt
1 Raven’s Run Dragoon
1 Burn Trail
1 Fire at Will
2 Barrenton Medic
1 Suture Spirit
1 Wilt-Leaf Cavaliers
1 Old Ghastbark
1 Firespout
2 Rune-Cervin Rider
1 Ballynock Trapper
1 Nightsky Mimic
1 Bloodied Ghost
1 Cenn’s Enlistment
1 Woeleecher
1 Medicine Runner
1 Harvest Gwyllion
1 Archon of Justice
13 Plains
4 Mountain
Sideboard
1 Smoldering Butcher
2 Mine Excavation
1 Moonring Island
1 Splitting Headache
1 Resplendent Mentor
1 thertow
1 Apothecary Initiate
1 Dawnglow Infusion
1 Scrapbasket
1 Strip Bare
1 Niveous Wisps
1 Elsewhere Flask
1 Raven’s Crime
1 Kithkin Shielddare
1 Patrol Signaler
1 Barrenton Cragtreads
1 Crabapple Cohort
1 Selkie Hedge-Mage
1 Aerie Ouphes
1 Impelled Giant
1 Woeleecher
I took Wilt-Leaf over the first Burn Trail which I’m pretty sure was right. The hardest thing about this draft was deckbuilding. I decided not to run the Mentor and also cut one Woeleecher for the final build. I’m sure you’re all happy to see that I finally drafted a deck that doesn’t want Ember Gale. I decided to totally skimp on Mountains because of Wilt Leaf Rune-Cervin Riders and Suture Spirit.
Round 1 I played against mono Black. Game 1 I continued my recent trend of keeping a two-lander on the draw and never drawing more land. Game 2 I Firespouted three of his guys and then boosted my Bloodied Ghost with Medicine Runner. After that he killed my guys I draw 6 straight lands and lost to Divinity of Pride.
At this point I decided to take a few days off since so many drafts have come down to manaflood or screw and I’m pretty frustrated.
Until Monday…
Nick