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AuthorMark Young

Mark Young has had a love/hate relationship with the game of Magic ever since the Beta release. He can occasionally be seen in a top 8 in the Mid-Atlantic region, including at the 2005 Virginia State Championships.

The Beautiful Struggle – Sun Tzu and You

Read Mark Young every Thursday... at StarCityGames.com!
If you’ve heard of The Art of War (the book, not the crappy Wesley Snipes movie), then I’m sure I’m not the first person to tell you that many of its lessons apply in all of life. As it went for turn-of-the-millennium Chinese war, so it goes in modern war, business, sports, romance… and, since this is a Magic strategy website, you can bet that it also applies to Magic.

The Beautiful Struggle – Closing the Book on Block

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The sun is setting on Block Constructed season. The last tournament in my area was last weekend (I finished an unceremonious 2-1-2, after picking up a pair of draws with U/B Mystical Teachings). DragonCon’s website is a little confusing, but it doesn’t seem that they have any Magic tournaments this weekend, much less Block events. Grand Prix: Florence is next weekend, and then it truly will be over. For most of the Western Hemisphere it’s already time to move on to Lorwyn Block.

The Beautiful Struggle: All We Need…

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I’ve been playing a lot of Tenth Edition Release Events on Magic Online lately, for a lot of reasons. In part it’s because I do most of my Constructed work online these days, and thus I’ll need the cards; in part because I love the format and hate drafting Time Spiral block; and in part because I’ve done pretty well in them, especially if you count events that crashed after I was able to draw into Top 8.

The Beautiful Struggle – Return of the King Pawn

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Hello everyone, I’m back. August is not an easy month for someone whose job is to write about tournament Magic, but at least we have Block Constructed season to talk about. Plus, some Lorwyn information is starting to leak out; MTGSalvation has already spoiled 21 cards*. And there are always the random strategic concepts that I’ll see applied in a game and I think, “that would make a great article.”

The Beautiful Struggle – Blunderful

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It’s a simple question, but only the simple-minded would give a simple response: why do we blunder? Clearly, “because we’re terrible” is not the answer. Even Pro Tour champions can overlook the trivial aspects of the game: Gary Wise famously punted a Worship lock by sacrificing a Wooded Foothills at 1 life, and more recently Gadiel Szleifer lost a winning position against Mark Herberholz at Grand Prix: Montreal by forgetting to pay for Slaughter Pact.

The Beautiful Struggle – Westside

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Lots of people got excited about the four- and five-color strategy with the reprinting of Whispers of the Muse and Gaea’s Blessing in Time Spiral, but it didn’t quite work out; during our testing at the Time Spiral prerelease, Mike Flores was concerned about tapping low for a Whispers and having the opponent respond with Teferi, Mage of Zhalfir. However, Block Constructed has shown the way…

The Beautiful Struggle – From the PTQ Front Lines

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Lots of people think Green/White is a poor beatdown deck, because it has no one-drops and runs only-slightly-relevant cards like Edge of Autumn. Lots of people point out that a beatdown deck will often win a big event, but a control deck proves to be the best choice for the PTQ field. Lots of people think they beat Green/White. Lots of people are wrong.

The Beautiful Struggle – Read a Book

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I’d like to say that some interesting things happened at the PTQ last weekend, but not really. Not much of interest happened once we actually started playing Magic, though. Thus, I’d like to talk to you about a subject I’ve been kicking around for some time: reading your opponent’s tells.

The Beautiful Struggle – Mister T

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I was playing Steve Sadin’s Gruul deck in an eight-man queue online right after Regionals, and in the first round I did exactly what Sadin’s deck was designed to do: crush one of those Llanowar Elves plus Giant Solifuge Gruul decks. As my Tarmogoyf and Greater Gargadon were staring down his whole lotta nothin’, I realized something: Tarmogoyf needs a nickname.

The Beautiful Struggle – Red Head Wins

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Some people have told me that Mono-Red is actually terrible now that Future Sight has entered the format. I have to admit, much like in Standard, there is a strong case to be made for adding Forests and Tarmogoyfs to fight alongside the Gargadons. Or maybe adding Blue cards and Bridge From Below, and running the Bridge-Reanimator deck. Or maybe throwing the Red cards in the trash and trading for Korlash, Heir to Blackblade before it’s too late.

The Beautiful Struggle – What Can You Do?

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Let me tell you a little story. It is a story about how much I love playing Magic. It is a story about receiving good cards from good friends and good decks from good players. It is a story about how well-prepared I was for Regionals, and how right I was in last week’s article. It’s a story about matches in which Daybreak Coronet and Basal Sliver were played by my opponents…

The Beautiful Struggle — Road to Regionals: Your Most Important Regionals Lesson

Get ready for Magic the Gathering Regionals!
Frankly, if you haven’t decided on a decklist by now, you probably shouldn’t attend a tournament this weekend. Most people have a pretty good idea about what they’re playing, or (as in my case) they have it narrowed down to a deck or three and they just need to choose. So instead of just ordering you to play Awesome Deck #1, #2, or #3, I offer you the lessons you really need to know for this Saturday…

The Beautiful Struggle – Inexplicable

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Armed with a freshly-cut Hatching Plans Storm Combo deck, Mark takes to the eight-man queues… and comes up short. He can’t buy a win with this deck. Yet similar builds have been rocking up premier Event Top 8s without batting a metaphorical eyelid. Where’s Mark going wrong. Is it in his play, or the deck, or the simple strategies needed to succeed? Read on to find out!

The Beautiful Struggle – Cheatyface

Don’t take this article’s title the wrong way: I’m not advocating actual cheating at Regionals. What I mean is, this year’s Regionals format allows you to play an unusually high number of decks and cards so powerful that they are like cheating. Part of this is due to the Storm mechanic, which is inherently strong. However, another part comes simply from the ways in which the Wizards of the Coast are toying with costs, drawbacks, and power levels: is it okay to have a Black Lotus if you have to wait three turns for it?