Anthony Alongi has been playing Magic since 1998. He is one of the earliest thinkers and writers regarding multiplayer Magic and has written for Wizards of the Coast, the Dojo, and here at StarCityGames. He is a public servant, author, father, husband, and dog owner.
Special guest Anthony Alongi continues his series on Commander Cube! Get more insights from one of the founding personalities of multiplayer Magic as he shares his tips for a great social Magic experience!
SCG is pleased to welcome special guest Anthony Alongi! One of the earliest gurus of multiplayer Magic, Anthony has a great series lined up on how to get the most out of your Commander and Cube experiences!
Anthony looks back at the Hall, and tells you all how to graduate with honors from the Along School Of Multiplayer Magic…. Or he would, if you ever graduated. Also included: The entire Hall, sortable across colors and types!
The numbers mix-up is done… And by Jeezum crow, the complete downloadable spreadsheet is here at last! And while gold cards may not be in Onslaught, but they’re still the lifeblood of many casual players! Find out Alongi’s top 35 picks, and his suggestions for multiplayer staples.
#140, #142, #145, #143, and NOW it’s #144? Well, the Ferrett’s evidently gone off his rocker, but it’s too late to do anything now. And unlike the editor’s righteous inconsistency, I start off the blue section of the Hall of Fame pretty much the same way every time, telling you how blue has a lousy time in multiplayer – its natural strength in duel is its major weakness in group.
Red’s trade-offs usually feel pretty chaotic -“I can get a powerful effect, but I’m likely to get burned in the process (either by actually getting burned, or losing random cards).” Black’s trade-offs are a bit more cold and calculating -“I lose this predictable resource to make X happen to everyone else.” So how does black fare in multiplayer?