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Ask Ken, 05/05/2004

Some of us are going to play in a bring-your-own-pack booster draft pretty soon, and I’m wondering what sets you think would be best to get?

MWC+ In Action – Mid-Atlantic Regionals *14th*

Now that you have the theory behind the deck, here is what went down in the actual tournament. This tourney marks something important for me, for in my quest to become a Featured Writer, I tried to be professional and write down all my match info and salient points of the games with which to bring you a better article. Unfortunately, that does not include any of my opponents’ names, but the rest of it is pretty detailed.

The Return of The Bug & Super Skrull: Dave’s Regionals 2004 Report

What did I play? I’d been reading tons of articles and had played just about every deck out there, but then I found The Good (Red) Book, Chapter of Paskins, which saith,”And lo, I did smite my enemies with the tiny Red men, and breaketh his artifacts, and there was much rejoicing.” Who am I to argue with that dogma?

Ask Ken, 05/04/2004

Are you not winning as much because you are taking a less competitive approach to Magic or is it the other way around?

Tough Nuts – A Balanced Type One Metagame? Part I

In the past, Vintage was not a tough nut to crack. With a minimal amount of research you could either completely break the format by importing an Extended favorite, finding a deck the Germans were working on and perfect it, or stumble across it through greater experience. Not so anymore – at least for the foreseeable season. The DCI has done its job and restricted all of the egregious offenders leaving a remarkably balanced format. No less than seven new archetypes have emerged this year as real competitors, as well as revamped approaches to old favorites.

From Right Field: The Aftermath

You probably didn’t win your Region. Since I like to state the obvious, you probably aren’t a Sports Illustrated swimsuit model, either. Interestingly, there are about the same number of U.S. Regionals champions as S.I. swimsuit models. Go figure. Anyway, you didn’t win your Region. You most likely didn’t finish in the money. Heck, you may not have had a winning record. Yet, you were sure that you had a good chance of at least winning some prizes or else you probably wouldn’t have wasted the time and energy to participate. So, what happened?

MWC+

It seems weird to write in the space after Regionals. We’ve been talking about it for months now as the end-all be-all of tournament glories, and now that it’s over, I feel so empty. It’s a good thing I can fill that space with the box of product I won! Herein I will detail my completely original decklist and the path to Regionals glory.
Just kidding, I only wish I could claim this as an original decklist. Granted, I have never seen or heard of anyone playing this deck, but that doesn’t make it original; all I did was take my crappy infinite life deck and hybridize it with MWC.

Regionals Decklist Dossier: The Bad and the Ugly

Haphazard blending is pretty much a recipe for disaster, and unfortunately its how a lot of rogue and pet decks end up in the Bean Bracket. A lot of the decks that I’m going to list below resemble this remark, but first I want to talk about the tier two stuff that at least some people will be playing at Regionals tomorrow. If you’re seriously considering qualifying for Nationals, then you would do well to stay away from the following criminals.

MMD Drafter’s Guide – Red, Part I

This week we’re going to do Red, so settle in and try to enjoy yourself while we explore the wonders of playing broken spells and attacking with whatever mediocre creatures you managed to pick up seventh pick and beyond.

Inside the Metagame: What am I playing? Regionals 2004

I’ve never had this hard of a time deciding what to play for a tournament. There are so many good decks, and the format looks like it can be broken wide open since there are only two big decks – Affinity and Goblins, with the third deck TwelvePost on the rise. I have gone through many phases with this format, and I’ll detail most of them for you before revealing the deck I’ll be playing this weekend.

The Angel Gambit

What our Goodstuff deck tried to accomplish was to present several gambit type problems to a beatdown format. By using mana acceleration, and both Exalted Angel and Ravenous Baloth, plus a card like Vine Trellis, we tried to make these decks either have an answer for our greater tempo swinging beats, or to force them into an extension of resources that we could then capitalize on with Wrath or Vengeance.