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My Top 3 Commons Of Throne Of Eldraine Booster Draft

Knowing your commons is critical to success in Throne of Eldraine Booster Draft. Ryan Saxe gives his Top 3 for each color, variations for each two-color archetype, and his Top 10 overall!

Every format has a bar of commons where it’s unfortunate to first-pick anything worse. The first four commons on this list I’m actively happy to first pick, and the other six are fine but unexciting.

1. Bake into a Pie

2. Ardenvale Tactician

3. Scorching Dragonfire

4. Reave Soul

5. Golden Egg

6. Merfolk Secretkeeper

7. Fierce Witchstalker

8. Rimrock Knight

9. Outmuscle

10. So Tiny

Honorable Mention: Searing Barrage

Pick orders are important. Card rankings within archetypes are important. They get some flack because “Draft is nuanced” – there are many situations where the pool of cards drafted so far have a large impact on said pick orders. And it’s almost impossible to simply demonstrate how these shifts happen.

However, they are still important. Pick orders provide context. They aren’t perfectly actionable, but they help understand bias. How good the cards are in a draft pool dictates how strongly to bias towards certain colors, and that’s strongly correlated with pick orders. What follows is not an extensive pick order for the whole set of Throne of Eldraine, but rather my list of best commons and how that deviates by archetype.

White

1. Ardenvale Tactician

2. Flutterfox

3. Trapped in the Tower

It took me a while to fully adjust to white in this format, and that’s partially because understanding how good Flutterfox is isn’t necessarily intuitive. Curving Fox into Rosethorn Halberd or even just a Gingerbrute can be a complete beating. And Trapped in the Tower just isn’t as good as it looks. It’s fine, but there are plenty of times I would rather have a Silverflame Squire.

Blue

1. Merfolk Secretkeeper

2. So Tiny

3. Witching Well

Blue doesn’t actually work like this. The value of the cards deviates so much within each archetype that it’s not even useful to say the top three commons. In fact, there are so many different ways to build blue archetypes that I can’t just say “the priority shifts in [some way] in Simic” because that’s incredibly dependent on the set of cards in the pool. Lucky Clover enables some very strong Merfolk Secretkeeper builds, but outside of that there’s a green-base-tempo version that really likes Run Away Together and also a multi-color-splashing deck. What follows is my top three blue commons for each archetype assuming that it isn’t a Merfolk Secretkeeper deck. Because if it is, then I believe the above ranking fits just fine.

Black

1. Bake into a Pie

2. Reave Soul

3. ???

Unlike blue, black commons are fairly straightforward. There are almost no situations where Bake into a Pie and Reave Soul aren’t the best two commons in this color. Occasionally an out-there Knights deck will prefer a Smitten Swordmaster, but even in those decks the removal is often more premium.

I think initially a lot of players thought that black was clearly ahead of the other colors thanks to its top two commons, but that isn’t the case. The drop-off from second- to third-best common in black is enormous. Black isn’t bad, but it’s not broken. It’s balanced.

Red

1. Scorching Dragonfire

2. Rimrock Knight

3. Searing Barrage

This may be somewhat controversial, but I like Rimrock Knight more than Searing Barrage. Don’t get me wrong, Searing Barrage is a great Magic card, but two-drops that scale into the late-game are, in my opinion, often better than five-mana removal. In fact, the only archetype where this priority changes is Izzet.

Green

1. Fierce Witchstalker

2. Outmuscle

3. Rosethorn Halberd

Like black, the drop-off after the top-two-commons is huge. However, unlike black, Rosethorn Halberd comes in hot because every single green archetype can be optimized for an aggressive deck. For context, I think Gingerbrute and Wildwood Tracker are cards I prioritize if I’m already green because of this. Curving a one-drop into Rosethorn Halberd is where this aggressive architecture gets such a punch.

However, not every archetype is perfectly built this way. I believe this is the correct top three commons for green assuming an aggressive bias. The following changes to #3 are specifically for the non-aggressive versions of the archetypes. No changes if I don’t believe they exist.