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Ask Ken, 04/16/2004

I noticed your plea for short Constructed questions, and I just wanted to ask you: If you had to update a Three Deuce decklist for Type 1.5, what would it look like?

Color Archetypes in Team Sealed

What do the Canadian National Champion, the winner of Grand Prix: Columbus, and everyone’s favorite crank Tim Aten have in common? They all lent a helping hand to try and give you a leg up on the competition for Grand Prix: DC and Team Sealed season!

Richie Goes Random

I’ve begun to feel that all I’m capable of writing about is Lynch Mob, but deep down inside, I know that’s not all true. It’s just that this deck has consumed my every thought, and I spend so much time testing it and working with ways to improve it, that it’s hard for me to get outside of that particular mindset. I know I have so many more things I would like to discuss, so I decided to try and file them all together into one column.

Testing the Weird Decks

So I was all set to exhaustively test one of the Weird decks on Tuesday. BDM and I were going to meet at Neutral Ground and have at it, but as usual, that didn’t work out. For one thing, whenever we meet at Neutral Ground, no matter the reason, people just end up drafting. To make matters worse, out of nowhere, Jonathan Magic, Brian Kibler, and EFro showed up to test for the GP this weekend. It was awesome, as I haven’t seen Jon in forever and was shocked to see him testing at all again. But that doesn’t mean that I didn’t get some Weird deck testing in myself!

I Wonder How Many Potatoes Twenty Thousand Dollars Could Buy?

When I get ready for a Limited format, I try and make it a point to know every trick that my opponent could possibly have. When your opponent attacks, you have to be able to figure out what cards they can have in their hand to beat your strategy. If you can play around their trick successfully then do so. If you can’t beat their trick, assume they don’t actually have the trick that beats you. You don’t gain anything by playing around a trick you can’t beat.

Lifestyles of the Exceedingly Clever

This week we’ll be exploring the valuation of Darksteel cards in Limited before the topic becomes an anachronism. I’ll also be spewing forth the usual randomness you’ve all come to know and love and deliver some predictions for Grand Prix: DC.

Regionals: The Keys to the Kingdom

I’ve got a secret to share with you. It will get you qualified for Nationals at this year’s Regionals; it’ll get you in position to take the slot or the cash at your next PTQ. Yes, competitive Magic success can be yours for the taking, if you just listen to this one insight, this nugget of wisdom I’m willing to impart to you. Yes, it’s the Real Deal, the Magic Carpet ready to scoop you up and deposit you on the Gravy Train. If you want to Win And Win Big! then you better keep reading.

March Type One Potpourri

What’s the second-most played Scourge card in Type I? What’s the average casting cost breakdown for all Type I Top 8 decks in 2004? What does a 36-24-36 woman really look like? The answers to all this and more are just a click away!

Two Skullclamps and a Molder Slug – Team Limited Advice

Generally, in this format I think you want one Affinity deck, one deck with a lot of removal, and one deck with a lot of good creatures and Equipment. I like U/R affinity, G/W and B/r. I think that is ideal, although your cardpool will always dictate what you will play in the end.

You CAN Play Type I #129 Part I: Head to Head with Landstill

“The Deck” is possibly compared to Baldur’s Gate 2. It’s the legendary control deck against which newcomers are judged, but it’s undeniably showing its age. Control decks have streamlined a lot since the days they could just lean on Mana Draining into Braingeyser, but today’s most modern ones have cheaper, more specialized engines. Today’s Head to Head will look at one of the more popular and original control creations to come along: Landstill.