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Crucible of Worlds is the New Library of Alexandria: Constructing a Coherent Restricted List Policy

So when does a card meet the distortion criteria? That’s one of the primary questions I want to address in this article. It requires a close analysis and a careful look. The critical inquiry is whether a card is “excessively” distorting. This is the problem with Crucible of Worlds. Crucible of the Worlds is not an inherently powerful card, but its presence in Type One is disturbing to many players. Crucible presents an important test case for my proposed framework and to that end I’m going to parse out these arguments for and against restriction in detail.

Ask the Editor – 11/04/2004

One of your most famous articles featured you performing at a tournament while under the influence of Marijuana. Some years later, as a head of Starcitygames, itself a head of the world of Magic strategy, do you feel this past transgression harbors your site and/or yourself in a negative light? Or do you feel it is easily pawned off under the guise of “experimentation”?

Papal Bull: Doomsday’s Back —and in Non-hoax Form!

For me, the most exciting of the recent unrestrictions was Doomsday. Doomsday was long regarded as a weak card that was placed on the restricted list to neuter a combo deck that really wasn’t even that good in the first place. Thus Wizards, in their infinite wizdom, finally unrestricted the card. Even today, most people think it is harmless. I’m here to not only tell you “it’s not that simple,” but to demonstrate a few Doomsday decks that definitely don’t suck.

Swinging With Dead Girls – Pro Tour: Columbus *T8*

Did you ever wonder what it’s like to make your first Pro Tour Top 8 when you’re fifteen years old? Gadiel’s here to tell you, as he gives a blow-by-blow account of this past weekend’s tournament, including how he ended up playing Reanimator and his exchanges of pleasantries with the fine Wizards of the Coast staff.

Breaking Gifts Ungiven: All Things KCI

With States coming around, I was wracking my brains to come up with something good and rogue to play, in an attempt to start some sort of wacky tradition. However, all my ideas sucked, so I decided to dust off the old Disciple of the Vault that did so well for me last year. I playtested a new build of Krark-Clan Ironworks and it was fun, so I went with it.

How Type One Became More Accessible And Evolved

As the “spark-plug” who got proxy tournaments started, let me provide some history. Most of you probably won’t remember this period in Vintage history, so let me set the stage. It was late 2000. The global metagame was very loosely defined. Europe had far fewer tournaments than it does today, and there was absolutely nothing in New England, save some sanctioned thing in the bowels of Massachusetts. The biggest Type One spots in the U.S. were the Richmond Comix and the Neutral Ground New York. The format has come a long way since then, and it’s important to understand why.

Ask The Editor, 11/03/2004

Can you imagine a card Wizards could print that would make Affinity not the pre-eminent deck without narrowing the field of viable decks even further?

Sullivan Library: Breaking Mirrors in Three States

Cabal Rogue has done it again. Their new R/G deck dominated in every State it was played, and will be one of the dominant Standard decks in the metagame. Adrian Sullivan takes you behind the scenes of how the deck was developed, how to play this new powerhouse, and gives a complete matchup guide. If you are going to play any Standard this fall, you need to read this article.

Yawgmoth’s Whimsy #115: Lessons Learned at States

State and Provincials has come and gone. It taught some lessons. Some we knew, some are new. Among those we knew – Affinity is still strong, Tooth and base-Green are good, and I can’t play worth sheet. The new lessons – Champions does have cards to add, and Kiki-Jiki, Mirror Breaker is anything but a trash rare.

Sealed Revealed: Wrapping up the Series

Craig wraps up this three-week series with a look back at all the deck archetypes, the key commons in each color that make an archetype, and the lessons he learned along the way. He also gives some props to the readers and forum participants for making this series such a rousing success.

Ask the Editor, 11/01/2004

Kanoot kicks off his month long series answering all the questions you have always wanted answers for regarding StarCityGames.com, the Pro Tour, Magic, foreign policy, college football… whatever you ask, he’s answering.

Sealed Revealed: Card Pool Twelve

We’re three weeks wiser, and I’m still plugging away. Twelve card pools have passed before my tired eyes and stuttering fingers. I’ve typed up nine hundred cards in the preliminary lists alone. Add in the decklists, the card-by-card analysis, the juvenile attempts at humor… I’ve typed close to fifty thousand words. Today marks the last card pool in this series, and I hope you’ve learned half as much as I have during our time together.

How to Rochester Draft

Quite a few years ago, back when Tempest was hot and new, I did my first Rochester draft. It was the top 8 of a PTQ and I was what could be called “a bit behind the knowledge curve” going in. Things did not go well. Since then I’ve seen a consistent pattern in every competitive Rochester Draft I’ve been in – a lot of players who can play well and even Booster Draft well do not know the basics of Rochester. This PTQ season I want to make sure that instead of being one of those people, you’re the one who takes advantage of them.

Meandeck’s Angels: A look at the new Oath of Druids Deck

Mean Deck Oath placed an astounding four players in the Top 8 of the most recent StarCityGames.com Power 9 tournament, and we know that you’re all dying to find out how the deck came about, what the strengths and weaknesses are, and how you can either win with it or beat it. Steve has included all this information in his complete primer on the hottest new deck in Type One, so what are you waiting for?