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Mixed kNuts: Surviving The Red/Green Menace

Let’s face it: R/G in its current incarnation is a menace, and it will be everywhere at Regionals. IT. MUST. BE. STOPPED!
Actually, that was just me being overdramatic, but the idea has merit. Exactly what do you have to do in order to stop R/G?

From Right Field: How To Generate More E-Mail

How do pros do this all the time? How can they play the same deck over and over and over and over and over without wanting to just pick up a shovel and go ape-friggin’-s**t on the guy sitting across from them? “Tossing a Wonder into the graveyard for your Mongrel, huh? I don’t think so. Why not? Because, if you’ll look to your right, you’ll see that I just set your entire graveyard on fire, you piece of flying wurm dung! BWAH-HA-HA-HA-HA-HA!”

The Compleat U/R Drafter’s Guide

How do U/R decks win? Sometimes the cards just go on autopilot, moreso than with any other color combination. When the cards come your way, you’ll find yourself stealing wins with a second-turn Sparksmith or fourth-turn Mistform Wall with Lavamancer’s Skill. Let me give you some advice to go by – it might help you improve your game with regards to this color combo.

Yawgmoth’s Whimsy #63: A Work In Progress

I’m going to try something different; I’m going to try to go through my deck construction process in steps, as it occurs. Usually, I come up with an idea, then refine it while showering or driving or whatever. This time, I want to try noting the ideas and steps when they occur… And my main idea is killing with Pestilence.

The Deadly Stilt Man

Okay, I promise this will be a short grouse this time. That promise may or may not turn out to be a filthy lie, depending upon how worked up I get…

The Deadly Stilt Man, Part II

I realize that asking players to prepare for two similar things is very unfair. In school, I am sure none of you are forced to take, say, two related classes at the same time. Calculus and Chemistry? Probability and Statistics? That would be crazy! Give me a break.

Poor poor Masters players…

The Information Age

There is a simple principle that applies to Magic – and so many people ignore or forget this principle that I find it astounding. Remembering and following this principle will improve your Limited game a good deal – so what is it?

Return Of The Mack: Deep Analysis Of B/G Oversold Cemetery

In our local Sunday tournaments over the past five weeks, I’ve been on a bit of a tear, making it to the finals all five times to split the big money prize. One of the decks that I played during this successful stint was a B/G Oversold Cemetery deck that dropped an accelerated Braids, Cabal Minion to get a quick lock on the opponent. The deck also sported more synergy than any deck I had played in months, and I quickly became enamored with it. How could I make the deck better? How could I shore up its weaknesses? What were its bad matchups?

No, No… Walk With ME!

Pugg Fuggly bombed out in the first round of an online draft… But he listed the possible picks and the cards he actually chose, allowing us to trace the path of his three-pack loss. My job is to appraise what he did masterfully, what was all right, and what he could have done better.

Mining In The Crystal Quarry: Will This Angel Deck Work?

This deck is a mid-to-early late game beatdown deck. The strategy of this deck is to survive the first few turns, laying down a few creature-improving enchantments and playing the angels. Pumped, non-tapping angels combined with the nifty effects of Exalted and Blinding Angels will let you attack with less fear of retribution. What are the strengths of this deck? And will it work?

Bitching

Is losing frustrating? Yes. Tough on the psyche? Yes. Part of Magic? Yes. I’ll never deny that it is. You know what else is part of Magic? Whining. Complaining. Griping. Bitching. Sometimes when you’re on tilt, you gotta let it out, man. And some bad beats make great stories

Rogue Decks For Regionals: Dark Heart

Though I’m known as a Constructed specialist, my biggest Magic weakness stems directly from Constructed – you see, I like new weird decks way too much. When the rest of Team YMG has long since chosen their decks for the Pro Tour, I’ll still be working on some new, rogue deck idea. So I’m going to indulge my passion. I’m not going to give you the umpteenth article about Tog, U/G Madness, or Slide – no, it’s going to be a month of off-the-beaten-path decks.

Countdown To Regionals: How To Sharpen A Blunt Object

U/G Madness is Tier 1 for a reason. This deck harnesses a lot of raw power and offers the potential for some of the most unfair draws available in competitive Standard. It falls somewhere between the polarizing effects of the other two Tier 1 decks, not as controlling as ‘Tog, not as aggro as R/G. In the same vein, U/G doesn’t have many bad matchups, and also has few amazing matchups. So what are the issues involved in a U/G Deck, and what do the pros argue about?

Yawgmoth’s Whimsy #62: What I’m Playing At The Moment

I untapped and cast Wheel numbers two and three during my upkeep. He pitched all seven cards to the first Wheel (taking twenty-eight damage), drew seven more (fourteen damage), pitched them (another twenty-eight damage) and drew seven more for a final fourteen points of damage. Over a hundred damage in his end step and my upkeep phase. Lifegain is not a winning strategy; my Dreams deck, on the other hand, seems to be.