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Designing Cards For Vintage, Part 2: And Most Popular Cards In Type I Are…

Last time, I approached design for Vintage from the perspective of whole sets, trying to use general trends to show how a set could be aimed at Vintage without individual cards designed for Type 1, even if the sets that came out on top were overrepresented because of a couple of cards usable in a wide variety of decks. In the forum thread after the article, I got multiple requests to look at the individual card breakdown, so that’s my objective this time.

Last time, I approached design for Vintage from the perspective of whole sets, trying to use general trends to show how a set could be aimed at Vintage without individual cards designed for Type 1, even if the sets that came out on top were overrepresented because of a couple of cards usable in a wide variety of decks. In the forum thread after the article, I got multiple requests to look at the individual card breakdown, so that’s my objective this time. (I sure hope Knutson doesn’t link every single card name in this article, because that would be…a lot. About 352 different cards, actually.) [The irony here is that I linked all the cards before reading the text of the article. Heh indeed. – Knut]


Alpha/Beta/Unlimited

161 Underground Sea

82 Dark Ritual

77 Volcanic Island

73 Red Elemental Blast

66 Tropical Island

64 Mox Sapphire

63 Ancestral Recall

63 Black Lotus

63 Sol Ring

61 Mox Jet

59 Mox Emerald

58 Mox Ruby

56 Demonic Tutor

56 Mox Pearl

55 Time Walk

43 Animate Dead

41 Swords to Plowshares

34 Blue Elemental Blast

30 Taiga

30 Tundra

27 Lightning Bolt

24 Juggernaut

23 Balance

20 Mana Vault

19 Bayou

19 Timetwister

18 Scrubland[/author]“][author name="Scrubland"]Scrubland[/author]

18 Wheel of Fortune

15 Disenchant

12 Nevinyrral’s Disk

12 Sinkhole

11 Hypnotic Specter

10 Circle of Protection: Red

10 Mind Twist

9 Counterspell

9 Savannah

8 Birds of Paradise

8 Illusionary Mask

8 Plateau

8 Regrowth

7 Badlands

7 Lord of Atlantis

5 Berserk

4 Llanowar Elves

4 Savannah Lions

3 Fastbond

3 Winter Orb

2 Fork

1 Braingeyser

1 Fireball

1 Howling Mine

1 Icy Manipulator

1 Psionic Blast


Arabian Nights

68 Bazaar of Baghdad

38 City of Brass

38 Strip Mine

25 Library of Alexandria

7 Kird Ape

6 Erhnam Djinn

4 Serendib Efreet

1 Juzam Djinn



Antiquities

52 Mishra’s Factory

48 Mishra’s Workshop

25 Energy Flux

25 Hurkyl’s Recall

18 Triskelion

16 Su-Chi

4 Yotian Soldier

1 Crumble

1 Meekstone

1 Power Artifact


The Dark

80 Tormod’s Crypt

21 Blood Moon

15 Maze of Ith


Legends

77 Mana Drain

15 Chain Lightning

11 Sylvan Library

3 Boomerang

3 Nether Void

2 Chains of Mephistopheles

2 The Abyss

1 Divine Offering

1 Moat


Fallen Empires

11 Hymn to Tourach

6 Goblin Grenade


Ice Age

139 Brainstorm

31 Dance of the Dead

27 Pyroblast

20 Underground River

16 Hydroblast

15 Necropotence

12 Incinerate

9 Illusions of Grandeur

7 Demonic Consultation

6 Jester’s Cap

6 Zuran Orb

3 Magus of the Unseen


Homelands

6 Merchant Scroll


Alliances

207 Force of Will

28 Gorilla Shaman

7 Lim-Dul’s Vault

6 Contagion

5 Primitive Justice

4 Pyrokinesis

2 Arcane Denial

2 Diminishing Returns

1 Lat-Nam’s Legacy


Mirage

35 Lion’s Eye Diamond

34 Mystical Tutor

8 Phyrexian Dreadnought

7 Enlightened Tutor

1 Ebony Charm

1 Spirit of the Night


Visions

47 Vampiric Tutor

37 Necromancy

7 Goblin Recruiter

7 Quirion Ranger

6 Impulse

3 Fireblast

3 Rainbow Efreet

3 Uktabi Orangutan


Weatherlight

62 Gemstone Mine

53 Null Rod

5 Gaea’s Blessing

4 Buried Alive

3 Ophidian

2 Phyrexian Furnace

1 Aura of Silence

1 Disrupt

1 Serenity


Tempest

86 Wasteland

45 Intuition

33 Verdant Force

17 Lotus Petal

13 Cursed Scroll

12 Meditate

12 Reanimate

11 Chill

11 Diabolic Edict

10 Mogg Fanatic

7 Manta Riders

5 Bottle Gnomes

4 Ancient Tomb

4 Jackal Pup

3 Whispers of the Muse

2 Capsize

2 Helm of Possession

2 Propaganda

2 Tradewind Rider

1 Lobotomy


Stronghold

6 Mox Diamond

5 Sacred Ground

5 Volrath’s Shapeshifter

1 Sliver Queen

1 Spike Feeder


Exodus

36 Sphere of Resistance

24 Survival of the Fittest

12 Curiosity

11 Oath of Druids

6 Price of Progress

4 Shattering Pulse

3 Forbid

2 City of Traitors

2 Plaguebearer

1 Reclaim



Urza’s Saga

151 Duress

30 Tolarian Academy

28 Yawgmoth’s Will

27 Smokestack

18 Arcane Laboratory

12 Goblin Lackey

12 Karn, Silver Golem

9 Morphling

9 Stroke of Genius

9 Windfall

8 Exhume

6 Hibernation

4 Phyrexian Colossus

4 Phyrexian Processor

3 Annul

3 Goblin Cadets

3 Goblin Matron

3 Scald

2 Back to Basics

2 Claws of Gix

2 Grafted Skullcap

2 Time Spiral

1 Elvish Lyrist

1 Gilded Drake

1 Meltdown

1 Planar Void

1 Shivan Gorge


Urza’s Legacy

49 Goblin Welder

41 Rack and Ruin

20 Memory Jar

19 Tinker

12 Cloud of Faeries

10 Faerie Conclave

9 Defense Grid

7 Grim Monolith

4 Frantic Search

3 Crop Rotation

3 Rebuild

3 Viashino Heretic

1 Engineered Plague


Urza’s Destiny

24 Academy Rector

24 Powder Keg

15 Phyrexian Negator

15 Yawgmoth’s Bargain

7 Masticore

7 Metalworker

6 Compost

6 Donate

1 Thran Dynamo


Mercadian Masques

65 Squee, Goblin Nabob

32 Misdirection

8 Gush

5 Dust Bowl

5 Pulverize

2 Renounce (Don’t ask me how two different people thought this card was good.)

2 Thwart

1 Devout Witness

1 Spiritual Focus


Nemesis

40 Seal of Cleansing

33 Accumulated Knowledge

27 Tangle Wire

11 Daze

8 Rootwater Thief

2 Submerge

1 Dominate

1 Reverent Silence


Prophecy

4 Foil

4 Spiketail Hatchling

1 Aura Fracture

1 Avatar of Woe


Invasion

17 Artifact Mutation

15 Fact or Fiction

14 Chromatic Sphere

10 Opt

2 Reya Dawnbringer

2 Teferi’s Response

1 Crosis, the Purger

1 Dismantling Blow

1 Heroes’ Reunion

1 Repulse

1 Tsabo’s Web


Planeshift

19 Quirion Dryad

12 Rushing River

8 Meddling Mage

6 Orim’s Chant

6 Phyrexian Scuta

4 Hull Breach

4 Silent Specter

2 Flametongue Kavu


Apocalypse

45 Fire / Ice

30 Pernicious Deed

4 Dodecapod

2 Vindicate

1 Goblin Ringleader

1 Spiritmonger


Odyssey

49 Coffin Purge

16 Careful Study

16 Standstill

12 Wild Mongrel

11 Psychatog

10 Barbarian Ring

10 Skeletal Scrying

9 Entomb

9 Roar of the Wurm

7 Mystic Enforcer

5 Divert

3 Zombie Infestation

2 Extract

1 Druid Lyrist

1 Genesis

1 Holistic Wisdom

1 Iridescent Angel

1 Krosan Reclamation

1 Petrified Field

1 Sphere of Law

1 Terravore


Torment

22 Compulsion

18 Deep Analysis

16 Grim Lavamancer

14 Ambassador Laquatus

12 Arrogant Wurm

12 Basking Rootwalla

10 Fiery Temper

7 Nantuko Shade

4 Circular Logic

3 Chainer’s Edict

3 Violent Eruption

1 Petradon


Judgment

56 Worldgorger Dragon

55 Cunning Wish

32 Cabal Therapy

30 Burning Wish

11 Anger

6 Phantom Nishoba

6 Ray of Revelation

4 Putrid Imp

4 Wonder

1 Envelop

1 Solitary Confinement

1 Sylvan Safekeeper


Onslaught

138 Polluted Delta

59 Flooded Strand

40 Wooded Foothills

25 Bloodstained Mire

24 Naturalize

18 Chain of Vapor

17 Windswept Heath

12 Goblin Piledriver

9 Future Sight

8 Smother

6 Skirk Prospector

4 Read the Runes

3 Voidmage Prodigy

2 True Believer

1 Goblin Sharpshooter

1 Ravenous Baloth

1 Visara the Dreadful


Legions

8 Goblin Goon

4 Akroma, Angel of Wrath

2 Phage the Untouchable

2 Voidmage Apprentice

1 Drinker of Sorrow

1 Nantuko Vigilante

1 Scion of Darkness

1 Withered Wretch


Scourge

52 Stifle

39 Xantid Swarm

27 Tendrils of Agony

24 Pyrostatic Pillar

10 Decree of Justice

10 Mind’s Desire

9 Goblin Warchief

3 Brain Freeze

3 Siege-Gang Commander

1 Form of the Dragon


Mirrodin

48 Chalice of the Void

20 Isochron Scepter

7 Solemn Simulacrum

4 Platinum Angel

4 Thirst for Knowledge

3 Mindslaver

2 Great Furnace

2 Mind’s Eye

2 Seat of the Synod

1 Lightning Greaves

1 Pentavus

1 Tree of Tales



Portal

4 Sleight of Hand


Promo

32 Mana Crypt


So after all of that, what percentage of each set’s cards showed up?


18.5% 53/287 Alpha/Beta/Unlimited

11.8% 10/85 Antiquities

10.3% 8/78 Arabian Nights

9.1% 13/143 Urza’s Legacy

8.4% 12/143 Torment

8.4% 12/143 Judgment

8.2% 27/330 Urza’s Saga

7.0% 10/143 Exodus

6.4% 21/330 Odyssey

6.3% 9/144 Alliances

6.3% 9/143 Urza’s Destiny

6.3% 9/143 Scourge

6.1% 20/330 Tempest

5.6% 8/143 Nemesis

5.6% 8/143 Planeshift

5.6% 8/143 Legions

5.4% 9/167 Weatherlight

5.2% 17/330 Onslaught

4.8% 8/167 Visions

4.6% 13/286 Mirrodin

4.2% 6/143 Apocalypse

3.5% 5/143 Stronghold

3.3% 12/363 Ice Age

3.3% 11/330 Invasion

2.9% 9/310 Legends

2.8% 4/143 Prophecy

2.7% 9/330 Mercadian Masques

2.5% 3/119 The Dark

2.0% 2/101 Fallen Empires

1.9% 6/330 Mirage

0.9% 1/115 Homelands


This gives us a different perspective, which totally ignores how many copies of each card appeared. This favors sets with several restricted cards and smaller sets, the combination of which explains Urza’s Legacy being so high. The greatest difference from the previous article, though, is for sets with cards which see play exclusively as one-ofs for tutoring utility. For instance, Legions turned out to be a great boon to the Vengeur Masque and Reanimator players of the world, putting it in the middle (above Mirrodin!), when it’s so horribly bad to most observers.


Luckily, this measure puts Homelands in a satisfying last place, and reveals the high proportion of chaff from the early sets after Antiquities, but before Alliances. One of the forum comments speculated that Alliances was heavily represented due to Force of Will, which is true, but this shows that its other cards found as many niches as very good sets like Odyssey and Urza’s Destiny.


Most-Played Unrestricted Cards

Here are the twenty most-played unrestricted cards:


207 Force of Will

161 Underground Sea

151 Duress

139 Brainstorm

138 Polluted Delta

86 Wasteland

82 Dark Ritual

80 Tormod’s Crypt

77 Mana Drain

77 Volcanic Island

73 Red Elemental Blast

68 Bazaar of Baghdad

66 Tropical Island

65 Squee, Goblin Nabob

62 Gemstone Mine

59 Flooded Strand

59 Stifle

56 Worldgorger Dragon

55 Cunning Wish

53 Null Rod


21st Place Honorable Mention:

52 Mishra’s Factory


In a shocking revelation to, uh, absolutely no one, the Blue-Black mana fixers were shown to be very good. Artifact hate, graveyard hate, card-drawing and versatile counterspells are also good. Blah, blah, blah, no surprises at all. The next batch down should be more interesting.


49 Coffin Purge

49 Goblin Welder

48 Chalice of the Void

48 Mishra’s Workshop

45 Fire/Ice

45 Intuition

43 Animate Dead

41 Rack and Ruin

41 Swords to Plowshares

40 Seal of Cleansing

40 Wooded Foothills

39 Xantid Swarm

38 City of Brass

37 Necromancy

36 Sphere of Resistance

35 Lion’s Eye Diamond

34 Blue Elemental Blast

33 Accumulated Knowledge

33 Verdant Force

32 Cabal Therapy

32 Misdirection

31 Dance of the Dead

30 Burning Wish

30 Pernicious Deed

30 Taiga

30 Tundra


There’s the next twenty-six cards, which, while an ugly number, includes every card that occurred thirty or more times.


Now we have a better picture of the major cards that players are metagaming against. All the Dragon-related cards appeared in force, giving us the irony of a Top 3 Red Cards that go REB, Squee, Worldgorger Dragon… none of which are really Red cards, but are instead Red cards played in Blue and Black decks. There’s more graveyard hate, more Blue drawing, and more of the best mana producers, but the second batch also shows the less publicly-known disruption cards and the removal suite that control decks wield.


Some disruption cards which have quietly been creeping up in the format are Xantid Swarm and Cabal Therapy. Xantid Swarm is rapidly making Green very important to any deck that needs an anti-control weapon, particularly combo decks. Ironically the best Green creature is a 0/1. Cabal Therapy appeared more often than Academy Rector, so it’s not exclusively useful as an ignition mechanism for that combo deck. The reason it doesn’t do as well in Type 1 is that decks have so many more card names that Therapy is significantly less likely to strike gold than in Extended.


Spot removal in Type 1, in order to be widely used, has to be splashable in any Blue deck, cost less than three, and must kill either creatures or artifacts. Most of the time in high-Powered metagames, the creature kill is included for the sake of killing utility guys like Welders and Xantid Swarm more than for eliminating massed creature attacks. This is part of what makes Fire / Ice so good: it can pull double-duty as mass removal, not to mention the benefits of being Blue (FoW and Merchant Scroll) and the”cycling” option. Swords to Plowshares still sees play, but much less prominently than after GenCon due to the recession of Mask decks, and the overall weakness of White in recent months. TnT doesn’t force the inclusion of more Plows, simply because artifact removal is better at killing Juggernauts and more useful in other matchups.


When it comes to mass removal, Rack and Ruin is usually on par with Shatterstorm for effect, and costs less. Its stock goes up for being Wishable and for being castable in response to Tangle Wire triggers. Pernicious Deed has been finding greatly increased use as well, both in Hulk and Dragon decks, serving to clear the way for the blowout wins both decks prefer.


This shows us that the most widely-used cards will be what we expect: good counters, Blue card drawing, certain types of hate cards, and the best mana-fixers available, but that other useful tools are removal spells and non-Blue disruption cards (where it’s much easier to compete for power level).


Philip Stanton

Dr. Sylvan on TMD, SCG, and The Source

prstanto at uiuc.edu


[I modified the title for this article, please don’t castigate Phil over the definition of the word”popular.” – Knut]