It occurred to me that since I haven’t done play-by-play coverage of the Armada League, you don’t much hear about the people I play with
regularly. One of the major parts of this format is people coming together for good times, so I thought I’d introduce you to the rogues’
gallery that accompanies me on my Thursday journeys. It’s also been a while since I’ve updated my major decklists, so they’re
included at the bottom with just a few brief comments, mostly so the updated lists get into the deck database.
I’ll probably do the Reader Mail deal next week, so if you have questions you’d like to see answered here, ship them along. If you want to
do it in person, I’ll be heading over to GP Orlando this week to join Rich Hagon doing coverage, so if you’ll be there, I’d love for
folks to drop by. I still don’t think I’ll have a better hat than Rashad.
One of the great things about Armada Games is that they’ve developed a close-knit family of regulars, of gamers of all stripes, from RPGs to
minis to board games to, of course, Magic. Owners Aaron and Michael Fortino have fostered this atmosphere by getting involved with their customers, by
hanging out with them, by playing games with them, and by developing their store as a place that you can simply come to enjoy yourself. I like
especially how there is little to no “divide of games.” I’ve been in shops where the role-players were actively hostile to the
miniature gamers who hated the Magic folks, etc. I’m sure there’s a little ‘my game of choice is better,’ but it’s not so
apparent, and I think it’s all due to the culture that the ownership has established. Of all the game shops I’ve been to in all the states
and countries I’ve lived in, this is clearly my favorite and not just because it’s my current one. Onto the reprobates, in no particular
order:
Aaron F: As I’ve mentioned, Aaron works extremely hard to make the place great. That unfortunately means that he doesn’t play as much as
he’d like. He has a single deck, Karador, which he’s played for the last year, switching from Teneb as soon as Karador was spoiled. When he
does play, he can be a little—deliberate. In previous Leagues, there’s been a -1 penalty called “Look At Me, I’m Aaron,”
which involved taking a 6+ minute turn and not actually doing anything. Aaron and I are partners for Two-Headed Giant that the shop runs each release
weekend (although I’ve had to miss a few). We won the first two but haven’t done particularly well lately. A keen eye and a keen wit, when
Aaron calls someone a donkey—including himself—he’s almost always right.
Michael F: Michael plays about as much as Aaron does, since he’s just as busy. Michael loves combo. It’s not necessarily dirty, assemble the pieces,
protect it with counterspells combo, but it’s combo nonetheless. I’d say his Skeleton Ship deck that I featured some time back is the least
combo-y of his decks. Michael likes to giggle about the cards he’s played, so you can expect some crazy interactions. He was overly fond of Hive
Mind for some time, but we’ve cured him of that. Michael is also one of my Monday Night Gamers.
Todd P: In the past, I’ve called Todd “the Florida Judge that makes me the least sad,” although I’m not sure that’s necessarily
still the case (but if it’s not, he’s still up there). Todd is now a full-time Armada employee, and bringing him onboard is one of the best
decisions they’ve ever made. He was certainly already an integral part of the Armada family, so it’s a nice natural fit. Back when we
formed Team Lives in the Red Zone, Todd was a member, and he’s now a member in good standing of Zanzibar Jones’ crew, bearing the nickname
“Affirmative Action.” Todd has a Rith deck which I’ve previously featured, and he’s put together a new Ruhan deck that’s
quite some fun (and I’ll probably be sharing with you at some point). Todd is the latest addition to the Monday Night Gamers (his coming on board
coincided with starting his job at the shop). He’s diving in to learning about the wine we serve.
Keith B: The last of the Monday Night Gamers on this list (there is, in fact, only one more, and although he occasionally comes to the store, he doesn’t
play Magic), Keith was kind of the reason I started the Monday RPG in the first place. Keith has been judging Armada’s FNM since before I started
showing up there, we got to know each other, and I knew he was the perfect player for the style of game I like to run. Keith’s EDH style is in
some manner like mine in that he loves themes, and he builds a bunch of quirky, theme-oriented decks. He also loves banding. I guess someone has to.
Ben M:
Ben is the architect of the Florida Judge Community, one of the most influential judges in the US, and a good man. In Zanzibar’s Crew, he’s
Iceberg Slim. His style of EDH play makes baby Jeebus cry. He plays both Progenitus and Maga, Traitor to Mortals. His Progenitus deck is planeswalker
control, tightly designed, and strong. He recurs Mindslaver. Most times he plays, games simply start out 3v1 until he’s eliminated. He brings it
on himself. Every time I battle him, I tell him it’s for all the ten-year-old kids he’s Mindslavered. That said, I keep nettling him about
shipping me his Progenitus list because I think there’d be some appreciation for it.
Chris K: The first time Scott Larabee was returning to join us for play at the shop, I asked if he wanted me to make sure specific people were there;
Chris’s name was the first that came up. Chris is pretty straightforward and builds relatively explosive decks, so you always have to pay
attention in the mid-game that there’s not a “BOOM!” coming from his direction (to yours, at least). Chris is irrationally fond of
Mikokoro, Center of the Sea, including it in nearly every deck, getting endless grief about it especially from Aaron and Matt (below). I can’t
say that I like it when my opponents—all of them—draw cards, unless it’s part of an Underworld Dreams strategy. Occasionally, he gets
a little focused on retribution (he’s an adherent of my philosophy of Disproportionate Response), so it’s a good idea to not idly blow up
his stuff. He has an interesting “I don’t care” attitude about in-game politics. I don’t think I’ve ever actually seen
him ‘make a deal’ with anyone.
Matt N: Young Matt, a USF freshman, is a pleasure to sling spells with because he really understands the balance of powerful vs. fun. His Isperia deck is a
perfect demonstration of his understanding of that balance. I’ll probably feature it as well in the near future. He’s a little pointed in
focusing his resources on players who are trying to make the game unfun for people, an attitude I can really appreciate. Like me, he likes decks that
he can and must play based on board situations and not ones that just vomit cards onto the table.
Sean A: Sean is relatively new to the shop as a regular player but is fitting in quite nicely. I think he’s regarded as the best player in his local
cabal, and some shows through in both his clever play and deck design. He’s also a genuinely good guy and goes out of his way to be friendly at
the table, both in play and personally.
Michelle J: Michelle will appreciate me saying she did it to herself. Also relatively new and part of the same kitchen table group as Sean, Michelle likes things
a little more straightforward. She plays Omnath, Locus of Mana and his Elves (with a few other good green creatures, like Acidic Slime). Also a bit of
a gentler player, she doesn’t always slam a mana-pumped Omnath into faces when she could. She’s a little emotionally over-attached to
Rofellos, Llanowar Emissary and gets quite sad when people repeatedly kill him. She claims she doesn’t understand, but I think she’s just
being coy. Her other favorite card is Bellowing Tanglewurm, the killing of which will elicit further claims of unfair treatment of her creatures.
Shawn W: Shawn sports the best muttonchops this side of Undercover Brother. Shawn’s thing is getting creatures onto the battlefield without casting
them, so you’ll see lots of Quicksilver Amulet and Elvish Piper themes running through his decks. He has Kresh and Adun Oakenshield, both showing
some similarities to each other. Shawn likes to be aggressive, often a little more than is strategically sound. If he would have been playing when we
formed Team Lives in the Red Zone, he would have been in. He’s one of those people who shows up to the shop ready to play, which I appreciate a
great deal—no time-wasting with not being ready to go when it’s time to go.
TJ: TJ is sort of lovably goofy and plays with his head down too much but is always upbeat and interested in having some fun. He’s just a good game
shop regular. His immortal moment was a long time ago (relative to my time playing at Armada), shortly after I had first starting playing there,
following a turn in which I survived a vicious onslaught from someone else by playing Angel’s Grace by dropping Sparkmage Apprentice. I’m
not sure whose idea it was to write “I KILL L5s” on the card, but I wasn’t displeased to autograph it.
Kyle K: Kyle isn’t a bad guy, a reasonable conversationalist about movies and literature, but for some reason, he gets hated on a lot. “Attack
Kyle” is a common refrain, and I’m not sure why for the most part. He’s played some really annoying decks in the past, so maybe
that’s it, but these days, his decks aren’t designed to intentionally irritate people as much as they used to. I think his one
“hostile to creatures” deck is a challenge to play against. That said, if you’re playing at Armada, you should attack Kyle.
There are a number of other fine folks who play at the shop with some regularity (so no slight intended to anyone I didn’t mention), but this is
the crowd that I’m hanging with most these days (and I’d mention Mihail B. and Shea R., but they’ve decided bowling on Thursday is
better than EDH). It’s a pretty decent bunch.
RTFC Play of the Week
This past week was the last open week before we start a new League, so there were many, many super-casual games. I was playing Ruhan in a game with
Shawn, Chris, and Matt. At one point, I had Bribery’d Shawn, actually saying, “I’ll Bribery you for your General,” since
someone had Oblation’d it earlier. I had hit Shawn once with Ruhan already, when he announced that he’d try to end the game.
He cast Insurrection. It didn’t look that bad, until he cast Breath of Fury on one of the creatures. Now it looked devastating. He attacked with
everyone, and I thought that I had a play. I saw that Ruhan was going to attack this turn at least twice, so I could Reflect Damage, thinking that its
latest wording said “This turn…” Everyone roared their approval; Shawn laughed and said, “What a blowout!” Later, we were
telling Armada employee and judge Jesse Fisher the story, and he said, “I think Reflect Damage is only the next time.” Turns out, Jesse was
right. Shawn said, “It was still funny,” and we moved on. Attitudes like that are what keep playing fun.
DECKS I’M TAKING INTO 2012
If you don’t feel like combing over decklists, you can stop reading down where Kresh starts. There are 11 decks listed here, plus the Karador
deck that hasn’t changed since I first posted it. I’ve also basically retired Merieke, Cromat, Isperia, Thraximundar’s Slivers, and
Vorosh, plus there’s a half-constructed mono-white deck and the Riku which I gave to David Williams (and not counting the Sharuum deck from last
week, which I haven’t physically put together yet). Eighteen or nineteen decks was a little cumbersome to deal with, so paring it down made some
sense—especially since I know there is new stuff coming out, and I’m going to want to build with new themes, new Generals, and I feel like
a few of the decks will get a complex about not being played enough.
Hopefully I’ll have some time to Embrace the Chaos in Orlando with some folks I haven’t yet met in person. If you’re around,
don’t forget to say hello. If you’re around earlier in the week, we expect to see you for EDH League at Armada on Thursday.
KRESH THE BLOODBRAIDED
One of my signature decks, Kresh is one of my favorites because it’s so aggressive and swingy. I’m actually considering taking out the
Living Death element and putting in something to help me recycle the deck’s business cards.
Creatures (32)
- 1 Solemn Simulacrum
- 1 Avalanche Riders
- 1 Withered Wretch
- 1 Eternal Witness
- 1 Yavimaya Elder
- 1 Bloodshot Cyclops
- 1 Eater of the Dead
- 1 Woodripper
- 1 Petrified Wood-Kin
- 1 Stalking Vengeance
- 1 Brooding Saurian
- 1 Greater Gargadon
- 1 Big Game Hunter
- 1 Hamletback Goliath
- 1 Farhaven Elf
- 1 Woodfall Primus
- 1 Creakwood Liege
- 1 Spearbreaker Behemoth
- 1 Madrush Cyclops
- 1 Lord of Extinction
- 1 Anathemancer
- 1 Acidic Slime
- 1 Butcher of Malakir
- 1 Pelakka Wurm
- 1 Mitotic Slime
- 1 Primeval Titan
- 1 Urabrask the Hidden
- 1 Melira, Sylvok Outcast
- 1 Scavenging Ooze
- 1 Devouring Swarm
- 1 Rune-Scarred Demon
- 1 Disciple of Griselbrand
Planeswalkers (2)
Lands (37)
- 8 Forest
- 1 Wasteland
- 8 Swamp
- 3 Mountain
- 1 Bayou
- 1 Tainted Wood
- 1 Temple of the False God
- 1 Phyrexian Tower
- 1 Overgrown Tomb
- 1 Skarrg, the Rage Pits
- 1 Stomping Ground
- 1 Rakdos Carnarium
- 1 Vesuva
- 1 Twilight Mire
- 1 Savage Lands
- 1 Exotic Orchard
- 1 Reliquary Tower
- 1 Akoum Refuge
- 1 Bojuka Bog
- 1 Command Tower
- 1 Kessig Wolf Run
Spells (28)
- 1 Tooth and Nail
- 1 Living Death
- 1 Sol Ring
- 1 Regrowth
- 1 Demonic Tutor
- 1 Red Elemental Blast
- 1 Goblin Bombardment
- 1 Skullclamp
- 1 Victimize
- 1 Spore Cloud
- 1 Scrabbling Claws
- 1 Grab the Reins
- 1 Fling
- 1 Survival of the Fittest
- 1 Greater Good
- 1 Skyshroud Claim
- 1 Pernicious Deed
- 1 Tormod's Crypt
- 1 Krosan Grip
- 1 Makeshift Mannequin
- 1 Necrogenesis
- 1 Lurking Predators
- 1 Basilisk Collar
- 1 Momentous Fall
- 1 Cultivate
- 1 Mimic Vat
- 1 Darksteel Plate
- 1 Praetor's Grasp
INTET, THE DREAMER
Intet is my ‘play rough’ deck, and I generally won’t pull it out with ‘friendlier’ players, although I’ll
occasionally play it with friends for whom it’s evenly matched.
Creatures (30)
- 1 Solemn Simulacrum
- 1 Clone
- 1 Seedborn Muse
- 1 Eternal Witness
- 1 Mystic Snake
- 1 Yavimaya Elder
- 1 Fierce Empath
- 1 Aura Thief
- 1 Niv-Mizzet, the Firemind
- 1 Coiling Oracle
- 1 Brooding Saurian
- 1 Detritivore
- 1 Riftsweeper
- 1 Cold-Eyed Selkie
- 1 Glen Elendra Archmage
- 1 Murkfiend Liege
- 1 Ant Queen
- 1 Djinn of Wishes
- 1 Oracle of Mul Daya
- 1 Avenger of Zendikar
- 1 Kozilek, Butcher of Truth
- 1 Renegade Doppelganger
- 1 Ulamog, the Infinite Gyre
- 1 Frost Titan
- 1 Primeval Titan
- 1 Stormtide Leviathan
- 1 Consecrated Sphinx
- 1 Phyrexian Metamorph
- 1 Nin, the Pain Artist
- 1 Snapcaster Mage
Planeswalkers (1)
Lands (37)
- 1 Strip Mine
- 8 Forest
- 1 Gaea's Cradle
- 1 Wasteland
- 1 Reflecting Pool
- 2 Mountain
- 8 Island
- 1 Volcanic Island
- 1 Tropical Island
- 1 Taiga
- 1 Temple of the False God
- 1 Maze of Ith
- 1 Yavimaya Coast
- 1 Steam Vents
- 1 Stomping Ground
- 1 Breeding Pool
- 1 Simic Growth Chamber
- 1 Reliquary Tower
- 1 Mystifying Maze
- 1 Command Tower
- 1 Hinterland Harbor
- 1 Sulfur Falls
Spells (32)
- 1 Sensei's Divining Top
- 1 Mana Drain
- 1 Scroll Rack
- 1 Sol Ring
- 1 Rampant Growth
- 1 Darksteel Ingot
- 1 Reweave
- 1 Artifact Mutation
- 1 Worldly Tutor
- 1 Desertion
- 1 Fault Line
- 1 Night Soil
- 1 Proteus Staff
- 1 Reins of Power
- 1 Survival of the Fittest
- 1 Skyshroud Claim
- 1 Rhystic Study
- 1 Overwhelming Intellect
- 1 Chord of Calling
- 1 Invoke the Firemind
- 1 Hunting Wilds
- 1 Cryptic Command
- 1 Recross the Paths
- 1 Lurking Predators
- 1 Awakening Zone
- 1 Growth Spasm
- 1 Crystal Ball
- 1 Cultivate
- 1 Genesis Wave
- 1 Beast Within
- 1 Noxious Revival
- 1 Spell Crumple
PHELDDAGRIF
I like my Phelddagrif build to be always kind of janky, so this fits. It’s all the Maro-sorcerers that fit the colors, plus card draw and
hexproof/shroud stuff. I’ve never actually squeezed off a Greater Good / Psychosis Crawler combo. When it comes down to it, nobody deserves that.
Creatures (27)
- 1 Sakura-Tribe Elder
- 1 Solemn Simulacrum
- 1 Genesis
- 1 Maro
- 1 Multani, Maro-Sorcerer
- 1 Sunscape Battlemage
- 1 Kiyomaro, First to Stand
- 1 Soramaro, First to Dream
- 1 Coiling Oracle
- 1 Trygon Predator
- 1 Aeon Chronicler
- 1 Magus of the Library
- 1 Mulldrifter
- 1 Overbeing of Myth
- 1 Noble Hierarch
- 1 Skyward Eye Prophets
- 1 Qasali Pridemage
- 1 Acidic Slime
- 1 Oracle of Mul Daya
- 1 Sea Gate Oracle
- 1 Serra Ascendant
- 1 Gaea's Revenge
- 1 Primeval Titan
- 1 Thrun, the Last Troll
- 1 Consecrated Sphinx
- 1 Psychosis Crawler
- 1 Sturmgeist
Planeswalkers (1)
Lands (38)
- 1 Brushland
- 6 Forest
- 7 Plains
- 1 Wasteland
- 1 Adarkar Wastes
- 4 Island
- 1 Tundra
- 1 Savannah
- 1 Windswept Heath
- 1 Temple of the False God
- 1 Selesnya Sanctuary
- 1 Temple Garden
- 1 Azorius Chancery
- 1 Flagstones of Trokair
- 1 Nimbus Maze
- 1 Seaside Citadel
- 1 Reliquary Tower
- 1 Glacial Fortress
- 1 Sunpetal Grove
- 1 Misty Rainforest
- 1 Celestial Colonnade
- 1 Sejiri Steppe
- 1 Command Tower
- 1 Homeward Path
Spells (34)
- 1 Sensei's Divining Top
- 1 Rancor
- 1 Ground Seal
- 1 Final Judgment
- 1 Worship
- 1 Sol Ring
- 1 Rampant Growth
- 1 Mirari's Wake
- 1 Decree of Silence
- 1 March of the Machines
- 1 Greater Good
- 1 Skyshroud Claim
- 1 Keep Watch
- 1 Far Wanderings
- 1 Equal Treatment
- 1 Cleansing Meditation
- 1 Rending Vines
- 1 Privileged Position
- 1 Cytoshape
- 1 Shielding Plax
- 1 Mystic Melting
- 1 Krosan Grip
- 1 Hunting Wilds
- 1 Akroma's Memorial
- 1 Austere Command
- 1 Gift of the Gargantuan
- 1 Everflowing Chalice
- 1 Explore
- 1 Bear Umbra
- 1 Eel Umbra
- 1 Recurring Insight
- 1 Asceticism
- 1 Spine of Ish Sah
- 1 Martyr's Bond
THRAXIMUNDAR
All tied around the ability of the Commander, this deck can happily also win without him via various other shenanigans.
Creatures (28)
- 1 Solemn Simulacrum
- 1 Clone
- 1 Shard Phoenix
- 1 Withered Wretch
- 1 Nezumi Graverobber
- 1 Doomed Necromancer
- 1 Siege-Gang Commander
- 1 Phyrexian Plaguelord
- 1 Bone Shredder
- 1 Duplicant
- 1 Pentavus
- 1 Bloodfire Colossus
- 1 Kagemaro, First to Suffer
- 1 Skeletal Vampire
- 1 Draining Whelk
- 1 Greater Gargadon
- 1 Ingot Chewer
- 1 Mulldrifter
- 1 Shriekmaw
- 1 Spitebellows
- 1 Fulminator Mage
- 1 Puppeteer Clique
- 1 Glen Elendra Archmage
- 1 Fleshbag Marauder
- 1 Moriok Replica
- 1 Massacre Wurm
- 1 Sheoldred, Whispering One
- 1 Reaper from the Abyss
Lands (38)
Spells (33)
- 1 Nevinyrral's Disk
- 1 Corpse Dance
- 1 Sol Ring
- 1 Demonic Tutor
- 1 Diabolic Tutor
- 1 Perish
- 1 Darksteel Ingot
- 1 Oversold Cemetery
- 1 Beacon of Unrest
- 1 Sword of Light and Shadow
- 1 Oblivion Stone
- 1 Gilded Lotus
- 1 Phyrexian Arena
- 1 Wayfarer's Bauble
- 1 Grab the Reins
- 1 Barter in Blood
- 1 Shattering Pulse
- 1 Attrition
- 1 Fact or Fiction
- 1 Backlash
- 1 Dawn of the Dead
- 1 Twincast
- 1 Cerebral Vortex
- 1 Perilous Research
- 1 Damnation
- 1 Wild Ricochet
- 1 Minion Reflector
- 1 Armillary Sphere
- 1 Slave of Bolas
- 1 Rite of Replication
- 1 Blue Sun's Zenith
- 1 Praetor's Grasp
- 1 Syphon Flesh
KARRTHUS, TYRANT OF JUND
A Beast-themed deck, I keep talking about making this some other Jund-colored Commander, but Karrthus is so good that I keep resisting.
Creatures (35)
- 1 Azusa, Lost but Seeking
- 1 Ink-Eyes, Servant of Oni
- 1 Avatar of Woe
- 1 Solemn Simulacrum
- 1 Withered Wretch
- 1 Wood Elves
- 1 Krosan Tusker
- 1 Nezumi Graverobber
- 1 Ravenous Baloth
- 1 Eternal Witness
- 1 Molder Slug
- 1 Ouphe Vandals
- 1 Fangren Pathcutter
- 1 Copperhoof Vorrac
- 1 Indrik Stomphowler
- 1 Greater Gargadon
- 1 Big Game Hunter
- 1 Changeling Titan
- 1 Shriekmaw
- 1 Chameleon Colossus
- 1 Taurean Mauler
- 1 Puppeteer Clique
- 1 Spearbreaker Behemoth
- 1 Kederekt Parasite
- 1 Spellbreaker Behemoth
- 1 Acidic Slime
- 1 Lotus Cobra
- 1 Oracle of Mul Daya
- 1 Rampaging Baloths
- 1 Vampire Hexmage
- 1 Butcher of Malakir
- 1 Kozilek, Butcher of Truth
- 1 Massacre Wurm
- 1 Vorinclex, Voice of Hunger
- 1 Hydra Omnivore
Planeswalkers (2)
Lands (38)
- 5 Forest
- 1 Wooded Foothills
- 1 Llanowar Wastes
- 1 Wasteland
- 1 Karplusan Forest
- 3 Swamp
- 2 Mountain
- 1 Bayou
- 1 Badlands
- 1 Darigaaz's Caldera
- 1 Contested Cliffs
- 1 Bloodstained Mire
- 1 Temple of the False God
- 1 Tower of the Magistrate
- 1 Miren, the Moaning Well
- 1 Golgari Rot Farm
- 1 Overgrown Tomb
- 1 Gruul Turf
- 1 Skarrg, the Rage Pits
- 1 Stomping Ground
- 1 Terramorphic Expanse
- 1 Graven Cairns
- 1 Mosswort Bridge
- 1 Spinerock Knoll
- 1 Savage Lands
- 1 Reliquary Tower
- 1 Rootbound Crag
- 1 Kazandu Refuge
- 1 Verdant Catacombs
- 1 Bojuka Bog
- 1 Command Tower
Spells (24)
- 1 Sensei's Divining Top
- 1 Sol Ring
- 1 Demonic Tutor
- 1 Red Elemental Blast
- 1 Goblin Bombardment
- 1 Kodama's Reach
- 1 Plague Wind
- 1 Fires of Yavimaya
- 1 Patriarch's Bidding
- 1 Decree of Pain
- 1 Crucible of Worlds
- 1 Compost
- 1 Savage Beating
- 1 Insurrection
- 1 Harrow
- 1 Survival of the Fittest
- 1 Greater Good
- 1 Pernicious Deed
- 1 Reroute
- 1 Lurking Predators
- 1 Sword of Body and Mind
- 1 Gruesome Encore
- 1 Stranglehold
- 1 Hunter's Insight
RUHAN OF THE FOMORI
You did this to yourself. It’s all I’m saying.
Creatures (19)
- 1 Solemn Simulacrum
- 1 Clone
- 1 Willbender
- 1 Gilded Drake
- 1 Mischievous Quanar
- 1 Chromeshell Crab
- 1 Viashino Heretic
- 1 Aura Thief
- 1 Michiko Konda, Truth Seeker
- 1 Goblin Flectomancer
- 1 Izzet Chronarch
- 1 Darien, King of Kjeldor
- 1 Boldwyr Intimidator
- 1 Gwafa Hazid, Profiteer
- 1 Thada Adel, Acquisitor
- 1 Sun Titan
- 1 Tunnel Ignus
- 1 Phyrexian Metamorph
- 1 Avatar of Slaughter
Lands (38)
Spells (43)
- 1 Treachery
- 1 Land Tax
- 1 Sol Ring
- 1 Reverse Damage
- 1 Fellwar Stone
- 1 Moat
- 1 Darksteel Ingot
- 1 Acquire
- 1 Desertion
- 1 Repercussion
- 1 Mindslaver
- 1 Gilded Lotus
- 1 Bribery
- 1 Helm of Obedience
- 1 Turn the Tables
- 1 Oblation
- 1 Grand Melee
- 1 Reflect Damage
- 1 Aether Flash
- 1 Mind Stone
- 1 Honorable Passage
- 1 Angel's Trumpet
- 1 Acidic Soil
- 1 Mirror Strike
- 1 Powerstone Minefield
- 1 Captain's Maneuver
- 1 Karmic Justice
- 1 Tormod's Crypt
- 1 Boros Signet
- 1 Copy Enchantment
- 1 Sunforger
- 1 Cerebral Vortex
- 1 Parallectric Feedback
- 1 Azorius Signet
- 1 War's Toll
- 1 Reiterate
- 1 Dawn Charm
- 1 Knowledge Exploitation
- 1 Gather Specimens
- 1 Telemin Performance
- 1 Chain Reaction
- 1 Lightmine Field
- 1 Blasphemous Act
ANIMAR, SOUL OF ELEMENTS
Some decks you build around the Commander, and this is one of them. The biggest hit on the deck is that it has trouble functioning without
Animar—but for one deck, that’s okay.
Creatures (43)
- 1 Darksteel Colossus
- 1 Solemn Simulacrum
- 1 Spike Weaver
- 1 Spike Feeder
- 1 Myojin of Seeing Winds
- 1 Spellbane Centaur
- 1 Phantom Centaur
- 1 Forgotten Ancient
- 1 Eternal Witness
- 1 Duplicant
- 1 Magmasaur
- 1 Mindless Automaton
- 1 Deranged Hermit
- 1 Woodripper
- 1 Civic Wayfinder
- 1 Borborygmos
- 1 Ulasht, the Hate Seed
- 1 Coiling Oracle
- 1 Plaxcaster Frogling
- 1 Simic Guildmage
- 1 Fungal Behemoth
- 1 Ashling the Pilgrim
- 1 Vigor
- 1 Fertilid
- 1 Stingmoggie
- 1 Woodfall Primus
- 1 Mycoloth
- 1 Apocalypse Hydra
- 1 Djinn of Wishes
- 1 Protean Hydra
- 1 Terastodon
- 1 It That Betrays
- 1 Ulamog, the Infinite Gyre
- 1 Primeval Titan
- 1 Sylvan Ranger
- 1 Thrummingbird
- 1 Plaguemaw Beast
- 1 Phyrexian Metamorph
- 1 Viral Drake
- 1 Melira, Sylvok Outcast
- 1 Garruk's Horde
- 1 Nin, the Pain Artist
- 1 Scavenging Ooze
Lands (38)
- 1 Strip Mine
- 8 Forest
- 1 Wooded Foothills
- 5 Mountain
- 7 Island
- 1 Yavimaya Hollow
- 1 Maze of Ith
- 1 Tower of the Magistrate
- 1 Saprazzan Skerry
- 1 Dust Bowl
- 1 Stomping Ground
- 1 Llanowar Reborn
- 1 Mosswort Bridge
- 1 Primal Beyond
- 1 Ancient Ziggurat
- 1 Reliquary Tower
- 1 Rootbound Crag
- 1 Misty Rainforest
- 1 Oran-Rief, the Vastwood
- 1 Mystifying Maze
- 1 Command Tower
Spells (18)
- 1 Acquire
- 1 Lightning Greaves
- 1 Power Conduit
- 1 Whim of Volrath
- 1 Skyshroud Claim
- 1 Guided Passage
- 1 Doubling Season
- 1 Evolution Vat
- 1 Braid of Fire
- 1 Cryptic Command
- 1 Blade of the Bloodchief
- 1 Contagion Clasp
- 1 Steady Progress
- 1 Contagion Engine
- 1 Inexorable Tide
- 1 Spine of Ish Sah
- 1 Fuel for the Cause
- 1 Tezzeret's Gambit
LORD OF TRESSERHORN
It’s Zombies. They’re all the rage these days. Ooh…raging Zombies.
Creatures (33)
- 1 Solemn Simulacrum
- 1 Withered Wretch
- 1 Gravedigger
- 1 Undead Gladiator
- 1 Graveborn Muse
- 1 Undead Warchief
- 1 Lord of the Undead
- 1 Vengeful Dead
- 1 Twisted Abomination
- 1 Noxious Ghoul
- 1 Havoc Demon
- 1 Gempalm Polluter
- 1 Corpse Harvester
- 1 Khabal Ghoul
- 1 Ashen Ghoul
- 1 Grave Defiler
- 1 Phyrexian Delver
- 1 Filth
- 1 Yixlid Jailer
- 1 Death Baron
- 1 Fleshbag Marauder
- 1 Lich Lord of Unx
- 1 Jhessian Zombies
- 1 Deathbringer Thoctar
- 1 Anathemancer
- 1 Cemetery Reaper
- 1 Butcher of Malakir
- 1 Grave Titan
- 1 Geth, Lord of the Vault
- 1 Skinrender
- 1 Vengeful Pharaoh
- 1 Grimgrin, Corpse-Born
- 1 Undead Alchemist
Lands (38)
- 1 Wasteland
- 1 Reflecting Pool
- 1 Volrath's Stronghold
- 9 Swamp
- 1 Mountain
- 1 Island
- 1 Volcanic Island
- 1 Underground Sea
- 1 Tainted Peak
- 1 Tainted Isle
- 1 Unholy Grotto
- 1 Polluted Delta
- 1 Bloodstained Mire
- 1 Maze of Ith
- 1 Forgotten Cave
- 1 Barren Moor
- 1 Dust Bowl
- 1 Shivan Reef
- 1 Steam Vents
- 1 Vivid Crag
- 1 Crumbling Necropolis
- 1 Reliquary Tower
- 1 Dragonskull Summit
- 1 Drowned Catacomb
- 1 Akoum Refuge
- 1 Jwar Isle Refuge
- 1 Bojuka Bog
- 1 Creeping Tar Pit
- 1 Command Tower
- 1 Homeward Path
Spells (28)
- 1 Stroke of Genius
- 1 Nevinyrral's Disk
- 1 Vampiric Tutor
- 1 Living Death
- 1 Demonic Tutor
- 1 Red Elemental Blast
- 1 Goblin Bombardment
- 1 Grave Pact
- 1 Read the Runes
- 1 Patriarch's Bidding
- 1 Oversold Cemetery
- 1 Sword of Fire and Ice
- 1 Shriveling Rot
- 1 Grab the Reins
- 1 Syphon Mind
- 1 Cruel Revival
- 1 Tombstone Stairwell
- 1 Rhystic Study
- 1 Phthisis
- 1 Damnation
- 1 Rise from the Grave
- 1 Basilisk Collar
- 1 Consuming Vapors
- 1 Repay in Kind
- 1 Sword of War and Peace
- 1 Syphon Flesh
- 1 Rooftop Storm
- 1 Army of the Damned
THE MIMEOPLASM
The Mimeoplasm is a little short on land, but the mana curve is low. I haven’t felt the pressure yet, but the more I play it, the more I play it,
I’ll pay attention to see if I’m on the short end.
Creatures (29)
- 1 Ink-Eyes, Servant of Oni
- 1 Solemn Simulacrum
- 1 Wall of Blossoms
- 1 Willbender
- 1 Krosan Tusker
- 1 Genesis
- 1 Tornado Elemental
- 1 Eternal Witness
- 1 Bone Shredder
- 1 Mystic Snake
- 1 Yavimaya Elder
- 1 Mischievous Quanar
- 1 Dimir Cutpurse
- 1 Grave-Shell Scarab
- 1 Vulturous Zombie
- 1 Vesuvan Shapeshifter
- 1 Big Game Hunter
- 1 Riftsweeper
- 1 Nath of the Gilt-Leaf
- 1 Puppeteer Clique
- 1 Woodfall Primus
- 1 Spearbreaker Behemoth
- 1 Extractor Demon
- 1 Lord of Extinction
- 1 Acidic Slime
- 1 Fauna Shaman
- 1 Primeval Titan
- 1 Necrotic Ooze
- 1 Evil Twin
Planeswalkers (3)
Lands (34)
- 1 Strip Mine
- 1 Llanowar Wastes
- 1 Thawing Glaciers
- 1 Reflecting Pool
- 1 Underground Sea
- 1 Minamo, School at Water's Edge
- 1 Polluted Delta
- 6 Snow-Covered Island
- 6 Snow-Covered Forest
- 1 Yavimaya Coast
- 8 Snow-Covered Swamp
- 1 Overgrown Tomb
- 1 Watery Grave
- 1 Breeding Pool
- 1 Gilt-Leaf Palace
- 1 Twilight Mire
- 1 Command Tower
Spells (33)
- 1 Sensei's Divining Top
- 1 Reanimate
- 1 Sol Ring
- 1 Regrowth
- 1 Demonic Tutor
- 1 Equilibrium
- 1 Darksteel Ingot
- 1 Traumatize
- 1 Oversold Cemetery
- 1 Decree of Pain
- 1 Scrabbling Claws
- 1 Mesmeric Orb
- 1 Crystal Shard
- 1 Evacuation
- 1 Dragon Fangs
- 1 Altar of Dementia
- 1 Survival of the Fittest
- 1 Greater Good
- 1 Skyshroud Claim
- 1 Pernicious Deed
- 1 Fact or Fiction
- 1 Far Wanderings
- 1 Twincast
- 1 Cloudstone Curio
- 1 Voidslime
- 1 Sudden Spoiling
- 1 Damnation
- 1 Cryptic Command
- 1 Rite of Consumption
- 1 Deny Reality
- 1 Archive Trap
- 1 Life's Finale
- 1 Mindcrank
SOL’KANAR THE SWAMP KING
I have no actual recollection of building this deck. It looks like the mana base is from my original Garza Zol deck which became Thraximundar, but it
just looks like a pile with no cohesive strategy. I’m going to have to play it to see if it actually does anything.
Creatures (29)
- 1 Throat Slitter
- 1 Clone
- 1 Withered Wretch
- 1 Bottle Gnomes
- 1 Anger
- 1 Undead Gladiator
- 1 Scion of Darkness
- 1 Silver Myr
- 1 Mindless Automaton
- 1 Nightscape Familiar
- 1 Avatar of Fury
- 1 Phyrexian Rager
- 1 Millikin
- 1 Dimir Cutpurse
- 1 Mindleech Mass
- 1 Living Inferno
- 1 Deep-Sea Kraken
- 1 Endrek Sahr, Master Breeder
- 1 Kaervek the Merciless
- 1 Slithermuse
- 1 Prince of Thralls
- 1 Blood Tyrant
- 1 Anathemancer
- 1 Vampire Aristocrat
- 1 Artisan of Kozilek
- 1 Rapacious One
- 1 Galvanoth
- 1 Phyrexian Metamorph
- 1 Azure Mage
Lands (38)
- 1 Strip Mine
- 1 Sulfurous Springs
- 1 City of Brass
- 8 Swamp
- 6 Mountain
- 6 Island
- 1 Shizo, Death's Storehouse
- 1 Crosis's Catacombs
- 1 Temple of the False God
- 1 Maze of Ith
- 1 Terminal Moraine
- 1 Sulfur Vent
- 1 Darksteel Citadel
- 1 Izzet Boilerworks
- 1 Tresserhorn Sinks
- 1 Molten Slagheap
- 1 Dakmor Salvage
- 1 Cascade Bluffs
- 1 Exotic Orchard
- 1 Reliquary Tower
- 1 Command Tower
Spells (33)
- 1 Vampiric Tutor
- 1 Time Warp
- 1 Reanimate
- 1 Living Death
- 1 Sol Ring
- 1 Fellwar Stone
- 1 Diabolic Tutor
- 1 Forbid
- 1 Zombify
- 1 Buried Alive
- 1 Read the Runes
- 1 Beacon of Unrest
- 1 Desertion
- 1 Victimize
- 1 Crystal Shard
- 1 Sudden Impact
- 1 Rhystic Study
- 1 Infernal Genesis
- 1 Spinal Embrace
- 1 Backlash
- 1 Shadow of Doubt
- 1 Twisted Justice
- 1 Izzet Signet
- 1 Leyline of the Void
- 1 Fallen Ideal
- 1 Lotus Bloom
- 1 Phthisis
- 1 Wound Reflection
- 1 Obelisk of Grixis
- 1 Armillary Sphere
- 1 Consume the Meek
- 1 Explosive Revelation
- 1 Black Sun's Zenith
RITH, THE AWAKENER
A Soldier/token deck, I haven’t played this in forever, and it’s time to change that. Still wondering where the Elesh Norn that was in here
went to.
Creatures (36)
- 1 Sakura-Tribe Elder
- 1 Solemn Simulacrum
- 1 Wood Elves
- 1 Glory
- 1 Kamahl, Fist of Krosa
- 1 Yavimaya Elder
- 1 Karmic Guide
- 1 Heart Warden
- 1 Rith, the Awakener
- 1 Crusading Knight
- 1 Darien, King of Kjeldor
- 1 Brion Stoutarm
- 1 Duergar Hedge-Mage
- 1 Knight of the White Orchid
- 1 Dauntless Escort
- 1 Acidic Slime
- 1 Captain of the Watch
- 1 Oracle of Mul Daya
- 1 Avenger of Zendikar
- 1 Hero of Bladehold
- 1 Suture Priest
- 1 Gideon's Avenger
- 1 Mentor of the Meek
- 1 Hellrider
- 1 Craterhoof Behemoth
- 1 Odric, Master Tactician
- 1 Foundry Champion
- 1 Legion Loyalist
- 1 Boros Battleshaper
- 1 Karametra, God of Harvests
- 1 Brimaz, King of Oreskos
- 1 Soul of Theros
- 1 Jazal Goldmane
- 1 Wardscale Dragon
- 1 Hixus, Prison Warden
- 1 Void Winnower
Planeswalkers (1)
Lands (36)
- 1 Brushland
- 4 Forest
- 7 Plains
- 1 Gaea's Cradle
- 1 City of Brass
- 6 Mountain
- 1 Plateau
- 1 Rith's Grove
- 1 Sungrass Prairie
- 1 Temple of the False God
- 1 Boros Garrison
- 1 Selesnya Sanctuary
- 1 Temple Garden
- 1 Gruul Turf
- 1 Skarrg, the Rage Pits
- 1 Stomping Ground
- 1 Mosswort Bridge
- 1 Windbrisk Heights
- 1 Fire-Lit Thicket
- 1 Jungle Shrine
- 1 Reliquary Tower
- 1 Kazandu Refuge
Spells (27)
- 1 Sol Ring
- 1 Hurricane
- 1 Holy Day
- 1 Rampant Growth
- 1 Decree of Justice
- 1 Skullclamp
- 1 Scrabbling Claws
- 1 Explosive Vegetation
- 1 Aura Shards
- 1 Search for Tomorrow
- 1 Hunting Wilds
- 1 Akroma's Memorial
- 1 Titanic Ultimatum
- 1 Martial Coup
- 1 Beastmaster Ascension
- 1 Comet Storm
- 1 Cultivate
- 1 Boros Charm
- 1 Aurelia's Fury
- 1 Massive Raid
- 1 Legion's Initiative
- 1 Godsend
- 1 First Response
- 1 Deploy to the Front
- 1 Shamanic Revelation
- 1 Commune with Lava
- 1 Elemental Bond
Karador has remained the same, and the other decks as I mentioned have come up on time to be retired.